From cfdfdb3e287b03df88ab6249961c5309ed12f9b7 Mon Sep 17 00:00:00 2001 From: _Neo_ Date: Tue, 24 Mar 2026 22:28:27 +0200 Subject: [PATCH] Fix some more typos in Locales.md --- assets/Locales.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/Locales.md b/assets/Locales.md index b81aedec7..160ead71e 100644 --- a/assets/Locales.md +++ b/assets/Locales.md @@ -5,7 +5,7 @@ Ryubing Locales uses a custom format, which uses a file for defining the support Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place. ## Languages -in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator. +In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator. The file includes a table of the language codes and their language names. #Example of the format for Languages.json @@ -19,7 +19,7 @@ The file includes a table of the language codes and their language names. } ## Locales -in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator. +In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator. Each json file holds locales for a specific part of the emulator in a large array of locale objects. Each locale is made up an ID used for lookup and a list of the languages and their matching translations. Any empty string or null value will automatically use the English translation instead in the emulator.