Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)

See merge request ryubing/ryujinx!47
This commit is contained in:
MrKev
2025-06-11 17:58:27 -05:00
committed by LotP
parent d03ae9c164
commit ea027d65a7
309 changed files with 1018 additions and 1247 deletions

View File

@@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -555,7 +554,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{ VertexAttributeFormat.A2B10G10R10Uscaled, Format.R10G10B10A2Uscaled },
{ VertexAttributeFormat.A2B10G10R10Sscaled, Format.R10G10B10A2Sscaled },
};
#pragma warning restore IDE0055
// Note: Some of those formats have been changed and requires conversion on the shader,
// as GPUs don't support them when used as buffer texture format.
@@ -640,6 +638,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ VertexAttributeFormat.A2B10G10R10Sint, (Format.R10G10B10A2Uint, 4) }, // Sint -> Uint
{ VertexAttributeFormat.A2B10G10R10Uscaled, (Format.R10G10B10A2Uint, 4) }, // Uscaled -> Uint
{ VertexAttributeFormat.A2B10G10R10Sscaled, (Format.R10G10B10A2Sint, 4) } // Sscaled -> Sint
#pragma warning restore IDE0055
};
/// <summary>