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This reverts commit 7f0e82fe48.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/116
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@@ -155,9 +155,7 @@ namespace Ryujinx.Input.SDL3
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result |= GamepadFeaturesFlag.Led;
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}
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SDL_UnlockProperties(propID);
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// NOTE: Do not call SDL_DestroyProperties here. These properties are owned
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// internally by SDL and are freed when SDL_CloseGamepad is called (in Dispose).
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SDL_DestroyProperties(propID);
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return result;
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}
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