See merge request ryubing/ryujinx!234
This commit is contained in:
LotP
2025-12-06 17:19:19 -06:00
committed by GreemDev
parent fd7554425a
commit c3155fcadb
37 changed files with 563 additions and 677 deletions

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the buffer in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public Buffer Next { get; set; }
public Buffer Previous { get; set; }
/// <summary>
/// Increments when the buffer is (partially) unmapped or disposed.
@@ -87,6 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly bool _useGranular;
private bool _syncActionRegistered;
private bool _bufferInherited;
private int _referenceCount = 1;
@@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size,
BufferStage stage,
bool sparseCompatible,
RangeItem<Buffer>[] baseBuffers)
Buffer[] baseBuffers)
{
_context = context;
_physicalMemory = physicalMemory;
@@ -134,15 +138,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
baseHandles = new List<IRegionHandle>();
foreach (RangeItem<Buffer> item in baseBuffers)
foreach (Buffer item in baseBuffers)
{
if (item.Value._useGranular)
if (item._useGranular)
{
baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
baseHandles.AddRange(item._memoryTrackingGranular.Handles);
}
else
{
baseHandles.Add(item.Value._memoryTracking);
baseHandles.Add(item._memoryTracking);
}
}
}
@@ -247,14 +251,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<Buffer> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -426,10 +430,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_syncActionRegistered = false;
if (_bufferInherited)
{
return true;
}
if (_useGranular)
{
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
}
else
@@ -453,6 +460,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
from._bufferInherited = true;
if (from._modifiedRanges is { HasRanges: true })
{
if (from._syncActionRegistered && !_syncActionRegistered)

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers)
{
_size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType;
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
foreach (RangeItem<Buffer> item in baseBuffers)
foreach (Buffer item in baseBuffers)
{
CombineState(item.Value.BackingState);
CombineState(item.BackingState);
}
}
}

View File

@@ -79,16 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
_buffers.Lock.EnterReadLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
for (int i = 0; i < overlaps.Length; i++)
{
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
overlaps[i].Unmapped(subRange.Address, subRange.Size);
}
_buffers.Lock.ExitReadLock();
}
}
@@ -328,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize);
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@@ -395,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped)
{
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
@@ -487,10 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{
Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@@ -521,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlaps[0].Value.Size;
ulong existingSize = overlaps[0].Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
@@ -535,39 +529,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < overlaps.Length; i++)
{
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
anySparseCompatible |= overlaps[i].SparseCompatible;
}
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
Buffer[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
ulong newSize = endAddress - address;
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray));
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []));
}
}
@@ -583,10 +560,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@@ -598,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlaps[0].Address > address ||
overlaps[0].EndAddress < endAddress ||
(overlaps[0].Address & (alignment - 1)) != 0 ||
(!overlaps[0].Value.SparseCompatible && sparseAligned))
(!overlaps[0].SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
@@ -622,35 +597,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address;
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
Buffer[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray));
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
}
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, []));
}
}
/// <summary>
@@ -663,13 +621,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="overlaps">Buffers overlapping the range</param>
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps)
{
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
for (int index = 0; index < overlaps.Length; index++)
{
Buffer buffer = overlaps[index].Value;
Buffer buffer = overlaps[index];
int dstOffset = (int)(buffer.Address - newBuffer.Address);
@@ -897,7 +855,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@@ -945,7 +903,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
buffer = _buffers.FindOverlap(address, size).Value;
buffer = _buffers.FindOverlap(address, size);
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
@@ -957,7 +915,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
buffer = _buffers.FindOverlapFast(address, 1).Value;
buffer = _buffers.FindOverlapFast(address, 1);
}
return buffer;
@@ -995,7 +953,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer = _buffers.FindOverlap(address, size).Value;
Buffer buffer = _buffers.FindOverlap(address, size);
if (copyBackVirtual)
{

