SDK20 and REV15 support (ryubing/ryujinx!50)

See merge request ryubing/ryujinx!50
This commit is contained in:
LotP
2025-10-11 02:11:39 -05:00
committed by GreemDev
parent 4444ecae41
commit e2143d43bc
83 changed files with 2343 additions and 1195 deletions

View File

@@ -20,14 +20,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// </summary>
public ulong Size;
private unsafe MemoryPoolState* _memoryPools;
private unsafe MemoryPoolInfo* _memoryPools;
/// <summary>
/// The forced DSP address of the region.
/// </summary>
public DspAddress ForceMappedDspAddress;
private readonly unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
private readonly unsafe ref MemoryPoolInfo MemoryPoolInfo => ref *_memoryPools;
public readonly unsafe bool HasMemoryPoolState => (nint)_memoryPools != nint.Zero;
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
return new AddressInfo
{
CpuAddress = cpuAddress,
_memoryPools = MemoryPoolState.Null,
_memoryPools = MemoryPoolInfo.Null,
Size = size,
ForceMappedDspAddress = 0,
};
@@ -73,19 +73,19 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
unsafe
{
_memoryPools = MemoryPoolState.Null;
_memoryPools = MemoryPoolInfo.Null;
}
}
/// <summary>
/// Set the <see cref="MemoryPoolState"/> associated.
/// Set the <see cref="MemoryPoolInfo"/> associated.
/// </summary>
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
/// <param name="memoryPoolState">The <see cref="MemoryPoolInfo"/> associated.</param>
public void SetupMemoryPool(Span<MemoryPoolInfo> memoryPoolState)
{
unsafe
{
fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
fixed (MemoryPoolInfo* ptr = &MemoryMarshal.GetReference(memoryPoolState))
{
SetupMemoryPool(ptr);
}
@@ -93,27 +93,27 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Set the <see cref="MemoryPoolState"/> associated.
/// Set the <see cref="MemoryPoolInfo"/> associated.
/// </summary>
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
/// <param name="memoryPoolState">The <see cref="MemoryPoolInfo"/> associated.</param>
public unsafe void SetupMemoryPool(MemoryPoolInfo* memoryPoolState)
{
_memoryPools = memoryPoolState;
}
/// <summary>
/// Check if the <see cref="MemoryPoolState"/> is mapped.
/// Check if the <see cref="MemoryPoolInfo"/> is mapped.
/// </summary>
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
/// <returns>Returns true if the <see cref="MemoryPoolInfo"/> is mapped.</returns>
public readonly bool HasMappedMemoryPool()
{
return HasMemoryPoolState && MemoryPoolState.IsMapped();
return HasMemoryPoolState && MemoryPoolInfo.IsMapped();
}
/// <summary>
/// Get the DSP address associated to the <see cref="AddressInfo"/>.
/// </summary>
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolInfo"/> as used.</param>
/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
public readonly DspAddress GetReference(bool markUsed)
{
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
if (markUsed)
{
MemoryPoolState.IsUsed = true;
MemoryPoolInfo.IsUsed = true;
}
return MemoryPoolState.Translate(CpuAddress, Size);
return MemoryPoolInfo.Translate(CpuAddress, Size);
}
}
}

View File

@@ -8,62 +8,62 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// Server state for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
public struct MemoryPoolState
public struct MemoryPoolInfo
{
public const int Alignment = 0x10;
/// <summary>
/// The location of the <see cref="MemoryPoolState"/>.
/// The location of the <see cref="MemoryPoolInfo"/>.
/// </summary>
public enum LocationType : uint
{
/// <summary>
/// <see cref="MemoryPoolState"/> located on the CPU side for user use.
/// <see cref="MemoryPoolInfo"/> located on the CPU side for user use.
/// </summary>
Cpu,
/// <summary>
/// <see cref="MemoryPoolState"/> located on the DSP side for system use.
/// <see cref="MemoryPoolInfo"/> located on the DSP side for system use.
/// </summary>
Dsp,
}
/// <summary>
/// The CPU address associated to the <see cref="MemoryPoolState"/>.
/// The CPU address associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public CpuAddress CpuAddress;
/// <summary>
/// The DSP address associated to the <see cref="MemoryPoolState"/>.
/// The DSP address associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public DspAddress DspAddress;
/// <summary>
/// The size associated to the <see cref="MemoryPoolState"/>.
/// The size associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public ulong Size;
/// <summary>
/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public LocationType Location;
/// <summary>
/// Set to true if the <see cref="MemoryPoolState"/> is used.
/// Set to true if the <see cref="MemoryPoolInfo"/> is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public static unsafe MemoryPoolState* Null => (MemoryPoolState*)nint.Zero.ToPointer();
public static unsafe MemoryPoolInfo* Null => (MemoryPoolInfo*)nint.Zero.ToPointer();
/// <summary>
/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
/// Create a new <see cref="MemoryPoolInfo"/> with the given <see cref="LocationType"/>.
/// </summary>
/// <param name="location">The location type to use.</param>
/// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
public static MemoryPoolState Create(LocationType location)
/// <returns>A new <see cref="MemoryPoolInfo"/> with the given <see cref="LocationType"/>.</returns>
public static MemoryPoolInfo Create(LocationType location)
{
return new MemoryPoolState
return new MemoryPoolInfo
{
CpuAddress = 0,
DspAddress = 0,
@@ -73,7 +73,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
/// <param name="size">The size.</param>
@@ -84,11 +84,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
/// <param name="size">The size.</param>
/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolInfo"/>.</returns>
public readonly bool Contains(CpuAddress targetCpuAddress, ulong size)
{
if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
@@ -118,9 +118,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
/// Is the <see cref="MemoryPoolInfo"/> mapped on the DSP?
/// </summary>
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
/// <returns>Returns true if the <see cref="MemoryPoolInfo"/> is mapped on the DSP.</returns>
public readonly bool IsMapped()
{
return DspAddress != 0;

