Simplify keyboard input cleanup paths

This commit is contained in:
Babib3l
2026-03-22 00:40:45 +01:00
parent e4b920002f
commit d1464eb5f2
7 changed files with 167 additions and 196 deletions

View File

@@ -0,0 +1,142 @@
using Ryujinx.Ava.Common.Locale;
using System;
using System.Collections.Generic;
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
using InputKey = Ryujinx.Input.Key;
namespace Ryujinx.Ava.UI.Helpers
{
internal static class KeyboardLayoutLocaleHelper
{
private static readonly Dictionary<InputKey, LocaleKeys> _sharedLocalizedKeysMap = new()
{
[InputKey.Unknown] = LocaleKeys.KeyboardLayout_KeyUnknown,
[InputKey.ShiftLeft] = LocaleKeys.KeyboardLayout_KeyShiftLeft,
[InputKey.ShiftRight] = LocaleKeys.KeyboardLayout_KeyShiftRight,
[InputKey.ControlLeft] = LocaleKeys.KeyboardLayout_KeyControlLeft,
[InputKey.ControlRight] = LocaleKeys.KeyboardLayout_KeyControlRight,
[InputKey.AltLeft] = LocaleKeys.KeyboardLayout_KeyAltLeft,
[InputKey.AltRight] = LocaleKeys.KeyboardLayout_KeyAltRight,
[InputKey.WinLeft] = LocaleKeys.KeyboardLayout_KeyWinLeft,
[InputKey.WinRight] = LocaleKeys.KeyboardLayout_KeyWinRight,
[InputKey.Up] = LocaleKeys.KeyboardLayout_KeyUp,
[InputKey.Down] = LocaleKeys.KeyboardLayout_KeyDown,
[InputKey.Left] = LocaleKeys.KeyboardLayout_KeyLeft,
[InputKey.Right] = LocaleKeys.KeyboardLayout_KeyRight,
[InputKey.Enter] = LocaleKeys.KeyboardLayout_KeyEnter,
[InputKey.Escape] = LocaleKeys.KeyboardLayout_KeyEscape,
[InputKey.Space] = LocaleKeys.KeyboardLayout_KeySpace,
[InputKey.Tab] = LocaleKeys.KeyboardLayout_KeyTab,
[InputKey.BackSpace] = LocaleKeys.KeyboardLayout_KeyBackSpace,
[InputKey.Insert] = LocaleKeys.KeyboardLayout_KeyInsert,
[InputKey.Delete] = LocaleKeys.KeyboardLayout_KeyDelete,
[InputKey.PageUp] = LocaleKeys.KeyboardLayout_KeyPageUp,
[InputKey.PageDown] = LocaleKeys.KeyboardLayout_KeyPageDown,
[InputKey.Home] = LocaleKeys.KeyboardLayout_KeyHome,
[InputKey.End] = LocaleKeys.KeyboardLayout_KeyEnd,
[InputKey.CapsLock] = LocaleKeys.KeyboardLayout_KeyCapsLock,
[InputKey.ScrollLock] = LocaleKeys.KeyboardLayout_KeyScrollLock,
[InputKey.PrintScreen] = LocaleKeys.KeyboardLayout_KeyPrintScreen,
[InputKey.Pause] = LocaleKeys.KeyboardLayout_KeyPause,
[InputKey.NumLock] = LocaleKeys.KeyboardLayout_KeyNumLock,
[InputKey.Clear] = LocaleKeys.KeyboardLayout_KeyClear,
[InputKey.Keypad0] = LocaleKeys.KeyboardLayout_KeyKeypad0,
[InputKey.Keypad1] = LocaleKeys.KeyboardLayout_KeyKeypad1,
[InputKey.Keypad2] = LocaleKeys.KeyboardLayout_KeyKeypad2,
[InputKey.Keypad3] = LocaleKeys.KeyboardLayout_KeyKeypad3,
[InputKey.Keypad4] = LocaleKeys.KeyboardLayout_KeyKeypad4,
[InputKey.Keypad5] = LocaleKeys.KeyboardLayout_KeyKeypad5,
[InputKey.Keypad6] = LocaleKeys.KeyboardLayout_KeyKeypad6,
[InputKey.Keypad7] = LocaleKeys.KeyboardLayout_KeyKeypad7,
[InputKey.Keypad8] = LocaleKeys.KeyboardLayout_KeyKeypad8,
[InputKey.Keypad9] = LocaleKeys.KeyboardLayout_KeyKeypad9,
[InputKey.KeypadDivide] = LocaleKeys.KeyboardLayout_KeyKeypadDivide,
[InputKey.KeypadMultiply] = LocaleKeys.KeyboardLayout_KeyKeypadMultiply,
[InputKey.KeypadSubtract] = LocaleKeys.KeyboardLayout_KeyKeypadSubtract,
[InputKey.KeypadAdd] = LocaleKeys.KeyboardLayout_KeyKeypadAdd,
