diff --git a/src/Ryujinx/Systems/DiscordIntegrationModule.cs b/src/Ryujinx/Systems/DiscordIntegrationModule.cs index da6371682..195840133 100644 --- a/src/Ryujinx/Systems/DiscordIntegrationModule.cs +++ b/src/Ryujinx/Systems/DiscordIntegrationModule.cs @@ -46,7 +46,7 @@ namespace Ryujinx.Ava.Systems LargeImageText = TruncateToByteLength(_description) }, Details = "Main Menu", - State = "Idling", + State = "Waiting", Timestamps = EmulatorStartedAt }; diff --git a/src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs b/src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs index 90931e0cb..75cc97cd6 100644 --- a/src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs +++ b/src/Ryujinx/Systems/PlayReport/PlayReports.Formatters.cs @@ -1069,7 +1069,6 @@ namespace Ryujinx.Ava.Systems.PlayReport _ => FormattedValue.ForceReset }; - private static FormattedValue TomodachiLifeLTD_Status(SingleValue value) { MessagePackObject messagePackObject = value.Matched.PackedValue; @@ -1077,8 +1076,9 @@ namespace Ryujinx.Ava.Systems.PlayReport int miiCount = messagePackObjectDictionary["MiiNum"].AsInt32(); int fountainLevel = messagePackObjectDictionary["FountainLevel"].AsInt32(); - - return $"Looking after {"Mii".ToQuantity(miiCount)}, with an island level of {fountainLevel}"; + + // Fountain Level should be kept consistent throughout code, so I basically made sure of it + return $"Looking after {"Mii".ToQuantity(miiCount)}, with a fountain level of {fountainLevel}"; } private static FormattedValue AnimalCrossingNewHorizons_AppCommon(SingleValue value)