mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-04-29 01:52:56 +00:00
SDK20 and REV15 support (ryubing/ryujinx!50)
See merge request ryubing/ryujinx!50
This commit is contained in:
@@ -11,14 +11,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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public class VoiceContext
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{
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/// <summary>
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/// Storage of the sorted indices to <see cref="VoiceState"/>.
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/// Storage of the sorted indices to <see cref="VoiceInfo"/>.
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/// </summary>
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private Memory<int> _sortedVoices;
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/// <summary>
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/// Storage for <see cref="VoiceState"/>.
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/// Storage for <see cref="VoiceInfo"/>.
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/// </summary>
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private Memory<VoiceState> _voices;
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private Memory<VoiceInfo> _voices;
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/// <summary>
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/// Storage for <see cref="VoiceChannelResource"/>.
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@@ -26,27 +26,27 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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private Memory<VoiceChannelResource> _voiceChannelResources;
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/// <summary>
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/// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
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/// Storage for <see cref="VoiceState"/> that are used during audio renderer server updates.
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/// </summary>
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private Memory<VoiceUpdateState> _voiceUpdateStatesCpu;
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private Memory<VoiceState> _voiceStatesCpu;
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/// <summary>
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/// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
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/// Storage for <see cref="VoiceState"/> for the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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private Memory<VoiceUpdateState> _voiceUpdateStatesDsp;
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private Memory<VoiceState> _voiceStatesDsp;
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/// <summary>
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/// The total voice count.
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/// </summary>
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private uint _voiceCount;
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public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount)
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public void Initialize(Memory<int> sortedVoices, Memory<VoiceInfo> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceState> voiceStatesCpu, Memory<VoiceState> voiceStatesDsp, uint voiceCount)
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{
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_sortedVoices = sortedVoices;
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_voices = voices;
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_voiceChannelResources = voiceChannelResources;
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_voiceUpdateStatesCpu = voiceUpdateStatesCpu;
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_voiceUpdateStatesDsp = voiceUpdateStatesDsp;
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_voiceStatesCpu = voiceStatesCpu;
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_voiceStatesDsp = voiceStatesDsp;
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_voiceCount = voiceCount;
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}
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@@ -70,38 +70,38 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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}
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/// <summary>
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/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
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/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
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/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
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public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id)
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/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
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/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used when updating the server state.</remarks>
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public Memory<VoiceState> GetUpdateStateForCpu(int id)
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{
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return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount);
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return SpanIOHelper.GetMemory(_voiceStatesCpu, id, _voiceCount);
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}
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/// <summary>
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/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
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/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
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/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
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public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id)
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/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
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/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
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public Memory<VoiceState> GetUpdateStateForDsp(int id)
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{
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return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount);
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return SpanIOHelper.GetMemory(_voiceStatesDsp, id, _voiceCount);
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}
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/// <summary>
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/// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
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/// Get a reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
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public ref VoiceState GetState(int id)
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/// <returns>A reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.</returns>
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public ref VoiceInfo GetState(int id)
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{
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return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
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}
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public ref VoiceState GetSortedState(int id)
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public ref VoiceInfo GetSortedState(int id)
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{
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Debug.Assert(id >= 0 && id < _voiceCount);
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@@ -113,7 +113,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// </summary>
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public void UpdateForCommandGeneration()
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{
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_voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu);
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_voiceStatesDsp.CopyTo(_voiceStatesCpu);
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}
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/// <summary>
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@@ -130,14 +130,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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sortedVoicesTemp.Sort((a, b) =>
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{
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ref VoiceState aState = ref GetState(a);
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ref VoiceState bState = ref GetState(b);
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ref VoiceInfo aInfo = ref GetState(a);
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ref VoiceInfo bInfo = ref GetState(b);
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int result = aState.Priority.CompareTo(bState.Priority);
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int result = aInfo.Priority.CompareTo(bInfo.Priority);
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if (result == 0)
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{
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return aState.SortingOrder.CompareTo(bState.SortingOrder);
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return aInfo.SortingOrder.CompareTo(bInfo.SortingOrder);
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}
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return result;
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@@ -1,5 +1,6 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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@@ -9,13 +10,13 @@ using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter1;
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using PlayState = Ryujinx.Audio.Renderer.Server.Types.PlayState;
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namespace Ryujinx.Audio.Renderer.Server.Voice
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{
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[StructLayout(LayoutKind.Sequential, Pack = Alignment)]
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public struct VoiceState
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public struct VoiceInfo
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{
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public const int Alignment = 0x10;
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@@ -102,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// <summary>
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/// Biquad filters to apply to the output of the voice.
