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SDK20 and REV15 support (ryubing/ryujinx!50)
See merge request ryubing/ryujinx!50
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@@ -17,10 +17,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public ushort[] OutputBufferIndices { get; }
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public Memory<VoiceUpdateState> State { get; }
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public Memory<VoiceState> State { get; }
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public Memory<float> DepopBuffer { get; }
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public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
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public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
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{
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Enabled = enabled;
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NodeId = nodeId;
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@@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public void Process(CommandList context)
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{
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ref VoiceUpdateState state = ref State.Span[0];
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ref VoiceState state = ref State.Span[0];
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Span<float> depopBuffer = DepopBuffer.Span;
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Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
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