mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-04-24 07:32:56 +00:00
SDK20 and REV15 support (ryubing/ryujinx!50)
See merge request ryubing/ryujinx!50
This commit is contained in:
@@ -1,5 +1,7 @@
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Common.Memory;
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using System;
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using System.Runtime.CompilerServices;
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@@ -9,6 +11,112 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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private const int FixedPointPrecisionForParameter = 14;
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public static BiquadFilterParameter1 ToBiquadFilterParameter1(BiquadFilterParameter2 parameter)
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{
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BiquadFilterParameter1 result = new()
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{
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Enable = parameter.Enable, Numerator = new Array3<short>(), Denominator = new Array2<short>()
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};
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Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
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Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
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Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
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Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
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resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
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resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
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resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
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resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
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resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
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return result;
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}
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public static BiquadFilterParameter2 ToBiquadFilterParameter2(BiquadFilterParameter1 parameter)
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{
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BiquadFilterParameter2 result = new()
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{
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Enable = parameter.Enable, Numerator = new Array3<float>(), Denominator = new Array2<float>()
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};
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Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
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Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
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Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
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Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
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resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
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resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
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resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
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resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
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resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
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return result;
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}
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public static BiquadFilterEffectParameter1 ToBiquadFilterEffectParameter1(BiquadFilterEffectParameter2 parameter)
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{
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BiquadFilterEffectParameter1 result = new()
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{
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Input = parameter.Input,
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Output = parameter.Output,
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Numerator = new Array3<short>(),
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Denominator = new Array2<short>(),
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ChannelCount = parameter.ChannelCount,
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Status = parameter.Status,
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};
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Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
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Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
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Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
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Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
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resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
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resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
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resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
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resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
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resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
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return result;
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}
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public static BiquadFilterEffectParameter2 ToBiquadFilterEffectParameter2(BiquadFilterEffectParameter1 parameter)
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{
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BiquadFilterEffectParameter2 result = new()
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{
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Input = parameter.Input,
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Output = parameter.Output,
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Numerator = new Array3<float>(),
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Denominator = new Array2<float>(),
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ChannelCount = parameter.ChannelCount,
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Status = parameter.Status,
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};
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Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
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Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
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Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
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Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
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resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
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resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
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resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
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resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
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resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
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return result;
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}
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/// <summary>
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/// Apply a single biquad filter.
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/// </summary>