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/// </summary>
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public Array2<BiquadFilterParameter> BiquadFilters;
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public Array2<BiquadFilterParameter2> BiquadFilters;
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/// <summary>
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/// Total count of <see cref="WaveBufferInternal"/> of the voice.
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@@ -185,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
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/// <summary>
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/// Initialize the <see cref="VoiceState"/>.
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/// Initialize the <see cref="VoiceInfo"/>.
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/// </summary>
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public void Initialize()
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{
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@@ -215,7 +216,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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}
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/// <summary>
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/// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
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/// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceInfo"/>.
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/// </summary>
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private void InitializeWaveBuffers()
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{
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@@ -250,13 +251,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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{
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return MixId != Constants.UnusedMixId || SplitterId != Constants.UnusedSplitterId;
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}
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/// <summary>
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/// Indicate if the server voice information needs to be updated.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Return true, if the server voice information needs to be updated.</returns>
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private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
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private readonly bool ShouldUpdateParameters2(in VoiceInParameter2 parameter)
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{
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if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
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{
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@@ -268,14 +269,31 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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DataSourceStateUnmapped;
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}
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/// <summary>
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/// Indicate if the server voice information needs to be updated.
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Return true, if the server voice information needs to be updated.</returns>
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private readonly bool ShouldUpdateParameters1(in VoiceInParameter1 parameter)
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{
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if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
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{
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return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
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}
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return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
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DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
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DataSourceStateUnmapped;
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}
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/// <summary>
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/// Update the internal state from a user parameter.
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/// </summary>
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/// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="poolMapper">The mapper to use.</param>
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/// <param name="behaviourContext">The behaviour context.</param>
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public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
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/// <param name="behaviourInfo">The behaviour context.</param>
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public void UpdateParameters2(out ErrorInfo outErrorInfo, in VoiceInParameter2 parameter, PoolMapper poolMapper, ref BehaviourInfo behaviourInfo)
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{
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InUse = parameter.InUse;
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Id = parameter.Id;
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@@ -296,14 +314,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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WaveBuffersCount = parameter.WaveBuffersCount;
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WaveBuffersIndex = parameter.WaveBuffersIndex;
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if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
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if (behaviourInfo.IsFlushVoiceWaveBuffersSupported())
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{
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FlushWaveBufferCount += parameter.FlushWaveBufferCount;
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}
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MixId = parameter.MixId;
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if (behaviourContext.IsSplitterSupported())
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if (behaviourInfo.IsSplitterSupported())
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{
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SplitterId = parameter.SplitterId;
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}
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@@ -316,7 +334,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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DecodingBehaviour behaviour = DecodingBehaviour.Default;
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if (behaviourContext.IsDecodingBehaviourFlagSupported())
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if (behaviourInfo.IsDecodingBehaviourFlagSupported())
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{
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behaviour = parameter.DecodingBehaviourFlags;
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}
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@@ -328,7 +346,78 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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VoiceDropFlag = false;
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}
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if (ShouldUpdateParameters(in parameter))
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if (ShouldUpdateParameters2(in parameter))
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{
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DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
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}
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else
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{
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outErrorInfo = new ErrorInfo();
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}
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}
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/// <summary>
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/// Update the internal state from a user parameter.
