SDK20 and REV15 support (ryubing/ryujinx!50)

See merge request ryubing/ryujinx!50
This commit is contained in:
LotP
2025-10-11 02:11:39 -05:00
committed by GreemDev
parent 4444ecae41
commit e2143d43bc
83 changed files with 2343 additions and 1195 deletions

View File

@@ -1,5 +1,7 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
@@ -9,6 +11,112 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
private const int FixedPointPrecisionForParameter = 14;
public static BiquadFilterParameter1 ToBiquadFilterParameter1(BiquadFilterParameter2 parameter)
{
BiquadFilterParameter1 result = new()
{
Enable = parameter.Enable, Numerator = new Array3<short>(), Denominator = new Array2<short>()
};
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterParameter2 ToBiquadFilterParameter2(BiquadFilterParameter1 parameter)
{
BiquadFilterParameter2 result = new()
{
Enable = parameter.Enable, Numerator = new Array3<float>(), Denominator = new Array2<float>()
};
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterEffectParameter1 ToBiquadFilterEffectParameter1(BiquadFilterEffectParameter2 parameter)
{
BiquadFilterEffectParameter1 result = new()
{
Input = parameter.Input,
Output = parameter.Output,
Numerator = new Array3<short>(),
Denominator = new Array2<short>(),
ChannelCount = parameter.ChannelCount,
Status = parameter.Status,
};
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterEffectParameter2 ToBiquadFilterEffectParameter2(BiquadFilterEffectParameter1 parameter)
{
BiquadFilterEffectParameter2 result = new()
{
Input = parameter.Input,
Output = parameter.Output,
Numerator = new Array3<float>(),
Denominator = new Array2<float>(),
ChannelCount = parameter.ChannelCount,
Status = parameter.Status,
};
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
/// <summary>
/// Apply a single biquad filter.
/// </summary>
@@ -20,21 +128,21 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -60,22 +168,22 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilterAndMix(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -105,7 +213,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
@@ -113,15 +221,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
float volume,
float ramp)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
float mixState = 0f;
@@ -155,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(
ReadOnlySpan<BiquadFilterParameter> parameters,
ReadOnlySpan<BiquadFilterParameter2> parameters,
Span<BiquadFilterState> states,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
@@ -163,19 +271,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
{
BiquadFilterParameter parameter = parameters[stageIndex];
BiquadFilterParameter2 parameter = parameters[stageIndex];
ref BiquadFilterState state = ref states[stageIndex];
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -204,8 +312,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessDoubleBiquadFilterAndMix(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterParameter2 parameter0,
ref BiquadFilterParameter2 parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
@@ -213,25 +321,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
uint sampleCount,
float volume)
{
Span<short> numerator0Span = parameter0.Numerator.AsSpan();
Span<short> numerator1Span = parameter1.Numerator.AsSpan();
Span<short> denominator0Span = parameter0.Denominator.AsSpan();
Span<short> denominator1Span = parameter1.Denominator.AsSpan();
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
float a00 = numerator0Span[0];
float a10 = numerator0Span[1];
float a20 = numerator0Span[2];
float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
float b10 = denominator0Span[0];
float b20 = denominator0Span[1];
float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
float a01 = numerator1Span[0];
float a11 = numerator1Span[1];
float a21 = numerator1Span[2];
float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
float b11 = denominator1Span[0];
float b21 = denominator1Span[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -269,8 +377,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessDoubleBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterParameter2 parameter0,
ref BiquadFilterParameter2 parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
@@ -279,24 +387,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
float volume,
float ramp)
{
Span<short> numerator0Span = parameter0.Numerator.AsSpan();
Span<short> numerator1Span = parameter1.Numerator.AsSpan();
Span<short> denominator0Span = parameter0.Denominator.AsSpan();
Span<short> denominator1Span = parameter1.Denominator.AsSpan();
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
float a00 = numerator0Span[0];
float a10 = numerator0Span[1];
float a20 = numerator0Span[2];
float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
float b10 = denominator0Span[0];
float b20 = denominator0Span[1];
float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
float a01 = numerator1Span[0];
float a11 = numerator1Span[1];
float a21 = numerator1Span[2];
float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
float b11 = denominator1Span[0];
float b21 = denominator1Span[1];
float mixState = 0f;

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -24,23 +24,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public ulong AdpcmParameter { get; }
public ulong AdpcmParameterSize { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = outputBufferIndex;
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
SampleRate = serverInfo.SampleRate;
Pitch = serverInfo.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
@@ -51,10 +51,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}
AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
AdpcmParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -18,12 +18,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter;
private BiquadFilterParameter2 _parameter;
public Memory<BiquadFilterState> BiquadFilterState { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
@@ -40,8 +40,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,

View File

@@ -19,11 +19,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public int OutputBufferIndex { get; }
public bool NeedInitialization { get; }
private BiquadFilterParameter _parameter;
private BiquadFilterParameter2 _parameter;
public BiquadFilterCommand(
int baseIndex,
ref BiquadFilterParameter filter,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterStateMemory,
int inputBufferOffset,
int outputBufferOffset,