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@@ -20,21 +128,21 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <param name="sampleCount">The count of samples to process</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessBiquadFilter(
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ref BiquadFilterParameter parameter,
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ref BiquadFilterParameter2 parameter,
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ref BiquadFilterState state,
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Span<float> outputBuffer,
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ReadOnlySpan<float> inputBuffer,
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uint sampleCount)
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{
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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Span<float> numeratorSpan = parameter.Numerator.AsSpan();
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Span<float> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float a0 = numeratorSpan[0];
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float a1 = numeratorSpan[1];
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float a2 = numeratorSpan[2];
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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float b1 = denominatorSpan[0];
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float b2 = denominatorSpan[1];
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -60,22 +168,22 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <param name="volume">Mix volume</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessBiquadFilterAndMix(
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ref BiquadFilterParameter parameter,
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ref BiquadFilterParameter2 parameter,
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ref BiquadFilterState state,
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Span<float> outputBuffer,
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ReadOnlySpan<float> inputBuffer,
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uint sampleCount,
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float volume)
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{
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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Span<float> numeratorSpan = parameter.Numerator.AsSpan();
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Span<float> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float a0 = numeratorSpan[0];
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float a1 = numeratorSpan[1];
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float a2 = numeratorSpan[2];
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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float b1 = denominatorSpan[0];
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float b2 = denominatorSpan[1];
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -105,7 +213,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <returns>Last filtered sample value</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ProcessBiquadFilterAndMixRamp(
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ref BiquadFilterParameter parameter,
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ref BiquadFilterParameter2 parameter,
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ref BiquadFilterState state,
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Span<float> outputBuffer,
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ReadOnlySpan<float> inputBuffer,
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@@ -113,15 +221,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
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float volume,
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float ramp)
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{
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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Span<float> numeratorSpan = parameter.Numerator.AsSpan();
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Span<float> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float a0 = numeratorSpan[0];
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float a1 = numeratorSpan[1];
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float a2 = numeratorSpan[2];
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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float b1 = denominatorSpan[0];
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float b2 = denominatorSpan[1];
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float mixState = 0f;
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@@ -155,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <param name="sampleCount">The count of samples to process</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessBiquadFilter(
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ReadOnlySpan<BiquadFilterParameter> parameters,
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ReadOnlySpan<BiquadFilterParameter2> parameters,
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Span<BiquadFilterState> states,
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Span<float> outputBuffer,
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ReadOnlySpan<float> inputBuffer,
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@@ -163,19 +271,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
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{
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BiquadFilterParameter parameter = parameters[stageIndex];
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BiquadFilterParameter2 parameter = parameters[stageIndex];
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ref BiquadFilterState state = ref states[stageIndex];
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Span<short> numeratorSpan = parameter.Numerator.AsSpan();
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Span<short> denominatorSpan = parameter.Denominator.AsSpan();
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Span<float> numeratorSpan = parameter.Numerator.AsSpan();
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Span<float> denominatorSpan = parameter.Denominator.AsSpan();
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float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
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float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
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float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
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float a0 = numeratorSpan[0];
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float a1 = numeratorSpan[1];
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float a2 = numeratorSpan[2];
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float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
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float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
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float b1 = denominatorSpan[0];
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float b2 = denominatorSpan[1];
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -204,8 +312,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <param name="volume">Mix volume</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void ProcessDoubleBiquadFilterAndMix(
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ref BiquadFilterParameter parameter0,
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ref BiquadFilterParameter parameter1,
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ref BiquadFilterParameter2 parameter0,
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ref BiquadFilterParameter2 parameter1,
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ref BiquadFilterState state0,
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ref BiquadFilterState state1,
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Span<float> outputBuffer,
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@@ -213,25 +321,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
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uint sampleCount,
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float volume)
