mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-31 17:39:15 +00:00
Move solution and projects to src
This commit is contained in:
@@ -0,0 +1,85 @@
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for an auxiliary buffer effect.
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/// </summary>
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public class AuxiliaryBufferEffect : BaseEffect
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{
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/// <summary>
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/// The auxiliary buffer parameter.
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/// </summary>
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public AuxiliaryBufferParameter Parameter;
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/// <summary>
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/// Auxiliary buffer state.
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/// </summary>
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public AuxiliaryBufferAddresses State;
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public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
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public override DspAddress GetWorkBuffer(int index)
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{
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return WorkBuffers[index].GetReference(true);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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UpdateParameterBase(ref parameter);
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Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
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IsEnabled = parameter.IsEnabled;
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (BufferUnmapped || parameter.IsNew)
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{
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ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
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bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
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BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
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if (!BufferUnmapped)
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{
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DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
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DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
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State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
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State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferInfo>();
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State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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272
src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
Normal file
272
src/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs
Normal file
@@ -0,0 +1,272 @@
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Base class used as a server state for an effect.
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/// </summary>
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public class BaseEffect
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{
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/// <summary>
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/// The <see cref="EffectType"/> of the effect.
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/// </summary>
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public EffectType Type;
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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public bool IsEnabled;
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/// <summary>
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/// Set to true if the internal effect work buffers used wasn't mapped.
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/// </summary>
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public bool BufferUnmapped;
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/// <summary>
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/// The current state of the effect.
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/// </summary>
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public UsageState UsageState;
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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public int MixId;
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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public uint ProcessingOrder;
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/// <summary>
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/// Array of all the work buffer used by the effect.
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/// </summary>
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protected AddressInfo[] WorkBuffers;
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/// <summary>
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/// Create a new <see cref="BaseEffect"/>.
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/// </summary>
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public BaseEffect()
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{
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Type = TargetEffectType;
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UsageState = UsageState.Invalid;
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IsEnabled = false;
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BufferUnmapped = false;
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MixId = Constants.UnusedMixId;
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ProcessingOrder = uint.MaxValue;
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WorkBuffers = new AddressInfo[2];
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foreach (ref AddressInfo info in WorkBuffers.AsSpan())
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{
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info = AddressInfo.Create();
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}
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}
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/// <summary>
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/// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
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/// </summary>
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public virtual EffectType TargetEffectType => EffectType.Invalid;
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/// <summary>
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/// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
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public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
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{
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return parameter.Type == TargetEffectType;
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}
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/// <summary>
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/// Update the usage state during command generation.
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/// </summary>
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protected void UpdateUsageStateForCommandGeneration()
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{
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UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
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}
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/// <summary>
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/// Update the internal common parameters from a user parameter.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
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{
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MixId = parameter.MixId;
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ProcessingOrder = parameter.ProcessingOrder;
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}
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/// <summary>
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/// Force unmap all the work buffers.
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/// </summary>
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/// <param name="mapper">The mapper to use.</param>
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public void ForceUnmapBuffers(PoolMapper mapper)
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{
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foreach (ref AddressInfo info in WorkBuffers.AsSpan())
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{
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if (info.GetReference(false) != 0)
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{
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mapper.ForceUnmap(ref info);
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}
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}
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}
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/// <summary>
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/// Check if the effect needs to be skipped.
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/// </summary>
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/// <returns>Returns true if the effect needs to be skipped.</returns>
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public bool ShouldSkip()
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{
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return BufferUnmapped;
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}
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/// <summary>
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/// Update the <see cref="BaseEffect"/> state during command generation.
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/// </summary>
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public virtual void UpdateForCommandGeneration()
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{
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Debug.Assert(Type == TargetEffectType);
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}
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/// <summary>
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/// Initialize the given <paramref name="state"/> result state.
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/// </summary>
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/// <param name="state">The state to initalize</param>
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public virtual void InitializeResultState(ref EffectResultState state) { }
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/// <summary>
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/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
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/// </summary>
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/// <param name="destState">The destination result state</param>
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/// <param name="srcState">The source result state</param>
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public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
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/// <summary>
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/// Update the internal state from a user version 1 parameter.
