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More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
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@@ -10,9 +10,9 @@ namespace Ryujinx.HLE.OsHle.Services.Hid
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private HSharedMem HidSharedMem;
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private KSharedMemory HidSharedMem;
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public IAppletResource(HSharedMem HidSharedMem)
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public IAppletResource(KSharedMemory HidSharedMem)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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