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/// </summary>
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/// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
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/// <param name="parameter">The user paramter2.</param>
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/// <param name="poolMapper">The mapper to use.</param>
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/// <param name="behaviourInfo">The behaviour context.</param>
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public void UpdateParameters1(out ErrorInfo outErrorInfo, in VoiceInParameter1 parameter, PoolMapper poolMapper, ref BehaviourInfo behaviourInfo)
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{
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InUse = parameter.InUse;
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Id = parameter.Id;
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NodeId = parameter.NodeId;
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UpdatePlayState(parameter.PlayState);
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SrcQuality = parameter.SrcQuality;
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Priority = parameter.Priority;
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SortingOrder = parameter.SortingOrder;
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SampleRate = parameter.SampleRate;
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SampleFormat = parameter.SampleFormat;
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ChannelsCount = parameter.ChannelCount;
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Pitch = parameter.Pitch;
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Volume = parameter.Volume;
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BiquadFilters[0] = BiquadFilterHelper.ToBiquadFilterParameter2(parameter.BiquadFilters[0]);
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BiquadFilters[1] = BiquadFilterHelper.ToBiquadFilterParameter2(parameter.BiquadFilters[1]);
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WaveBuffersCount = parameter.WaveBuffersCount;
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WaveBuffersIndex = parameter.WaveBuffersIndex;
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if (behaviourInfo.IsFlushVoiceWaveBuffersSupported())
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{
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FlushWaveBufferCount += parameter.FlushWaveBufferCount;
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}
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MixId = parameter.MixId;
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if (behaviourInfo.IsSplitterSupported())
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{
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SplitterId = parameter.SplitterId;
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}
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else
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{
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SplitterId = Constants.UnusedSplitterId;
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}
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parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
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DecodingBehaviour behaviour = DecodingBehaviour.Default;
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if (behaviourInfo.IsDecodingBehaviourFlagSupported())
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{
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behaviour = parameter.DecodingBehaviourFlags;
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}
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DecodingBehaviour = behaviour;
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if (parameter.ResetVoiceDropFlag)
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{
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VoiceDropFlag = false;
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}
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if (ShouldUpdateParameters1(in parameter))
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{
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DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
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}
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@@ -375,14 +464,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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PlayState = newServerPlayState;
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}
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/// <summary>
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/// Write the status of the voice to the given user output.
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/// </summary>
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/// <param name="outStatus">The given user output.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
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public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
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/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
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public void WriteOutStatus2(ref VoiceOutStatus outStatus, in VoiceInParameter2 parameter, ReadOnlySpan<Memory<VoiceState>> voiceStates)
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{
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#if DEBUG
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// Sanity check in debug mode of the internal state
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@@ -390,8 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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{
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for (int i = 1; i < ChannelsCount; i++)
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{
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ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
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ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
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ref VoiceState stateA = ref voiceStates[i - 1].Span[0];
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ref VoiceState stateB = ref voiceStates[i].Span[0];
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Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
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Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
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@@ -412,7 +501,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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}
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else
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{
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ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
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ref VoiceState state = ref voiceStates[0].Span[0];
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outStatus.VoiceDropFlag = VoiceDropFlag;
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outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
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@@ -421,19 +510,63 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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}
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||||
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/// <summary>
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||||
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
|
||||
/// Write the status of the voice to the given user output.
|
||||
/// </summary>
|
||||
/// <param name="outStatus">The given user output.</param>
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||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
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||||
public void WriteOutStatus1(ref VoiceOutStatus outStatus, in VoiceInParameter1 parameter, ReadOnlySpan<Memory<VoiceState>> voiceStates)
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||||
{
