Move solution and projects to src

This commit is contained in:
TSR Berry
2023-04-08 01:22:00 +02:00
committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for an auxiliary buffer effect.
/// </summary>
public class AuxiliaryBufferEffect : BaseEffect
{
/// <summary>
/// The auxiliary buffer parameter.
/// </summary>
public AuxiliaryBufferParameter Parameter;
/// <summary>
/// Auxiliary buffer state.
/// </summary>
public AuxiliaryBufferAddresses State;
public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
public override DspAddress GetWorkBuffer(int index)
{
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (BufferUnmapped || parameter.IsNew)
{
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
if (!BufferUnmapped)
{
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Base class used as a server state for an effect.
/// </summary>
public class BaseEffect
{
/// <summary>
/// The <see cref="EffectType"/> of the effect.
/// </summary>
public EffectType Type;
/// <summary>
/// Set to true if the effect must be active.
/// </summary>
public bool IsEnabled;
/// <summary>
/// Set to true if the internal effect work buffers used wasn't mapped.
/// </summary>
public bool BufferUnmapped;
/// <summary>
/// The current state of the effect.
/// </summary>
public UsageState UsageState;
/// <summary>
/// The target mix id of the effect.
/// </summary>
public int MixId;
/// <summary>
/// Position of the effect while processing effects.
/// </summary>
public uint ProcessingOrder;
/// <summary>
/// Array of all the work buffer used by the effect.
/// </summary>
protected AddressInfo[] WorkBuffers;
/// <summary>
/// Create a new <see cref="BaseEffect"/>.
/// </summary>
public BaseEffect()
{
Type = TargetEffectType;
UsageState = UsageState.Invalid;
IsEnabled = false;
BufferUnmapped = false;
MixId = Constants.UnusedMixId;
ProcessingOrder = uint.MaxValue;
WorkBuffers = new AddressInfo[2];
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
{
info = AddressInfo.Create();
}
}
/// <summary>
/// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
/// </summary>
public virtual EffectType TargetEffectType => EffectType.Invalid;
/// <summary>
/// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{
return parameter.Type == TargetEffectType;
}
/// <summary>
/// Update the usage state during command generation.
/// </summary>
protected void UpdateUsageStateForCommandGeneration()
{
UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
}
/// <summary>
/// Update the internal common parameters from a user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
{
MixId = parameter.MixId;
ProcessingOrder = parameter.ProcessingOrder;
}
/// <summary>
/// Force unmap all the work buffers.
/// </summary>
/// <param name="mapper">The mapper to use.</param>
public void ForceUnmapBuffers(PoolMapper mapper)
{
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
{
if (info.GetReference(false) != 0)
{
mapper.ForceUnmap(ref info);
}
}
}
/// <summary>
/// Check if the effect needs to be skipped.
/// </summary>
/// <returns>Returns true if the effect needs to be skipped.</returns>
public bool ShouldSkip()
{
return BufferUnmapped;
}
/// <summary>
/// Update the <see cref="BaseEffect"/> state during command generation.
/// </summary>
public virtual void UpdateForCommandGeneration()
{
Debug.Assert(Type == TargetEffectType);
}
/// <summary>
/// Initialize the given <paramref name="state"/> result state.
/// </summary>
/// <param name="state">The state to initalize</param>
public virtual void InitializeResultState(ref EffectResultState state) { }
/// <summary>
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
/// </summary>
/// <param name="destState">The destination result state</param>
/// <param name="srcState">The source result state</param>
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
/// <summary>
/// Update the internal state from a user version 1 parameter.
/// </summary>
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Update the internal state from a user version 2 parameter.
/// </summary>
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Get the work buffer DSP address at the given index.
/// </summary>
/// <param name="index">The index of the work buffer</param>
/// <returns>The work buffer DSP address at the given index.</returns>
public virtual DspAddress GetWorkBuffer(int index)
{
throw new InvalidOperationException();
}
/// <summary>
/// Get the first work buffer DSP address.
/// </summary>
/// <returns>The first work buffer DSP address.</returns>
protected DspAddress GetSingleBuffer()
{
if (IsEnabled)
{
return WorkBuffers[0].GetReference(true);
}
if (UsageState != UsageState.Disabled)
{
DspAddress address = WorkBuffers[0].GetReference(false);
ulong size = WorkBuffers[0].Size;
if (address != 0 && size != 0)
{
AudioProcessorMemoryManager.InvalidateDataCache(address, size);
}
}
return 0;
}
/// <summary>
/// Store the output status to the given user output.
