See merge request ryubing/ryujinx!234
This commit is contained in:
LotP
2025-12-06 17:19:19 -06:00
committed by GreemDev
parent fd7554425a
commit c3155fcadb
37 changed files with 563 additions and 677 deletions

View File

@@ -20,7 +20,6 @@ namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
{
private static readonly ObjectPool<List<SixAxisInput>> _hleMotionStatesPool = new (() => new List<SixAxisInput>(NpadDevices.MaxControllers));
private readonly CemuHookClient _cemuHookClient;
private readonly Lock _lock = new();
@@ -40,6 +39,9 @@ namespace Ryujinx.Input.HLE
private bool _enableKeyboard;
private bool _enableMouse;
private Switch _device;
private readonly List<GamepadInput> _hleInputStates = [];
private readonly List<SixAxisInput> _hleMotionStates = new(NpadDevices.MaxControllers);
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
@@ -217,8 +219,8 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<GamepadInput> hleInputStates = [];
List<SixAxisInput> hleMotionStates = _hleMotionStatesPool.Allocate();
_hleInputStates.Clear();
_hleMotionStates.Clear();
KeyboardInput? hleKeyboardInput = null;
@@ -260,14 +262,14 @@ namespace Ryujinx.Input.HLE
inputState.PlayerId = playerIndex;
motionState.Item1.PlayerId = playerIndex;
hleInputStates.Add(inputState);
hleMotionStates.Add(motionState.Item1);
_hleInputStates.Add(inputState);
_hleMotionStates.Add(motionState.Item1);
if (isJoyconPair && !motionState.Item2.Equals(default))
{
motionState.Item2.PlayerId = playerIndex;
hleMotionStates.Add(motionState.Item2);
_hleMotionStates.Add(motionState.Item2);
}
}
@@ -276,8 +278,8 @@ namespace Ryujinx.Input.HLE
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
}
_device.Hid.Npads.Update(hleInputStates);
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
_device.Hid.Npads.Update(_hleInputStates);
_device.Hid.Npads.UpdateSixAxis(_hleMotionStates);
if (hleKeyboardInput.HasValue)
{
@@ -328,10 +330,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.Mouse.Update(0, 0);
}
_device.TamperMachine.UpdateInput(hleInputStates);
hleMotionStates.Clear();
_hleMotionStatesPool.Release(hleMotionStates);
_device.TamperMachine.UpdateInput(_hleInputStates);
}
}