Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)

See merge request ryubing/ryujinx!47
This commit is contained in:
MrKev
2025-06-11 17:58:27 -05:00
committed by LotP
parent d03ae9c164
commit ea027d65a7
309 changed files with 1018 additions and 1247 deletions

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@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
_infoTable = new InstInfo[(int)Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");

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@@ -1,5 +1,4 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{

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@@ -5,11 +5,10 @@ using Spv.Generator;
using System;
using System.Collections.Generic;
using Instruction = Spv.Generator.Instruction;
using IrOperandType = Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandType;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using IrOperandType = IntermediateRepresentation.OperandType;
partial class CodeGenContext : Module
{
private const uint SpirvVersionMajor = 1;

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@@ -6,12 +6,11 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
static class Instructions
{
private const MemorySemanticsMask DefaultMemorySemantics =
@@ -27,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
_instTable = new Func<CodeGenContext, AstOperation, OperationResult>[(int)Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.Absolute, GenerateAbsolute);
Add(Instruction.Add, GenerateAdd);
Add(Instruction.AtomicAdd, GenerateAtomicAdd);

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@@ -6,14 +6,13 @@ using System;
using System.Collections.Generic;
using System.Threading;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
static class SpirvGenerator
{
// Resource pools for Spirv generation. Note: Increase count when more threads are being used.