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
const uint CurrentProcessPseudoHandle = 0xFFFF8001;
/// <summary>
/// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
/// The result of <see cref="Update(ref MemoryPoolInfo, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
/// </summary>
public enum UpdateResult : uint
{
@@ -49,9 +49,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
private readonly uint _processHandle;
/// <summary>
/// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
/// The <see cref="Memory{MemoryPoolInfo}"/> that will be manipulated.
/// </summary>
private readonly Memory<MemoryPoolState> _memoryPools;
private readonly Memory<MemoryPoolInfo> _memoryPools;
/// <summary>
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
@@ -67,7 +67,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
_processHandle = processHandle;
_isForceMapEnabled = isForceMapEnabled;
_memoryPools = Memory<MemoryPoolState>.Empty;
_memoryPools = Memory<MemoryPoolInfo>.Empty;
}
/// <summary>
@@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
/// <param name="memoryPool">The user memory pools.</param>
/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
public PoolMapper(uint processHandle, Memory<MemoryPoolInfo> memoryPool, bool isForceMapEnabled)
{
_processHandle = processHandle;
_memoryPools = memoryPool;
@@ -84,15 +84,15 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Initialize the <see cref="MemoryPoolState"/> for system use.
/// Initialize the <see cref="MemoryPoolInfo"/> for system use.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> for system use.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
/// <param name="size">The size to assign.</param>
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
public bool InitializeSystemPool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
{
if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
if (memoryPool.Location != MemoryPoolInfo.LocationType.Dsp)
{
return false;
}
@@ -101,13 +101,13 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Initialize the <see cref="MemoryPoolState"/>.
/// Initialize the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
/// <param name="size">The size to assign.</param>
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
public bool InitializePool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
{
memoryPool.SetCpuAddress(cpuAddress, size);
@@ -115,18 +115,18 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Get the process handle associated to the <see cref="MemoryPoolState"/>.
/// Get the process handle associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
/// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
public uint GetProcessHandle(ref MemoryPoolState memoryPool)
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
/// <returns>Returns the process handle associated to the <see cref="MemoryPoolInfo"/>.</returns>
public uint GetProcessHandle(ref MemoryPoolInfo memoryPool)
{
if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
if (memoryPool.Location == MemoryPoolInfo.LocationType.Cpu)
{
return CurrentProcessPseudoHandle;
}
if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
if (memoryPool.Location == MemoryPoolInfo.LocationType.Dsp)
{
return _processHandle;
}
@@ -135,11 +135,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
/// Map the <see cref="MemoryPoolInfo"/> on the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to map.</param>
/// <returns>Returns the DSP address mapped.</returns>
public DspAddress Map(ref MemoryPoolState memoryPool)
public DspAddress Map(ref MemoryPoolInfo memoryPool)
{
DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
@@ -152,11 +152,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
/// Unmap the <see cref="MemoryPoolInfo"/> from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to unmap.</param>
/// <returns>Returns true if unmapped.</returns>
public bool Unmap(ref MemoryPoolState memoryPool)
public bool Unmap(ref MemoryPoolInfo memoryPool)
{
if (memoryPool.IsUsed)
{
@@ -172,12 +172,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Find a <see cref="MemoryPoolState"/> associated to the region given.
/// Find a <see cref="MemoryPoolInfo"/> associated to the region given.
/// </summary>
/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
/// <param name="size">The region size.</param>
/// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
/// <returns>Returns the <see cref="MemoryPoolInfo"/> found or <see cref="Memory{MemoryPoolInfo}.Empty"/> if not found.</returns>
private Span<MemoryPoolInfo> FindMemoryPool(CpuAddress cpuAddress, ulong size)
{
if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
{
@@ -190,7 +190,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
}
return Span<MemoryPoolState>.Empty;
return Span<MemoryPoolInfo>.Empty;
}
/// <summary>
@@ -201,7 +201,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
if (_isForceMapEnabled)
{
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
@@ -243,13 +243,13 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Update a <see cref="MemoryPoolState"/> using user parameters.
/// Update a <see cref="MemoryPoolInfo"/> using user parameters.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to update.</param>
/// <param name="inParameter">Input user parameter.</param>
/// <param name="outStatus">Output user parameter.</param>
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
public UpdateResult Update(ref MemoryPoolState memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
public UpdateResult Update(ref MemoryPoolInfo memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
{
MemoryPoolUserState inputState = inParameter.State;
@@ -321,7 +321,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
if (_memoryPools.Length > 0)
{
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
@@ -343,7 +343,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
unsafe
{
addressInfo.SetupMemoryPool(MemoryPoolState.Null);
addressInfo.SetupMemoryPool(MemoryPoolInfo.Null);
}
}
@@ -351,12 +351,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
/// Remove the usage flag from all the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
/// <param name="memoryPool">The <see cref="Memory{MemoryPoolInfo}"/> to reset.</param>
public static void ClearUsageState(Memory<MemoryPoolInfo> memoryPool)
{
foreach (ref MemoryPoolState info in memoryPool.Span)
foreach (ref MemoryPoolInfo info in memoryPool.Span)
{
info.IsUsed = false;
}