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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -533,7 +533,9 @@ namespace Ryujinx.HLE.HOS
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Logger.Info?.Print(LogClass.ModLoader, "Using replacement ExeFS partition");
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exefs = new PartitionFileSystem(mods.ExefsContainers[0].Path.OpenRead().AsStorage());
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var pfs = new PartitionFileSystem();
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pfs.Initialize(mods.ExefsContainers[0].Path.OpenRead().AsStorage()).ThrowIfFailure();
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exefs = pfs;
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return true;
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}
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