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Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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_infoTable = new InstInfo[(int)Instruction.Count];
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#pragma warning disable IDE0055 // Disable formatting
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#pragma warning disable IDE0055 // Disable formatting
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
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@@ -1,5 +1,4 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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@@ -5,11 +5,10 @@ using Spv.Generator;
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using System;
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using System.Collections.Generic;
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using Instruction = Spv.Generator.Instruction;
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using IrOperandType = Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandType;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using IrOperandType = IntermediateRepresentation.OperandType;
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partial class CodeGenContext : Module
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{
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private const uint SpirvVersionMajor = 1;
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@@ -6,12 +6,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using static Spv.Specification;
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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static class Instructions
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{
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private const MemorySemanticsMask DefaultMemorySemantics =
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@@ -27,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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_instTable = new Func<CodeGenContext, AstOperation, OperationResult>[(int)Instruction.Count];
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#pragma warning disable IDE0055 // Disable formatting
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#pragma warning disable IDE0055 // Disable formatting
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Add(Instruction.Absolute, GenerateAbsolute);
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Add(Instruction.Add, GenerateAdd);
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Add(Instruction.AtomicAdd, GenerateAtomicAdd);
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@@ -6,14 +6,13 @@ using System;
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using System.Collections.Generic;
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using System.Threading;
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using static Spv.Specification;
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
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using SpvLiteralInteger = Spv.Generator.LiteralInteger;
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using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
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static class SpirvGenerator
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{
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// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
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