SDK20 and REV15 support (ryubing/ryujinx!50)

See merge request ryubing/ryujinx!50
This commit is contained in:
LotP
2025-10-11 02:11:39 -05:00
committed by GreemDev
parent 4444ecae41
commit e2143d43bc
83 changed files with 2343 additions and 1195 deletions

View File

@@ -5,7 +5,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Server state for a upsampling.
/// </summary>
public class UpsamplerState
public class UpsamplerInfo
{
/// <summary>
/// The output buffer containing the target samples.
@@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
public uint SampleCount { get; }
/// <summary>
/// The index of the <see cref="UpsamplerState"/>. (used to free it)
/// The index of the <see cref="UpsamplerInfo"/>. (used to free it)
/// </summary>
private readonly int _index;
@@ -43,13 +43,13 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
public UpsamplerBufferState[] BufferStates;
/// <summary>
/// Create a new <see cref="UpsamplerState"/>.
/// Create a new <see cref="UpsamplerInfo"/>.
/// </summary>
/// <param name="manager">The upsampler manager.</param>
/// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
/// <param name="index">The index of the <see cref="UpsamplerInfo"/>. (used to free it)</param>
/// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
/// <param name="sampleCount">The target sample count.</param>
public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
public UpsamplerInfo(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
{
_manager = manager;
_index = index;
@@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
}
/// <summary>
/// Release the <see cref="UpsamplerState"/>.
/// Release the <see cref="UpsamplerInfo"/>.
/// </summary>
public void Release()
{

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// The upsamplers instances.
/// </summary>
private readonly UpsamplerState[] _upsamplers;
private readonly UpsamplerInfo[] _upsamplers;
/// <summary>
/// The count of upsamplers.
@@ -39,14 +39,14 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
_upSamplerWorkBuffer = upSamplerWorkBuffer;
_count = count;
_upsamplers = new UpsamplerState[_count];
_upsamplers = new UpsamplerInfo[_count];
}
/// <summary>
/// Allocate a new <see cref="UpsamplerState"/>.
/// Allocate a new <see cref="UpsamplerInfo"/>.
/// </summary>
/// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
public UpsamplerState Allocate()
/// <returns>A new <see cref="UpsamplerInfo"/> or null if out of memory.</returns>
public UpsamplerInfo Allocate()
{
int workBufferOffset = 0;
@@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
if (_upsamplers[i] == null)
{
_upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
_upsamplers[i] = new UpsamplerInfo(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
return _upsamplers[i];
}
@@ -69,9 +69,9 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
}
/// <summary>
/// Free a <see cref="UpsamplerState"/> at the given index.
/// Free a <see cref="UpsamplerInfo"/> at the given index.
/// </summary>
/// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
/// <param name="index">The index of the <see cref="UpsamplerInfo"/> to free.</param>
public void Free(int index)
{
lock (_lock)