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/// </summary>
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/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="mapper">The mapper to use.</param>
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public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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updateErrorInfo = new ErrorInfo();
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}
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/// <summary>
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/// Update the internal state from a user version 2 parameter.
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/// </summary>
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/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="mapper">The mapper to use.</param>
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public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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updateErrorInfo = new ErrorInfo();
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}
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/// <summary>
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/// Get the work buffer DSP address at the given index.
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/// </summary>
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/// <param name="index">The index of the work buffer</param>
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/// <returns>The work buffer DSP address at the given index.</returns>
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public virtual DspAddress GetWorkBuffer(int index)
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{
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throw new InvalidOperationException();
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}
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/// <summary>
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/// Get the first work buffer DSP address.
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/// </summary>
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/// <returns>The first work buffer DSP address.</returns>
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protected DspAddress GetSingleBuffer()
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{
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if (IsEnabled)
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{
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return WorkBuffers[0].GetReference(true);
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}
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if (UsageState != UsageState.Disabled)
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{
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DspAddress address = WorkBuffers[0].GetReference(false);
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ulong size = WorkBuffers[0].Size;
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if (address != 0 && size != 0)
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{
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AudioProcessorMemoryManager.InvalidateDataCache(address, size);
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}
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}
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return 0;
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}
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/// <summary>
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/// Store the output status to the given user output.
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/// </summary>
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/// <param name="outStatus">The given user output.</param>
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/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
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public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
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{
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if (isAudioRendererActive)
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{
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if (UsageState == UsageState.Disabled)
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{
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outStatus.State = EffectState.Disabled;
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}
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else
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{
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outStatus.State = EffectState.Enabled;
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}
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}
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else if (UsageState == UsageState.New)
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{
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outStatus.State = EffectState.Enabled;
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}
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else
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{
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outStatus.State = EffectState.Disabled;
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}
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}
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/// <summary>
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/// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
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/// </summary>
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/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
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public PerformanceDetailType GetPerformanceDetailType()
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{
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switch (Type)
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{
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case EffectType.BiquadFilter:
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return PerformanceDetailType.BiquadFilter;
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case EffectType.AuxiliaryBuffer:
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return PerformanceDetailType.Aux;
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case EffectType.Delay:
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return PerformanceDetailType.Delay;
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case EffectType.Reverb:
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return PerformanceDetailType.Reverb;
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case EffectType.Reverb3d:
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return PerformanceDetailType.Reverb3d;
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case EffectType.BufferMix:
|
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return PerformanceDetailType.Mix;
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case EffectType.Limiter:
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return PerformanceDetailType.Limiter;
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case EffectType.CaptureBuffer:
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return PerformanceDetailType.CaptureBuffer;
|
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case EffectType.Compressor:
|
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return PerformanceDetailType.Compressor;
|
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default:
|
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throw new NotImplementedException($"{Type}");
|
||||
}
|
||||
}
|
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}
|
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}
|
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@@ -0,0 +1,67 @@
|
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using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
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using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a biquad filter effect.
|
||||
/// </summary>
|
||||
public class BiquadFilterEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The biquad filter parameter.
|
||||
/// </summary>
|
||||
public BiquadFilterEffectParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The biquad filter state.
|
||||
/// </summary>
|
||||
public Memory<BiquadFilterState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="BiquadFilterEffect"/>.
|
||||
/// </summary>
|
||||
public BiquadFilterEffect()
|
||||
{
|
||||
Parameter = new BiquadFilterEffectParameter();
|
||||
State = new BiquadFilterState[Constants.ChannelCountMax];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BiquadFilter;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
Normal file
49
src/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a buffer mix effect.
|
||||
/// </summary>
|
||||
public class BufferMixEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The buffer mix parameter.
|
||||
/// </summary>
|
||||
public BufferMixParameter Parameter;
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BufferMix;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for an capture buffer effect.
|
||||
/// </summary>
|
||||
public class CaptureBufferEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The capture buffer parameter.