View File

@@ -129,7 +129,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
startTime = PerformanceCounter.ElapsedNanoseconds;
}
command.Process(this);
if (shouldMeter)

View File

@@ -12,6 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume,
VolumeRamp,
BiquadFilter,
BiquadFilterFloatCoeff, // new
Mix,
MixRamp,
MixRampGrouped,
@@ -31,9 +32,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LimiterVersion1,
LimiterVersion2,
MultiTapBiquadFilter,
MultiTapBiquadFilterFloatCoeff, // new
CaptureBuffer,
Compressor,
BiquadFilterAndMix,
BiquadFilterAndMixFloatCoeff, // new
MultiTapBiquadFilterAndMix,
MultiTapBiquadFilterAndMixFloatCoef, // new
AuxiliaryBufferGrouped, // new
FillMixBuffer, // new
BiquadFilterCrossFade, // new
MultiTapBiquadFilterCrossFade, // new
FillBuffer, // new
}
}

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public ulong ExtraParameter { get; }
public ulong ExtraParameterSize { get; }
@@ -39,21 +39,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public SampleRateConversionQuality SrcQuality { get; }
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
SampleFormat = serverState.SampleFormat;
SrcQuality = serverState.SrcQuality;
ChannelCount = serverInfo.ChannelsCount;
SampleFormat = serverInfo.SampleFormat;
SrcQuality = serverInfo.SrcQuality;
CommandType = GetCommandTypeBySampleFormat(SampleFormat);
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
SampleRate = serverInfo.SampleRate;
Pitch = serverInfo.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
@@ -66,12 +66,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (SampleFormat == SampleFormat.Adpcm)
{
ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
ExtraParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
ExtraParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)

View File

@@ -17,10 +17,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort[] OutputBufferIndices { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public Memory<float> DepopBuffer { get; }
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
{
Enabled = enabled;
NodeId = nodeId;
@@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
ref VoiceState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();

View File

@@ -42,9 +42,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
}
if (sink.UpsamplerState != null)
if (sink.UpsamplerInfo != null)
{
Buffers = sink.UpsamplerState.OutputBuffer;
Buffers = sink.UpsamplerInfo.OutputBuffer;
}
else
{

View File

@@ -0,0 +1,69 @@
using Ryujinx.Audio.Renderer.Server.Splitter;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class FillBufferCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.FillBuffer;
public uint EstimatedProcessingTime { get; set; }
public SplitterDestinationVersion1 Destination1 { get; }
public SplitterDestinationVersion2 Destination2 { get; }
public bool IsV2 { get; }
public int Length { get; }
public float Value { get; }
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Destination1 = destination;
IsV2 = false;
Length = length;
Value = value;
}
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Destination2 = destination;
IsV2 = true;
Length = length;
Value = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessFillBuffer()
{
if (IsV2)
{
for (int i = 0; i < Length; i++)
{
Destination2.PreviousMixBufferVolume[i] = Value;
}
}
else
{
for (int i = 0; i < Length; i++)
{
Destination1.PreviousMixBufferVolume[i] = Value;
}
}
}
public void Process(CommandList context)
{
ProcessFillBuffer();
}
}
}

View File

@@ -20,11 +20,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float Volume0 { get; }
public float Volume1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
{
Enabled = true;
NodeId = nodeId;

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float[] Volume0 { get; }
public float[] Volume1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public MixRampGroupedCommand(
uint mixBufferCount,
@@ -30,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint outputBufferIndex,
ReadOnlySpan<float> volume0,
ReadOnlySpan<float> volume1,
Memory<VoiceUpdateState> state,
Memory<VoiceState> state,
int nodeId)
{
Enabled = true;
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
ref VoiceState state = ref State.Span[0];
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();

View File

@@ -18,15 +18,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter0;
private BiquadFilterParameter _parameter1;
private BiquadFilterParameter2 _parameter0;
private BiquadFilterParameter2 _parameter1;
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
@@ -44,9 +44,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter0,
ref BiquadFilterParameter2 filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,

View File

@@ -14,13 +14,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public uint EstimatedProcessingTime { get; set; }
private readonly BiquadFilterParameter[] _parameters;
private readonly BiquadFilterParameter2[] _parameters;
private readonly Memory<BiquadFilterState> _biquadFilterStates;
private readonly int _inputBufferIndex;
private readonly int _outputBufferIndex;
private readonly bool[] _isInitialized;
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
_parameters = filters.ToArray();
_biquadFilterStates = biquadFilterStateMemory;

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
SampleRate = serverInfo.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
SampleRate = serverInfo.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -18,11 +18,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public uint InputSampleCount { get; }
public uint InputSampleRate { get; }
public UpsamplerState UpsamplerInfo { get; }
public UpsamplerInfo UpsamplerInfo { get; }
public Memory<float> OutBuffer { get; }
public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
{
Enabled = true;
NodeId = nodeId;

View File

@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
namespace Ryujinx.Audio.Renderer.Dsp
{
@@ -42,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
};
}
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceState voiceState, uint targetSampleRate, int sampleCount)
{
const int TempBufferSize = 0x3F00;

View File

@@ -3,7 +3,7 @@ using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
namespace Ryujinx.Audio.Renderer.Dsp
{