mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-25 22:49:15 +00:00
audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
This commit is contained in:
@@ -11,27 +11,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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public ushort OutputBufferIndex { get; private set; }
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public uint SampleRate { get; private set; }
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public float Pitch { get; }
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public float Pitch { get; private set; }
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public WaveBuffer[] WaveBuffers { get; }
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public Memory<VoiceState> State { get; }
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public Memory<VoiceState> State { get; private set; }
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public ulong AdpcmParameter { get; }
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public ulong AdpcmParameterSize { get; }
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public ulong AdpcmParameter { get; private set; }
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public ulong AdpcmParameterSize { get; private set; }
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public DecodingBehaviour DecodingBehaviour { get; }
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public DecodingBehaviour DecodingBehaviour { get; private set; }
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public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
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public AdpcmDataSourceCommandVersion1()
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{
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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}
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public AdpcmDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@@ -42,8 +47,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
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@@ -55,6 +58,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
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State = state;
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DecodingBehaviour = serverInfo.DecodingBehaviour;
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return this;
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}
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public void Process(CommandList context)
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@@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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public uint InputBufferIndex { get; private set; }
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public uint OutputBufferIndex { get; private set; }
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public AuxiliaryBufferAddresses BufferInfo { get; }
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public AuxiliaryBufferAddresses BufferInfo { get; private set; }
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public CpuAddress InputBuffer { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public CpuAddress InputBuffer { get; private set; }
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public CpuAddress OutputBuffer { get; private set; }
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public uint CountMax { get; private set; }
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public uint UpdateCount { get; private set; }
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public uint WriteOffset { get; private set; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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public AuxiliaryBufferCommand(
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public AuxiliaryBufferCommand()
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{
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}
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public AuxiliaryBufferCommand Initialize(
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uint bufferOffset,
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byte inputBufferOffset,
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byte outputBufferOffset,
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@@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -9,32 +9,37 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.BiquadFilterAndMix;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public ushort InputBufferIndex { get; private set; }
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public ushort OutputBufferIndex { get; private set; }
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private BiquadFilterParameter2 _parameter;
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
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public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
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public Memory<BiquadFilterState> PreviousBiquadFilterState { get; private set; }
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public Memory<VoiceState> State { get; }
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public Memory<VoiceState> State { get; private set; }
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public int LastSampleIndex { get; }
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public int LastSampleIndex { get; private set; }
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public float Volume0 { get; }
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public float Volume1 { get; }
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public float Volume0 { get; private set; }
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public float Volume1 { get; private set; }
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public bool NeedInitialization { get; }
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public bool HasVolumeRamp { get; }
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public bool IsFirstMixBuffer { get; }
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public bool NeedInitialization { get; private set; }
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public bool HasVolumeRamp { get; private set; }
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public bool IsFirstMixBuffer { get; private set; }
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public BiquadFilterAndMixCommand(
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public BiquadFilterAndMixCommand()
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{
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}
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public BiquadFilterAndMixCommand Initialize(
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float volume0,
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float volume1,
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uint inputBufferIndex,
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@@ -68,6 +73,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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NeedInitialization = needInitialization;
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HasVolumeRamp = hasVolumeRamp;
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IsFirstMixBuffer = isFirstMixBuffer;
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return this;
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}
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public void Process(CommandList context)
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@@ -8,20 +8,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.BiquadFilter;
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public uint EstimatedProcessingTime { get; set; }
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public Memory<BiquadFilterState> BiquadFilterState { get; }
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public int InputBufferIndex { get; }
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public int OutputBufferIndex { get; }
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public bool NeedInitialization { get; }
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public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
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public int InputBufferIndex { get; private set; }
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public int OutputBufferIndex { get; private set; }
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public bool NeedInitialization { get; private set; }
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private BiquadFilterParameter2 _parameter;