|
||||
/// </summary>
|
||||
public AuxiliaryBufferParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// Capture buffer state.
|
||||
/// </summary>
|
||||
public AuxiliaryBufferAddresses State;
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.CaptureBuffer;
|
||||
|
||||
public override DspAddress GetWorkBuffer(int index)
|
||||
{
|
||||
return WorkBuffers[index].GetReference(true);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
|
||||
bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
|
||||
|
||||
BufferUnmapped = sendBufferUnmapped;
|
||||
|
||||
if (!BufferUnmapped)
|
||||
{
|
||||
DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
|
||||
|
||||
// NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
|
||||
State.SendBufferInfo = sendDspAddress;
|
||||
State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>();
|
||||
State.ReturnBufferInfo = 0;
|
||||
State.ReturnBufferInfoBase = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
67
src/Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a compressor effect.
|
||||
/// </summary>
|
||||
public class CompressorEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The compressor parameter.
|
||||
/// </summary>
|
||||
public CompressorParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor state.
|
||||
/// </summary>
|
||||
public Memory<CompressorState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="CompressorEffect"/>.
|
||||
/// </summary>
|
||||
public CompressorEffect()
|
||||
{
|
||||
State = new CompressorState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Compressor;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
93
src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
Normal file
93
src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a delay effect.
|
||||
/// </summary>
|
||||
public class DelayEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The delay parameter.
|
||||
/// </summary>
|
||||
public DelayParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The delay state.
|
||||
/// </summary>
|
||||
public Memory<DelayState> State { get; }
|
||||
|
||||
public DelayEffect()
|
||||
{
|
||||
State = new DelayState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Delay;
|
||||
|
||||
public override DspAddress GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (delayParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
Parameter = delayParameter;
|
||||
|
||||
if (delayParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.Status = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.Status = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
123
src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
Normal file
123
src/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect context.
|
||||
/// </summary>
|
||||
public class EffectContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage for <see cref="BaseEffect"/>.
|
||||
/// </summary>
|
||||
private BaseEffect[] _effects;
|
||||
|
||||
/// <summary>
|
||||
/// The total effect count.
|
||||
/// </summary>
|
||||
private uint _effectCount;
|
||||
|
||||
private EffectResultState[] _resultStatesCpu;
|
||||
private EffectResultState[] _resultStatesDsp;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="EffectContext"/>.
|
||||
/// </summary>
|
||||
public EffectContext()
|
||||
{
|
||||
_effects = null;
|
||||
_effectCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the <see cref="EffectContext"/>.
|
||||
/// </summary>
|
||||
/// <param name="effectCount">The total effect count.</param>
|
||||
/// <param name="resultStateCount">The total result state count.</param>
|
||||
public void Initialize(uint effectCount, uint resultStateCount)
|
||||
{
|
||||
_effectCount = effectCount;
|
||||
_effects = new BaseEffect[effectCount];
|
||||
|
||||
for (int i = 0; i < _effectCount; i++)
|
||||
{
|
||||
_effects[i] = new BaseEffect();
|
||||
}
|
||||
|
||||
_resultStatesCpu = new EffectResultState[resultStateCount];
|
||||
_resultStatesDsp = new EffectResultState[resultStateCount];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total effect count.
|
||||
/// </summary>
|
||||
/// <returns>The total effect count.</returns>
|
||||
public uint GetCount()
|
||||
{
|
||||
return _effectCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
|
||||
public ref BaseEffect GetEffect(int index)
|
||||
{
|
||||
Debug.Assert(index >= 0 && index < _effectCount);
|
||||
|
||||
return ref _effects[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
|
||||
/// <remarks>The returned <see cref="EffectResultState"/> should only be used when updating the server state.</remarks>
|
||||
public ref EffectResultState GetState(int index)
|
||||
{
|
||||
Debug.Assert(index >= 0 && index < _resultStatesCpu.Length);
|
||||
|
||||
return ref _resultStatesCpu[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
|
||||
/// <remarks>The returned <see cref="EffectResultState"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
|
||||
public ref EffectResultState GetDspState(int index)
|
||||
{
|
||||
Debug.Assert(index >= 0 && index < _resultStatesDsp.Length);
|
||||
|
||||
return ref _resultStatesDsp[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to use.</param>
|
||||
/// <returns>A memory instance to a <see cref="EffectResultState"/> at the given <paramref name="index"/>.</returns>
|
||||
/// <remarks>The returned <see cref="Memory{EffectResultState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
|
||||
public Memory<EffectResultState> GetDspStateMemory(int index)
|
||||
{
|
||||
return SpanIOHelper.GetMemory(_resultStatesDsp.AsMemory(), index, (uint)_resultStatesDsp.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update internal state during command generation.