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
{
if (isAudioRendererActive)
{
if (UsageState == UsageState.Disabled)
{
outStatus.State = EffectState.Disabled;
}
else
{
outStatus.State = EffectState.Enabled;
}
}
else if (UsageState == UsageState.New)
{
outStatus.State = EffectState.Enabled;
}
else
{
outStatus.State = EffectState.Disabled;
}
}
/// <summary>
/// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
/// </summary>
/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
public PerformanceDetailType GetPerformanceDetailType()
{
switch (Type)
{
case EffectType.BiquadFilter:
return PerformanceDetailType.BiquadFilter;
case EffectType.AuxiliaryBuffer:
return PerformanceDetailType.Aux;
case EffectType.Delay:
return PerformanceDetailType.Delay;
case EffectType.Reverb:
return PerformanceDetailType.Reverb;
case EffectType.Reverb3d:
return PerformanceDetailType.Reverb3d;
case EffectType.BufferMix:
return PerformanceDetailType.Mix;
case EffectType.Limiter:
return PerformanceDetailType.Limiter;
case EffectType.CaptureBuffer:
return PerformanceDetailType.CaptureBuffer;
case EffectType.Compressor:
return PerformanceDetailType.Compressor;
default:
throw new NotImplementedException($"{Type}");
}
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a biquad filter effect.
/// </summary>
public class BiquadFilterEffect : BaseEffect
{
/// <summary>
/// The biquad filter parameter.
/// </summary>
public BiquadFilterEffectParameter Parameter;
/// <summary>
/// The biquad filter state.
/// </summary>
public Memory<BiquadFilterState> State { get; }
/// <summary>
/// Create a new <see cref="BiquadFilterEffect"/>.
/// </summary>
public BiquadFilterEffect()
{
Parameter = new BiquadFilterEffectParameter();
State = new BiquadFilterState[Constants.ChannelCountMax];
}
public override EffectType TargetEffectType => EffectType.BiquadFilter;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a buffer mix effect.
/// </summary>
public class BufferMixEffect : BaseEffect
{
/// <summary>
/// The buffer mix parameter.
/// </summary>
public BufferMixParameter Parameter;
public override EffectType TargetEffectType => EffectType.BufferMix;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for an capture buffer effect.
/// </summary>
public class CaptureBufferEffect : BaseEffect
{
/// <summary>
/// The capture buffer parameter.
/// </summary>
public AuxiliaryBufferParameter Parameter;
/// <summary>
/// Capture buffer state.
/// </summary>
public AuxiliaryBufferAddresses State;
public override EffectType TargetEffectType => EffectType.CaptureBuffer;
public override DspAddress GetWorkBuffer(int index)
{
return WorkBuffers[index].GetReference(true);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (BufferUnmapped || parameter.IsNew)
{
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
BufferUnmapped = sendBufferUnmapped;
if (!BufferUnmapped)
{
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
// NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
State.SendBufferInfo = sendDspAddress;
State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
State.ReturnBufferInfo = 0;
State.ReturnBufferInfoBase = 0;
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a compressor effect.
/// </summary>
public class CompressorEffect : BaseEffect
{
/// <summary>
/// The compressor parameter.
/// </summary>
public CompressorParameter Parameter;
/// <summary>
/// The compressor state.
/// </summary>
public Memory<CompressorState> State { get; }
/// <summary>
/// Create a new <see cref="CompressorEffect"/>.
/// </summary>
public CompressorEffect()
{
State = new CompressorState[1];
}
public override EffectType TargetEffectType => EffectType.Compressor;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a delay effect.
/// </summary>
public class DelayEffect : BaseEffect
{
/// <summary>
/// The delay parameter.
/// </summary>
public DelayParameter Parameter;
/// <summary>
/// The delay state.
/// </summary>
public Memory<DelayState> State { get; }
public DelayEffect()
{
State = new DelayState[1];
}
public override EffectType TargetEffectType => EffectType.Delay;
public override DspAddress GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (delayParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = delayParameter;
if (delayParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Effect context.
/// </summary>
public class EffectContext
{
/// <summary>
/// Storage for <see cref="BaseEffect"/>.
/// </summary>
private BaseEffect[] _effects;
/// <summary>
/// The total effect count.
/// </summary>
private uint _effectCount;
private EffectResultState[] _resultStatesCpu;
private EffectResultState[] _resultStatesDsp;
/// <summary>
/// Create a new <see cref="EffectContext"/>.
/// </summary>
public EffectContext()
{
_effects = null;
_effectCount = 0;
}
/// <summary>
/// Initialize the <see cref="EffectContext"/>.