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||||
#if DEBUG
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||||
// Sanity check in debug mode of the internal state
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||||
if (!parameter.IsNew && !IsNew)
|
||||
{
|
||||
for (int i = 1; i < ChannelsCount; i++)
|
||||
{
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||||
ref VoiceState stateA = ref voiceStates[i - 1].Span[0];
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||||
ref VoiceState stateB = ref voiceStates[i].Span[0];
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Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
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Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
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||||
Debug.Assert(stateA.Offset == stateB.Offset);
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Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
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Debug.Assert(stateA.Fraction == stateB.Fraction);
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||||
Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
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||||
}
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||||
}
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||||
#endif
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||||
if (parameter.IsNew || IsNew)
|
||||
{
|
||||
IsNew = true;
|
||||
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||||
outStatus.VoiceDropFlag = false;
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||||
outStatus.PlayedWaveBuffersCount = 0;
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||||
outStatus.PlayedSampleCount = 0;
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||||
}
|
||||
else
|
||||
{
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||||
ref VoiceState state = ref voiceStates[0].Span[0];
|
||||
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||||
outStatus.VoiceDropFlag = VoiceDropFlag;
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||||
outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
|
||||
outStatus.PlayedSampleCount = state.PlayedSampleCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
||||
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
public void UpdateWaveBuffers(
|
||||
/// <param name="behaviourInfo">The behaviour context.</param>
|
||||
public void UpdateWaveBuffers2(
|
||||
out ErrorInfo[] errorInfos,
|
||||
in VoiceInParameter parameter,
|
||||
ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
|
||||
in VoiceInParameter2 parameter,
|
||||
ReadOnlySpan<Memory<VoiceState>> voiceStates,
|
||||
PoolMapper mapper,
|
||||
ref BehaviourContext behaviourContext)
|
||||
ref BehaviourInfo behaviourInfo)
|
||||
{
|
||||
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
||||
|
||||
@@ -443,23 +576,61 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
for (int i = 0; i < parameter.ChannelCount; i++)
|
||||
{
|
||||
voiceUpdateStates[i].Span[0].IsWaveBufferValid.Clear();
|
||||
voiceStates[i].Span[0].IsWaveBufferValid.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
|
||||
ref VoiceState voiceState = ref voiceStates[0].Span[0];
|
||||
|
||||
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
|
||||
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
|
||||
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourInfo">The behaviour context.</param>
|
||||
public void UpdateWaveBuffers1(
|
||||
out ErrorInfo[] errorInfos,
|
||||
in VoiceInParameter1 parameter,
|
||||
ReadOnlySpan<Memory<VoiceState>> voiceStates,
|
||||
PoolMapper mapper,
|
||||
ref BehaviourInfo behaviourInfo)
|
||||
{
|
||||
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
||||
|
||||
if (parameter.IsNew)
|
||||
{
|
||||
InitializeWaveBuffers();
|
||||
|
||||
for (int i = 0; i < parameter.ChannelCount; i++)
|
||||
{
|
||||
voiceStates[i].Span[0].IsWaveBufferValid.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
ref VoiceState voiceState = ref voiceStates[0].Span[0];
|
||||
|
||||
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
|
||||
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
|
||||
/// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
|
||||
@@ -467,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
|
||||
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <param name="behaviourInfo">The behaviour context.</param>
|
||||
private void UpdateWaveBuffer(
|
||||
Span<ErrorInfo> errorInfos,
|
||||
ref WaveBuffer waveBuffer,
|
||||
@@ -475,7 +646,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SampleFormat sampleFormat,
|
||||
bool isValid,
|
||||
PoolMapper mapper,
|
||||
ref BehaviourContext behaviourContext)
|
||||
ref BehaviourInfo behaviourInfo)
|
||||
{
|
||||
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
|
||||
{
|
||||
@@ -502,7 +673,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
errorInfos[0] = bufferInfoError;
|
||||
|
||||
if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
|
||||
if (sampleFormat == SampleFormat.Adpcm && behaviourInfo.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
|
||||
{
|
||||
bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
|
||||
ref waveBuffer.ContextAddressInfo,
|
||||
@@ -511,13 +682,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
errorInfos[1] = adpcmLoopContextInfoError;
|
||||
|
||||
if (adpcmLoopContextMapped)
|
||||
if (!adpcmLoopContextMapped || BufferInfoUnmapped)
|
||||
{
|
||||
BufferInfoUnmapped = DataSourceStateUnmapped;
|
||||
BufferInfoUnmapped = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferInfoUnmapped = true;
|
||||
BufferInfoUnmapped = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -534,7 +705,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the resources associated to this <see cref="VoiceState"/>.
|
||||
/// Reset the resources associated to this <see cref="VoiceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="context">The voice context.</param>
|
||||
private void ResetResources(VoiceContext context)
|
||||
@@ -549,9 +720,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
Debug.Assert(voiceChannelResource.IsUsed);
|
||||
|
||||
Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
|
||||
Memory<VoiceState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
|
||||
|
||||
MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Clear();
|
||||
MemoryMarshal.Cast<VoiceState, byte>(dspSharedState.Span).Clear();
|
||||
|
||||
voiceChannelResource.UpdateState();
|
||||
}
|
||||
@@ -561,9 +732,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// Flush a certain amount of <see cref="WaveBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
|
||||
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
||||
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
|
||||
/// <param name="channelCount">The channel count from user input.</param>
|
||||
private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
|
||||
private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceState>[] voiceStates, uint channelCount)
|
||||
{
|
||||
uint waveBufferIndex = WaveBuffersIndex;
|
||||
|
||||
@@ -575,12 +746,17 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
for (int j = 0; j < channelCount; j++)
|
||||
{
|
||||
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
|
||||
|
||||
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
||||
voiceUpdateState.WaveBufferConsumed++;
|
||||
voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
|
||||
ref VoiceState voiceState = ref voiceStates[j].Span[0];
|
||||
|
||||
if (!waveBuffersSpan[(int)waveBufferIndex].IsSendToAudioProcessor || voiceState.IsWaveBufferValid[(int)waveBufferIndex])
|
||||
{
|
||||
voiceState.WaveBufferIndex = (voiceState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
||||
voiceState.WaveBufferConsumed++;
|
||||
voiceState.IsWaveBufferValid[(int)waveBufferIndex] = false;
|
||||
}
|
||||
}
|
||||
|
||||
waveBuffersSpan[(int)waveBufferIndex].IsSendToAudioProcessor = true;
|
||||
|
||||
waveBufferIndex = (waveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
||||
}
|
||||
@@ -589,13 +765,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <summary>
|
||||
/// Update the internal parameters for command generation.