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// A range within a buffer that has been modified by the GPU.
/// </summary>
class BufferModifiedRange : INonOverlappingRange
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange>
{
/// <summary>
/// Start address of the range in guest memory.
@@ -24,6 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the range in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public BufferModifiedRange Next { get; set; }
public BufferModifiedRange Previous { get; set; }
/// <summary>
/// The GPU sync number at the time of the last modification.
@@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -119,11 +122,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
Lock.EnterReadLock();
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
if (overlap.Address > address)
{
@@ -157,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong syncNumber = _context.SyncNumber;
// We may overlap with some existing modified regions. They must be cut into by the new entry.
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@@ -170,34 +173,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address == address && first.EndAddress == endAddress)
{
first.Value.SyncNumber = syncNumber;
first.Value.Parent = this;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
}
if (first.Address < address)
{
first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
first.SyncNumber, first.Parent));
}
first.Size = address - first.Address;
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
}
else
{
Remove(first.Value);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
}
}
@@ -207,38 +215,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
first.Size = address - first.Address;
first = first.Next;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
last.Size = last.EndAddress - endAddress;
last.Address = endAddress;
last = last.Previous;
}
RemoveRange(first, last);
if (extendsPre)
if (first.Address < last.Address)
{
Add(buffPre);
RemoveRange(first.Next, last);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
}
if (extendsPost)
else if (first.Address == last.Address)
{
Add(buffPost);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
else
{
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
Lock.ExitWriteLock();
}
@@ -252,11 +261,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
{
Lock.EnterReadLock();
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
if (overlap.SyncNumber == syncNumber)
{
@@ -277,18 +286,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock();
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length);
Lock.ExitReadLock();
if (length != 0)
{
for (int i = 0; i < length; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
rangeAction(overlap.Address, overlap.Size);
}
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps);
}
}
@@ -301,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public bool HasRange(ulong address, ulong size)
{
Lock.EnterReadLock();
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
BufferModifiedRange first = FindOverlapFast(address, size);
bool result = first is not null;
Lock.ExitReadLock();
return result;
@@ -336,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
RangeItem<BufferModifiedRange>[] overlaps,
BufferModifiedRange[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
@@ -349,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i].Value;
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -358,7 +367,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
if (i == 0 || i == rangeCount - 1)
{
ClearPart(overlap, clampAddress, clampEnd);
}
else
{
Remove(overlap);
}
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
@@ -398,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
if (rangeCount == 0)
{
@@ -414,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps![i].Value;
BufferModifiedRange overlap = overlaps![i];
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -436,7 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!);
Lock.ExitWriteLock();
}
@@ -452,7 +468,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
ranges.Lock.EnterReadLock();
BufferModifiedRange[] inheritRanges = ranges.ToArray();
int rangesCount = ranges.Count;
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
ranges.Lock.ExitReadLock();
// Copy over the migration from the previous range list
@@ -478,22 +496,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
ranges._migrationTarget = this;
Lock.EnterWriteLock();
foreach (BufferModifiedRange range in inheritRanges)
for (int i = 0; i < rangesCount; i++)
{
BufferModifiedRange range = inheritRanges[i];
Add(range);
}
Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber;
foreach (BufferModifiedRange range in inheritRanges)
for (int i = 0; i < rangesCount; i++)
{
BufferModifiedRange range = inheritRanges[i];
if (range.SyncNumber != currentSync)
{
registerRangeAction(range.Address, range.Size);
}
}
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
}
/// <summary>
@@ -534,18 +556,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{
Remove(overlap);
// If the overlap extends outside of the clear range, make sure those parts still exist.
if (overlap.Address < address)
{
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
overlap.Size = address - overlap.Address;
}
if (overlap.EndAddress > endAddress)
else if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
overlap.Size = overlap.EndAddress - endAddress;
overlap.Address = endAddress;
}
else
{
Remove(overlap);
}
}
@@ -558,7 +587,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong endAddress = address + size;
Lock.EnterWriteLock();
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@@ -570,26 +599,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address < address)
{
first.Value.Size = address - first.Address;
Update(first);
first.Size = address - first.Address;
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.Value.SyncNumber, first.Value.Parent));
first.SyncNumber, first.Parent));
}
}
else
{
if (first.EndAddress > endAddress)
{
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
}
else
{
Remove(first.Value);
Remove(first);
}
}
@@ -605,14 +632,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
first.SyncNumber, first.Parent);
extendsPre = true;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
last.SyncNumber, last.Parent);
extendsPost = true;
}

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Represents a GPU virtual memory range.
/// </summary>
private class VirtualRange : INonOverlappingRange
private class VirtualRange : INonOverlappingRange<VirtualRange>
{
/// <summary>
/// GPU virtual address where the range starts.
@@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ulong EndAddress => Address + Size;
public VirtualRange Next { get; set; }
public VirtualRange Previous { get; set; }
/// <summary>
/// Physical regions where the GPU virtual region is mapped.
/// </summary>
@@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong size)
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < address + size && address < EndAddress;
return Address < endAddress && address < EndAddress;
}
public INonOverlappingRange Split(ulong splitAddress)
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -122,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa;
_virtualRanges.Lock.EnterWriteLock();
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
if (first is not null)
{
@@ -147,8 +150,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
range = first.Value.Range.Slice(gpuVa - first.Address, size);
found = first.Range.Count == 1 || IsSparseAligned(first.Range);
range = first.Range.Slice(gpuVa - first.Address, size);
}
}
else