|
||||
/// </summary>
|
||||
public void UpdateResultStateForCommandGeneration()
|
||||
{
|
||||
for (int index = 0; index < _resultStatesCpu.Length; index++)
|
||||
{
|
||||
_effects[index].UpdateResultState(ref _resultStatesCpu[index], ref _resultStatesDsp[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
95
src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
Normal file
95
src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a limiter effect.
|
||||
/// </summary>
|
||||
public class LimiterEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The limiter parameter.
|
||||
/// </summary>
|
||||
public LimiterParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The limiter state.
|
||||
/// </summary>
|
||||
public Memory<LimiterState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="LimiterEffect"/>.
|
||||
/// </summary>
|
||||
public LimiterEffect()
|
||||
{
|
||||
State = new LimiterState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Limiter;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = limiterParameter;
|
||||
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.Status = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
Parameter.StatisticsReset = false;
|
||||
}
|
||||
|
||||
public override void InitializeResultState(ref EffectResultState state)
|
||||
{
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(state.SpecificData)[0];
|
||||
|
||||
statistics.Reset();
|
||||
}
|
||||
|
||||
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
||||
{
|
||||
destState = srcState;
|
||||
}
|
||||
}
|
||||
}
|
||||
92
src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
Normal file
92
src/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a 3D reverberation effect.
|
||||
/// </summary>
|
||||
public class Reverb3dEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The 3D reverberation parameter.
|
||||
/// </summary>
|
||||
public Reverb3dParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The 3D reverberation state.
|
||||
/// </summary>
|
||||
public Memory<Reverb3dState> State { get; }
|
||||
|
||||
public Reverb3dEffect()
|
||||
{
|
||||
State = new Reverb3dState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Reverb3d;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.ParameterStatus;
|
||||
|
||||
Parameter = reverbParameter;
|
||||
|
||||
if (reverbParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.ParameterStatus = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.ParameterStatus = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.ParameterStatus = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
95
src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
Normal file
95
src/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a reverberation effect.
|
||||
/// </summary>
|
||||
public class ReverbEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The reverberation parameter.
|
||||
/// </summary>
|
||||
public ReverbParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The reverberation state.
|
||||
/// </summary>
|
||||
public Memory<ReverbState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="ReverbEffect"/>.
|
||||
/// </summary>
|
||||
public ReverbEffect()
|
||||
{
|
||||
State = new ReverbState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Reverb;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
Parameter = reverbParameter;
|
||||
|
||||
if (reverbParameter.IsChannelCountValid())
|
||||
{
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
if (oldParameterStatus != UsageState.Enabled)
|
||||
{
|
||||
Parameter.Status = oldParameterStatus;
|
||||
}
|
||||
|
||||
if (BufferUnmapped || parameter.IsNew)
|
||||
{
|
||||
UsageState = UsageState.New;
|
||||
Parameter.Status = UsageState.Invalid;
|
||||
|
||||
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
src/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs
Normal file
28
src/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// The usage state of an effect.
|
||||
/// </summary>
|
||||
public enum UsageState : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// The effect is in an invalid state.
|
||||
/// </summary>
|
||||
Invalid,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is new.
|
||||
/// </summary>
|
||||
New,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is enabled.
|
||||
/// </summary>
|
||||
Enabled,
|
||||
|
||||
/// <summary>
|
||||
/// The effect is disabled.
|
||||
/// </summary>
|
||||
Disabled
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user