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{
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Span<short> numerator0Span = parameter0.Numerator.AsSpan();
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Span<short> numerator1Span = parameter1.Numerator.AsSpan();
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Span<short> denominator0Span = parameter0.Denominator.AsSpan();
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Span<short> denominator1Span = parameter1.Denominator.AsSpan();
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Span<float> numerator0Span = parameter0.Numerator.AsSpan();
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Span<float> numerator1Span = parameter1.Numerator.AsSpan();
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Span<float> denominator0Span = parameter0.Denominator.AsSpan();
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Span<float> denominator1Span = parameter1.Denominator.AsSpan();
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float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
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float a00 = numerator0Span[0];
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float a10 = numerator0Span[1];
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float a20 = numerator0Span[2];
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float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
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float b10 = denominator0Span[0];
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float b20 = denominator0Span[1];
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float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
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float a01 = numerator1Span[0];
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float a11 = numerator1Span[1];
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float a21 = numerator1Span[2];
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float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
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float b11 = denominator1Span[0];
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float b21 = denominator1Span[1];
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for (int i = 0; i < sampleCount; i++)
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{
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@@ -269,8 +377,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
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/// <returns>Last filtered sample value</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ProcessDoubleBiquadFilterAndMixRamp(
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ref BiquadFilterParameter parameter0,
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ref BiquadFilterParameter parameter1,
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ref BiquadFilterParameter2 parameter0,
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ref BiquadFilterParameter2 parameter1,
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ref BiquadFilterState state0,
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ref BiquadFilterState state1,
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Span<float> outputBuffer,
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@@ -279,24 +387,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
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float volume,
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float ramp)
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{
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Span<short> numerator0Span = parameter0.Numerator.AsSpan();
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Span<short> numerator1Span = parameter1.Numerator.AsSpan();
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Span<short> denominator0Span = parameter0.Denominator.AsSpan();
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Span<short> denominator1Span = parameter1.Denominator.AsSpan();
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Span<float> numerator0Span = parameter0.Numerator.AsSpan();
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Span<float> numerator1Span = parameter1.Numerator.AsSpan();
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Span<float> denominator0Span = parameter0.Denominator.AsSpan();
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Span<float> denominator1Span = parameter1.Denominator.AsSpan();
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float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
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float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
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float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
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float a00 = numerator0Span[0];
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float a10 = numerator0Span[1];
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float a20 = numerator0Span[2];
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float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
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float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
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float b10 = denominator0Span[0];
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float b20 = denominator0Span[1];
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float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
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float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
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float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
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float a01 = numerator1Span[0];
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float a11 = numerator1Span[1];
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float a21 = numerator1Span[2];
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float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
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float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
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float b11 = denominator1Span[0];
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float b21 = denominator1Span[1];
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float mixState = 0f;
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||||
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@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using System;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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using Ryujinx.Audio.Renderer.Parameter;
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@@ -24,23 +24,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public WaveBuffer[] WaveBuffers { get; }
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public Memory<VoiceUpdateState> State { get; }
|
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public Memory<VoiceState> State { get; }
|
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|
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public ulong AdpcmParameter { get; }
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public ulong AdpcmParameterSize { get; }
|
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public DecodingBehaviour DecodingBehaviour { get; }
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public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
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public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
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||||
{
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Enabled = true;
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NodeId = nodeId;
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||||
OutputBufferIndex = outputBufferIndex;
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||||
SampleRate = serverState.SampleRate;
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||||
Pitch = serverState.Pitch;
