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[DEBUG] Implemented NetLog logging type (#5)
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service. I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.  Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
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@@ -47,6 +47,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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LoggingEnableTrace = Logger.EnableTrace,
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LoggingEnableGuest = Logger.EnableGuest,
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LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
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LoggingEnableNetLog = Logger.EnableNetLog,
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LoggingEnableAvalonia = Logger.EnableAvaloniaLog,
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LoggingFilteredClasses = Logger.FilteredClasses,
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LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
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@@ -176,6 +177,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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Logger.EnableTrace.Value = false;
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Logger.EnableGuest.Value = true;
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Logger.EnableFsAccessLog.Value = false;
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Logger.EnableNetLog.Value = false;
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Logger.EnableAvaloniaLog.Value = false;
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Logger.FilteredClasses.Value = [];
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Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
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