gpu allocation optimizations (ryubing/ryujinx!195)

See merge request ryubing/ryujinx!195
This commit is contained in:
LotP
2025-10-26 14:14:51 -05:00
parent 718652599d
commit c94ffaa00a
20 changed files with 297 additions and 234 deletions

View File

@@ -22,21 +22,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void Dispose()
public unsafe void Dispose()
{
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
_renderer.New<TextureArrayDisposeCommand>()->Set(Ref(this));
_renderer.QueueCommand();
}
public void SetSamplers(int index, ISampler[] samplers)
public unsafe void SetSamplers(int index, ISampler[] samplers)
{
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
_renderer.New<TextureArraySetSamplersCommand>()->Set(Ref(this), index, Ref(samplers.ToArray()));
_renderer.QueueCommand();
}
public void SetTextures(int index, ITexture[] textures)
public unsafe void SetTextures(int index, ITexture[] textures)
{
_renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
_renderer.New<TextureArraySetTexturesCommand>()->Set(Ref(this), index, Ref(textures.ToArray()));
_renderer.QueueCommand();
}
}