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public BiquadFilterCommand(
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public BiquadFilterCommand()
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{
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}
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public BiquadFilterCommand Initialize(
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int baseIndex,
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ref BiquadFilterParameter2 filter,
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Memory<BiquadFilterState> biquadFilterStateMemory,
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@@ -38,6 +43,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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Enabled = true;
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NodeId = nodeId;
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return this;
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}
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public void Process(CommandList context)
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@@ -12,25 +12,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.CaptureBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint InputBufferIndex { get; private set; }
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public ulong CpuBufferInfoAddress { get; }
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public ulong DspBufferInfoAddress { get; }
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public ulong CpuBufferInfoAddress { get; private set; }
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public ulong DspBufferInfoAddress { get; private set; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public CpuAddress OutputBuffer { get; private set; }
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public uint CountMax { get; private set; }
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public uint UpdateCount { get; private set; }
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public uint WriteOffset { get; private set; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
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public CaptureBufferCommand()
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{
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}
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public CaptureBufferCommand Initialize(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
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uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
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{
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Enabled = true;
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@@ -43,6 +48,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -9,25 +9,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.CircularBufferSink;
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public uint EstimatedProcessingTime { get; set; }
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public ushort[] Input { get; }
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public uint InputCount { get; }
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public uint InputCount { get; private set; }
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public ulong CircularBuffer { get; }
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public ulong CircularBufferSize { get; }
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public ulong CurrentOffset { get; }
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public ulong CircularBuffer { get; private set; }
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public ulong CircularBufferSize { get; private set; }
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public ulong CurrentOffset { get; private set; }
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public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
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public CircularBufferSinkCommand()
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{
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Input = new ushort[Constants.ChannelCountMax];
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}
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public CircularBufferSinkCommand Initialize(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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Input = new ushort[Constants.ChannelCountMax];
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InputCount = parameter.InputCount;
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Span<byte> inputSpan = parameter.Input.AsSpan();
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@@ -42,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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CurrentOffset = currentOffset;
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Debug.Assert(CircularBuffer != 0);
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return this;
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}
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public void Process(CommandList context)
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@@ -4,16 +4,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.ClearMixBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public ClearMixBufferCommand(int nodeId)
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public ClearMixBufferCommand()
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{
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}
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public ClearMixBufferCommand Initialize(int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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return this;
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}
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public void Process(CommandList context)
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@@ -20,6 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public Memory<float> Buffers { get; }
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public uint BufferCount { get; }
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private readonly static ObjectPool<List<ICommand>> CommandsListPool = new(() => new List<ICommand>(256));
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public List<ICommand> Commands { get; }
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public IVirtualMemoryManager MemoryManager { get; }
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@@ -46,7 +47,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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SampleRate = sampleRate;
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BufferCount = mixBufferCount + voiceChannelCountMax;
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Buffers = mixBuffer;
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Commands = [];
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Commands = CommandsListPool.Allocate();
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MemoryManager = memoryManager;
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_buffersEntryCount = Buffers.Length;
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@@ -142,6 +143,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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CommandBuffer.ReleaseCommand(command);
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}
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EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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@@ -149,6 +152,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public void Dispose()
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{
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Commands.Clear();
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CommandsListPool.Release(Commands);
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GC.SuppressFinalize(this);
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_buffersMemoryHandle.Dispose();
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}
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@@ -15,22 +15,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.Compressor;
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public uint EstimatedProcessingTime { get; set; }
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public Memory<EffectResultState> ResultState { get; }
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public Memory<CompressorState> State { get; private set; }
