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@@ -301,6 +301,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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currentThread.SchedulerWaitEvent.Reset();
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currentThread.ThreadContext.Unlock();
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currentThread.DebugHalt.Set();
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// Wake all the threads that might be waiting until this thread context is unlocked.
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for (int core = 0; core < CpuCoresCount; core++)
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