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misc: Collapse XXHash128 into Hash128.
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@@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <returns>Hash of the data</returns>
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private static uint CalcHash(ReadOnlySpan<byte> data)
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{
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return (uint)XXHash128.ComputeHash(data).Low;
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return (uint)Hash128.ComputeHash(data).Low;
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}
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}
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}
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