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public Memory<EffectResultState> ResultState { get; private set; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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public CompressorCommand()
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{
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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}
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public CompressorCommand Initialize(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@@ -39,9 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ResultState = resultState;
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IsEffectEnabled = isEnabled;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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@@ -51,6 +54,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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return this;
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}
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public void Process(CommandList context)
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@@ -4,22 +4,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
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{
|
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public bool Enabled { get; set; }
|
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|
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public int NodeId { get; }
|
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public int NodeId { get; private set; }
|
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|
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public CommandType CommandType => CommandType.CopyMixBuffer;
|
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|
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
|
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public ushort OutputBufferIndex { get; }
|
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public ushort InputBufferIndex { get; private set; }
|
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public ushort OutputBufferIndex { get; private set; }
|
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public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
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public CopyMixBufferCommand()
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{
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}
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public CopyMixBufferCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = (ushort)inputBufferIndex;
|
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OutputBufferIndex = (ushort)outputBufferIndex;
|
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return this;
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}
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||||
|
||||
public void Process(CommandList context)
|
||||
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@@ -3,6 +3,7 @@ using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using System;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Memory;
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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@@ -11,35 +12,40 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType { get; }
|
||||
public CommandType CommandType { get; private set; }
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public ulong ExtraParameter { get; }
|
||||
public ulong ExtraParameterSize { get; }
|
||||
public ulong ExtraParameter { get; private set; }
|
||||
public ulong ExtraParameterSize { get; private set; }
|
||||
|
||||
public uint ChannelIndex { get; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public SampleFormat SampleFormat { get; }
|
||||
public SampleFormat SampleFormat { get; private set; }
|
||||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
public SampleRateConversionQuality SrcQuality { get; private set; }
|
||||
|
||||
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public DataSourceVersion2Command Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -55,8 +61,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
@@ -72,6 +76,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
|
||||
@@ -13,24 +13,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Delay;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public DelayParameter Parameter => _parameter;
|
||||
public Memory<DelayState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<DelayState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private DelayParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public DelayCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DelayCommand Initialize(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -39,9 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
@@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
|
||||
@@ -7,21 +7,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferOffset { get; }
|
||||
public uint MixBufferOffset { get; private set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public float Decay { get; }
|
||||
public float Decay { get; private set; }
|
||||
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
public DepopForMixBuffersCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DepopForMixBuffersCommand Initialize(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
Decay = 0.943695f;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,27 +7,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopPrepare;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
public DepopPrepareCommand()
|
||||
{
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
}
|
||||
|
||||
public DepopPrepareCommand Initialize(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
NodeId = nodeId;
|
||||
MixBufferCount = mixBufferCount;
|
||||
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.MixBufferCountMax; i++)
|
||||
{
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
|
||||
@@ -35,6 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
DepopBuffer = depopBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -10,22 +10,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DeviceSink;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public string DeviceName { get; }
|
||||
public string DeviceName { get; private set; }
|
||||
|
||||
public int SessionId { get; }
|
||||
public int SessionId { get; private set; }
|
||||
|
||||
public uint InputCount { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public uint InputCount { get; private set; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
|
||||
public Memory<float> Buffers { get; }
|
||||
public Memory<float> Buffers { get; private set; }
|
||||
|
||||
public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
public DeviceSinkCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -50,6 +55,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
Buffers = buffers;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
|
||||
|
||||
@@ -16,16 +16,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public float[] Coefficients { get; }
|
||||
public float[] Coefficients { get; private set; }
|
||||
|
||||
public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
public DownMixSurroundToStereoCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DownMixSurroundToStereoCommand Initialize(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
||||
@@ -33,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
Coefficients = downMixParameter;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -8,38 +8,43 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.FillBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public SplitterDestinationVersion1 Destination1 { get; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; }
|
||||
public bool IsV2 { get; }
|
||||
public int Length { get; }
|
||||
public float Value { get; }
|
||||
public SplitterDestinationVersion1 Destination1 { get; private set; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; private set; }
|
||||
public bool IsV2 { get; private set; }
|
||||
public int Length { get; private set; }
|
||||
public float Value { get; private set; }
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
|
||||
public FillBufferCommand()
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Destination1 = destination;
|
||||
IsV2 = false;
|
||||
Length = length;
|
||||
Value = value;
|
||||
|
||||
}
|
||||
|
||||
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
|
||||
public FillBufferCommand Initialize(SplitterDestination destination, int length, float value, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
|
||||
{
|
||||
Destination1 = destination.GetV1RefOrNull();
|
||||
IsV2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destination2 = destination.GetV2RefOrNull();