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SampleRate = serverInfo.SampleRate;
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Pitch = serverInfo.Pitch;
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||||
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||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
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Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
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||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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||||
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||||
@@ -51,10 +51,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
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||||
}
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||||
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||||
AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
|
||||
AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
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||||
AdpcmParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
|
||||
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -18,12 +18,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
private BiquadFilterParameter2 _parameter;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<VoiceState> state,
|
||||
ref BiquadFilterParameter2 filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
|
||||
@@ -19,11 +19,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public int OutputBufferIndex { get; }
|
||||
public bool NeedInitialization { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
private BiquadFilterParameter2 _parameter;
|
||||
|
||||
public BiquadFilterCommand(
|
||||
int baseIndex,
|
||||
ref BiquadFilterParameter filter,
|
||||
ref BiquadFilterParameter2 filter,
|
||||
Memory<BiquadFilterState> biquadFilterStateMemory,
|
||||
int inputBufferOffset,
|
||||
int outputBufferOffset,
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
startTime = PerformanceCounter.ElapsedNanoseconds;
|
||||
}
|
||||
|
||||
|
||||
command.Process(this);
|
||||
|
||||
if (shouldMeter)
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
Volume,
|
||||
VolumeRamp,
|
||||
BiquadFilter,
|
||||
BiquadFilterFloatCoeff, // new
|
||||
Mix,
|
||||
MixRamp,
|
||||
MixRampGrouped,
|
||||
@@ -31,9 +32,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
MultiTapBiquadFilter,
|
||||
MultiTapBiquadFilterFloatCoeff, // new
|
||||
CaptureBuffer,
|
||||
Compressor,
|
||||
BiquadFilterAndMix,
|
||||
BiquadFilterAndMixFloatCoeff, // new
|
||||
MultiTapBiquadFilterAndMix,
|
||||
MultiTapBiquadFilterAndMixFloatCoef, // new
|
||||
AuxiliaryBufferGrouped, // new
|
||||
FillMixBuffer, // new
|
||||
BiquadFilterCrossFade, // new
|
||||
MultiTapBiquadFilterCrossFade, // new
|
||||
FillBuffer, // new
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
|
||||
public ulong ExtraParameter { get; }
|
||||
public ulong ExtraParameterSize { get; }
|
||||
@@ -39,21 +39,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
|
||||
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
SampleFormat = serverState.SampleFormat;
|
||||
SrcQuality = serverState.SrcQuality;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
SampleFormat = serverInfo.SampleFormat;
|
||||
SrcQuality = serverInfo.SrcQuality;
|
||||
CommandType = GetCommandTypeBySampleFormat(SampleFormat);
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
Pitch = serverState.Pitch;
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
@@ -66,12 +66,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
if (SampleFormat == SampleFormat.Adpcm)
|
||||
{
|
||||
ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
|
||||
ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
|
||||
ExtraParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
|
||||
ExtraParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
}
|
||||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
|
||||
@@ -17,10 +17,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
|
||||
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
NodeId = nodeId;
|
||||
@@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ref VoiceUpdateState state = ref State.Span[0];
|
||||
ref VoiceState state = ref State.Span[0];
|
||||
|
||||
Span<float> depopBuffer = DepopBuffer.Span;
|
||||
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
|
||||
|
||||
@@ -42,9 +42,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
}
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
if (sink.UpsamplerInfo != null)
|
||||
{
|
||||
Buffers = sink.UpsamplerState.OutputBuffer;
|
||||
Buffers = sink.UpsamplerInfo.OutputBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
69
src/Ryujinx.Audio/Renderer/Dsp/Command/FillBufferCommand.cs
Normal file
69
src/Ryujinx.Audio/Renderer/Dsp/Command/FillBufferCommand.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Splitter;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class FillBufferCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.FillBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public SplitterDestinationVersion1 Destination1 { get; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; }
|
||||
public bool IsV2 { get; }
|
||||
public int Length { get; }
|
||||
public float Value { get; }
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Destination1 = destination;
|
||||
IsV2 = false;
|
||||
Length = length;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Destination2 = destination;
|
||||
IsV2 = true;
|
||||
Length = length;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessFillBuffer()
|
||||
{
|
||||
if (IsV2)
|
||||
{
|
||||
for (int i = 0; i < Length; i++)
|
||||
{
|
||||
Destination2.PreviousMixBufferVolume[i] = Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Length; i++)
|
||||
{
|
||||
Destination1.PreviousMixBufferVolume[i] = Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ProcessFillBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,11 +20,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public float[] Volume0 { get; }
|
||||
public float[] Volume1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
|
||||
public MixRampGroupedCommand(
|
||||
uint mixBufferCount,
|
||||
@@ -30,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
uint outputBufferIndex,
|
||||
ReadOnlySpan<float> volume0,
|
||||
ReadOnlySpan<float> volume1,
|
||||
Memory<VoiceUpdateState> state,
|
||||
Memory<VoiceState> state,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ref VoiceUpdateState state = ref State.Span[0];
|
||||
ref VoiceState state = ref State.Span[0];
|
||||
|
||||
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
|
||||
|
||||
|
||||
@@ -18,15 +18,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter0;
|
||||
private BiquadFilterParameter _parameter1;
|
||||
private BiquadFilterParameter2 _parameter0;
|
||||
private BiquadFilterParameter2 _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
@@ -44,9 +44,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<VoiceState> state,
|
||||
ref BiquadFilterParameter2 filter0,
|
||||
ref BiquadFilterParameter2 filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
|
||||
@@ -14,13 +14,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private readonly BiquadFilterParameter[] _parameters;
|
||||
private readonly BiquadFilterParameter2[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
Pitch = serverState.Pitch;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
Pitch = serverState.Pitch;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -18,11 +18,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public uint InputSampleCount { get; }
|
||||
public uint InputSampleRate { get; }
|
||||
|
||||
public UpsamplerState UpsamplerInfo { get; }
|
||||
public UpsamplerInfo UpsamplerInfo { get; }
|
||||
|
||||
public Memory<float> OutBuffer { get; }
|
||||
|
||||
public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
@@ -42,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
};
|
||||
}
|
||||
|
||||
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
|
||||
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceState voiceState, uint targetSampleRate, int sampleCount)
|
||||
{
|
||||
const int TempBufferSize = 0x3F00;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user