/// </summary>
/// <param name="effectCount">The total effect count.</param>
/// <param name="resultStateCount">The total result state count.</param>
public void Initialize(uint effectCount, uint resultStateCount)
{
_effectCount = effectCount;
_effects = new BaseEffect[effectCount];
for (int i = 0; i < _effectCount; i++)
{
_effects[i] = new BaseEffect();
}
_resultStatesCpu = new EffectResultState[resultStateCount];
_resultStatesDsp = new EffectResultState[resultStateCount];
}
/// <summary>
/// Get the total effect count.
/// </summary>
/// <returns>The total effect count.</returns>
public uint GetCount()
{
return _effectCount;
}
/// <summary>
/// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
/// </summary>
/// <param name="index">The index to use.</param>
/// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
public ref BaseEffect GetEffect(int index)
{
Debug.Assert(index >= 0 && index < _effectCount);
return ref _effects[index];
}
/// <summary>
/// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
/// </summary>
/// <param name="index">The index to use.</param>
/// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
/// <remarks>The returned <see cref="EffectResultState"/> should only be used when updating the server state.</remarks>
public ref EffectResultState GetState(int index)
{
Debug.Assert(index >= 0 && index < _resultStatesCpu.Length);
return ref _resultStatesCpu[index];
}
/// <summary>
/// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
/// </summary>
/// <param name="index">The index to use.</param>
/// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
/// <remarks>The returned <see cref="EffectResultState"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public ref EffectResultState GetDspState(int index)
{
Debug.Assert(index >= 0 && index < _resultStatesDsp.Length);
return ref _resultStatesDsp[index];
}
/// <summary>
/// Get a memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
/// </summary>
/// <param name="index">The index to use.</param>
/// <returns>A memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
/// <remarks>The returned <see cref="Memory{EffectResultState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public Memory<EffectResultState> GetDspStateMemory(int index)
{
return SpanIOHelper.GetMemory(_resultStatesDsp.AsMemory(), index, (uint)_resultStatesDsp.Length);
}
/// <summary>
/// Update internal state during command generation.
/// </summary>
public void UpdateResultStateForCommandGeneration()
{
for (int index = 0; index < _resultStatesCpu.Length; index++)
{
_effects[index].UpdateResultState(ref _resultStatesCpu[index], ref _resultStatesDsp[index]);
}
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a limiter effect.
/// </summary>
public class LimiterEffect : BaseEffect
{
/// <summary>
/// The limiter parameter.
/// </summary>
public LimiterParameter Parameter;
/// <summary>
/// The limiter state.
/// </summary>
public Memory<LimiterState> State { get; }
/// <summary>
/// Create a new <see cref="LimiterEffect"/>.
/// </summary>
public LimiterEffect()
{
State = new LimiterState[1];
}
public override EffectType TargetEffectType => EffectType.Limiter;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
UpdateParameterBase(ref parameter);
Parameter = limiterParameter;
IsEnabled = parameter.IsEnabled;
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(state.SpecificData)[0];
statistics.Reset();
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a 3D reverberation effect.
/// </summary>
public class Reverb3dEffect : BaseEffect
{
/// <summary>
/// The 3D reverberation parameter.
/// </summary>
public Reverb3dParameter Parameter;
/// <summary>
/// The 3D reverberation state.
/// </summary>
public Memory<Reverb3dState> State { get; }
public Reverb3dEffect()
{
State = new Reverb3dState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb3d;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.ParameterStatus;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.ParameterStatus = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.ParameterStatus = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.ParameterStatus = UsageState.Enabled;
}
}
}

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using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a reverberation effect.
/// </summary>
public class ReverbEffect : BaseEffect
{
/// <summary>
/// The reverberation parameter.
/// </summary>
public ReverbParameter Parameter;
/// <summary>
/// The reverberation state.
/// </summary>
public Memory<ReverbState> State { get; }
/// <summary>
/// Create a new <see cref="ReverbEffect"/>.
/// </summary>
public ReverbEffect()
{
State = new ReverbState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, ref parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(ref parameter));
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
{
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.Status;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
{
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
{
Parameter.Status = oldParameterStatus;
}
if (BufferUnmapped || parameter.IsNew)
{
UsageState = UsageState.New;
Parameter.Status = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
}
}
}
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

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namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// The usage state of an effect.
/// </summary>
public enum UsageState : byte
{
/// <summary>
/// The effect is in an invalid state.
/// </summary>
Invalid,
/// <summary>
/// The effect is new.
/// </summary>
New,
/// <summary>
/// The effect is enabled.
/// </summary>
Enabled,
/// <summary>
/// The effect is disabled.
/// </summary>
Disabled
}
}