|
||||
IsV2 = true;
|
||||
}
|
||||
|
||||
Destination2 = destination;
|
||||
IsV2 = true;
|
||||
Length = length;
|
||||
Value = value;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -10,22 +10,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
public LimiterCommandVersion1()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion1 Initialize(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -35,9 +41,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
@@ -46,6 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -12,23 +12,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion2;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public Memory<EffectResultState> ResultState { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion2(
|
||||
public LimiterCommandVersion2()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion2 Initialize(
|
||||
uint bufferOffset,
|
||||
LimiterParameter parameter,
|
||||
Memory<LimiterState> state,
|
||||
@@ -45,9 +51,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
@@ -57,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Mix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
public MixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
public MixRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampCommand Initialize(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRampGrouped;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; private set; }
|
||||
|
||||
public float[] Volume0 { get; }
|
||||
public float[] Volume1 { get; }
|
||||
public float[] Volume0 { get; private set; }
|
||||
public float[] Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public MixRampGroupedCommand(
|
||||
public MixRampGroupedCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampGroupedCommand Initialize(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
@@ -52,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
State = state;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -9,36 +9,41 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
private BiquadFilterParameter2 _parameter0;
|
||||
private BiquadFilterParameter2 _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; private set; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
public bool NeedInitialization0 { get; private set; }
|
||||
public bool NeedInitialization1 { get; private set; }
|
||||
public bool HasVolumeRamp { get; private set; }
|
||||
public bool IsFirstMixBuffer { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
public MultiTapBiquadFilterAndMixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand Initialize(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
@@ -80,6 +85,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
|
||||
@@ -8,40 +8,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private readonly BiquadFilterParameter2[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
public BiquadFilterParameter2[] Parameters { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterStates { get; private set; }
|
||||
public int InputBufferIndex { get; private set; }
|
||||
public int OutputBufferIndex { get; private set; }
|
||||
public bool[] IsInitialized { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand()
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
||||
_inputBufferIndex = baseIndex + inputBufferOffset;
|
||||
_outputBufferIndex = baseIndex + outputBufferOffset;
|
||||
_isInitialized = isInitialized.ToArray();
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterCommand Initialize(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
Parameters = filters.ToArray();
|
||||
BiquadFilterStates = biquadFilterStateMemory;
|
||||
InputBufferIndex = baseIndex + inputBufferOffset;
|
||||
OutputBufferIndex = baseIndex + outputBufferOffset;
|
||||
IsInitialized = isInitialized.ToArray();
|
||||
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<BiquadFilterState> states = _biquadFilterStates.Span;
|
||||
Span<BiquadFilterState> states = BiquadFilterStates.Span;
|
||||
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
for (int i = 0; i < _parameters.Length; i++)
|
||||
for (int i = 0; i < Parameters.Length; i++)
|
||||
{
|
||||
if (!_isInitialized[i])
|
||||
if (!IsInitialized[i])
|
||||
{
|
||||
states[i] = new BiquadFilterState();
|
||||
}
|
||||
@@ -49,13 +56,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity for double biquad.
|
||||
if (_parameters.Length == 1)
|
||||
if (Parameters.Length == 1)
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref Parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(Parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -40,8 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
@@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -11,26 +11,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -40,8 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
@@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -13,22 +13,34 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Performance;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; private set; }
|
||||
|
||||
public Type PerformanceType { get; set; }
|
||||
|
||||
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
public PerformanceCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PerformanceCommand Initialize(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
{
|
||||
if (PerformanceEntryAddresses is not null)
|
||||
{
|
||||
PerformanceEntryAddresses.PerformanceEntryAddressesPool.Release(PerformanceEntryAddresses);
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
PerformanceEntryAddresses = performanceEntryAddresses;
|
||||
PerformanceType = performanceType;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -35,26 +35,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb3d;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public Reverb3dParameter Parameter => _parameter;
|
||||
public Memory<Reverb3dState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<Reverb3dState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private Reverb3dParameter _parameter;
|
||||
|
||||
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public Reverb3dCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public Reverb3dCommand Initialize(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
@@ -62,9 +68,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
@@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -33,26 +33,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ReverbParameter Parameter => _parameter;
|
||||
public Memory<ReverbState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<ReverbState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; private set; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private ReverbParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
public ReverbCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public ReverbCommand Initialize(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
@@ -60,9 +66,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
@@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,22 +7,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Upsample;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint BufferCount { get; }
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint InputSampleCount { get; }
|
||||
public uint InputSampleRate { get; }
|
||||
public uint BufferCount { get; private set; }
|
||||
public uint InputBufferIndex { get; private set; }
|
||||
public uint InputSampleCount { get; private set; }
|
||||
public uint InputSampleRate { get; private set; }
|
||||
|
||||
public UpsamplerInfo UpsamplerInfo { get; }
|
||||
public UpsamplerInfo UpsamplerInfo { get; private set; }
|
||||
|
||||
public Memory<float> OutBuffer { get; }
|
||||
public Memory<float> OutBuffer { get; private set; }
|
||||
|
||||
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
public UpsampleCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -47,6 +52,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
UpsamplerInfo = info;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private Span<float> GetBuffer(int index, int sampleCount)
|
||||
|
||||
@@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Volume;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
|
||||
public VolumeCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeCommand Initialize(float volume, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndex = (ushort)bufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,19 +7,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.VolumeRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
public VolumeRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -29,6 +34,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
Reference in New Issue
Block a user