|
||||
/// </summary>
|
||||
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
||||
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
|
||||
/// <returns>Return true if this voice should be played.</returns>
|
||||
public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
|
||||
public bool UpdateParametersForCommandGeneration(Memory<VoiceState>[] voiceStates)
|
||||
{
|
||||
if (FlushWaveBufferCount != 0)
|
||||
{
|
||||
FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
|
||||
FlushWaveBuffers(FlushWaveBufferCount, voiceStates, ChannelsCount);
|
||||
|
||||
FlushWaveBufferCount = 0;
|
||||
}
|
||||
@@ -615,9 +791,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
{
|
||||
for (int y = 0; y < ChannelsCount; y++)
|
||||
{
|
||||
Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
|
||||
Debug.Assert(!voiceStates[y].Span[0].IsWaveBufferValid[i]);
|
||||
|
||||
voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
|
||||
voiceStates[y].Span[0].IsWaveBufferValid[i] = true;
|
||||
}
|
||||
|
||||
waveBuffer.IsSendToAudioProcessor = true;
|
||||
@@ -626,11 +802,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
WasPlaying = false;
|
||||
|
||||
ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
|
||||
ref VoiceState primaryVoiceState = ref voiceStates[0].Span[0];
|
||||
|
||||
for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
|
||||
for (int i = 0; i < primaryVoiceState.IsWaveBufferValid.Length; i++)
|
||||
{
|
||||
if (primaryVoiceUpdateState.IsWaveBufferValid[i])
|
||||
if (primaryVoiceState.IsWaveBufferValid[i])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -649,27 +825,27 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
for (int j = 0; j < ChannelsCount; j++)
|
||||
{
|
||||
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
|
||||
ref VoiceState voiceState = ref voiceStates[j].Span[0];
|
||||
|
||||
if (voiceUpdateState.IsWaveBufferValid[i])
|
||||
if (voiceState.IsWaveBufferValid[i])
|
||||
{
|
||||
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
||||
voiceUpdateState.WaveBufferConsumed++;
|
||||
voiceState.WaveBufferIndex = (voiceState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
|
||||
voiceState.WaveBufferConsumed++;
|
||||
}
|
||||
|
||||
voiceUpdateState.IsWaveBufferValid[i] = false;
|
||||
voiceState.IsWaveBufferValid[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ChannelsCount; i++)
|
||||
{
|
||||
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
|
||||
ref VoiceState voiceState = ref voiceStates[i].Span[0];
|
||||
|
||||
voiceUpdateState.Offset = 0;
|
||||
voiceUpdateState.PlayedSampleCount = 0;
|
||||
voiceUpdateState.Pitch.AsSpan().Clear();
|
||||
voiceUpdateState.Fraction = 0;
|
||||
voiceUpdateState.LoopContext = new AdpcmLoopContext();
|
||||
voiceState.Offset = 0;
|
||||
voiceState.PlayedSampleCount = 0;
|
||||
voiceState.Pitch.AsSpan().Clear();
|
||||
voiceState.Fraction = 0;
|
||||
voiceState.LoopContext = new AdpcmLoopContext();
|
||||
}
|
||||
|
||||
PlayState = PlayState.Stopped;
|
||||
@@ -715,16 +891,16 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
IsNew = false;
|
||||
}
|
||||
|
||||
Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
|
||||
Memory<VoiceState>[] voiceStates = new Memory<VoiceState>[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
|
||||
|
||||
for (int i = 0; i < ChannelsCount; i++)
|
||||
{
|
||||
voiceUpdateStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
|
||||
voiceStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
|
||||
}
|
||||
|
||||
return UpdateParametersForCommandGeneration(voiceUpdateStates);
|
||||
return UpdateParametersForCommandGeneration(voiceStates);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user