[InputKey.KeypadDecimal] = LocaleKeys.KeyboardLayout_KeyKeypadDecimal,
[InputKey.KeypadEnter] = LocaleKeys.KeyboardLayout_KeyKeypadEnter,
[InputKey.Unbound] = LocaleKeys.KeyboardLayout_KeyUnbound,
};
private static readonly Dictionary<InputKey, LocaleKeys> _semanticPrintableKeysMap = new()
{
[InputKey.Number0] = LocaleKeys.KeyboardLayout_KeyNumber0,
[InputKey.Number1] = LocaleKeys.KeyboardLayout_KeyNumber1,
[InputKey.Number2] = LocaleKeys.KeyboardLayout_KeyNumber2,
[InputKey.Number3] = LocaleKeys.KeyboardLayout_KeyNumber3,
[InputKey.Number4] = LocaleKeys.KeyboardLayout_KeyNumber4,
[InputKey.Number5] = LocaleKeys.KeyboardLayout_KeyNumber5,
[InputKey.Number6] = LocaleKeys.KeyboardLayout_KeyNumber6,
[InputKey.Number7] = LocaleKeys.KeyboardLayout_KeyNumber7,
[InputKey.Number8] = LocaleKeys.KeyboardLayout_KeyNumber8,
[InputKey.Number9] = LocaleKeys.KeyboardLayout_KeyNumber9,
[InputKey.Tilde] = LocaleKeys.KeyboardLayout_KeyTilde,
[InputKey.Grave] = LocaleKeys.KeyboardLayout_KeyGrave,
[InputKey.Minus] = LocaleKeys.KeyboardLayout_KeyMinus,
[InputKey.Plus] = LocaleKeys.KeyboardLayout_KeyPlus,
[InputKey.BracketLeft] = LocaleKeys.KeyboardLayout_KeyBracketLeft,
[InputKey.BracketRight] = LocaleKeys.KeyboardLayout_KeyBracketRight,
[InputKey.Semicolon] = LocaleKeys.KeyboardLayout_KeySemicolon,
[InputKey.Quote] = LocaleKeys.KeyboardLayout_KeyQuote,
[InputKey.Comma] = LocaleKeys.KeyboardLayout_KeyComma,
[InputKey.Period] = LocaleKeys.KeyboardLayout_KeyPeriod,
[InputKey.Slash] = LocaleKeys.KeyboardLayout_KeySlash,
[InputKey.BackSlash] = LocaleKeys.KeyboardLayout_KeyBackSlash,
};
public static bool TryGetSemanticLabel(InputKey key, out string label)
{
if (TryGetSemanticLocaleKey(key, out LocaleKeys localeKey))
{
label = GetLocalizedString(localeKey);
return true;
}
label = string.Empty;
return false;
}
public static bool TryGetPhysicalLabel(ConfigPhysicalKey key, out string label)
{
if (TryGetPhysicalLocaleKey(key, out LocaleKeys localeKey))
{
label = GetLocalizedString(localeKey);
return true;
}
label = string.Empty;
return false;
}
public static bool TryGetPhysicalLocaleKey(ConfigPhysicalKey key, out LocaleKeys localeKey)
{
return _sharedLocalizedKeysMap.TryGetValue((InputKey)(int)key, out localeKey);
}
private static bool TryGetSemanticLocaleKey(InputKey key, out LocaleKeys localeKey)
{
return _sharedLocalizedKeysMap.TryGetValue(key, out localeKey) ||
_semanticPrintableKeysMap.TryGetValue(key, out localeKey);
}
private static string GetLocalizedString(LocaleKeys localeKey)
{
if (OperatingSystem.IsMacOS())
{
localeKey = localeKey switch
{
LocaleKeys.KeyboardLayout_KeyControlLeft => LocaleKeys.KeyboardLayout_KeyMacControlLeft,
LocaleKeys.KeyboardLayout_KeyControlRight => LocaleKeys.KeyboardLayout_KeyMacControlRight,
LocaleKeys.KeyboardLayout_KeyAltLeft => LocaleKeys.KeyboardLayout_KeyMacAltLeft,
LocaleKeys.KeyboardLayout_KeyAltRight => LocaleKeys.KeyboardLayout_KeyMacAltRight,
LocaleKeys.KeyboardLayout_KeyWinLeft => LocaleKeys.KeyboardLayout_KeyMacWinLeft,
LocaleKeys.KeyboardLayout_KeyWinRight => LocaleKeys.KeyboardLayout_KeyMacWinRight,
_ => localeKey
};
}
return LocaleManager.Instance[localeKey];
}
}
}