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audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
This commit is contained in:
@@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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public uint InputBufferIndex { get; private set; }
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public uint OutputBufferIndex { get; private set; }
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public AuxiliaryBufferAddresses BufferInfo { get; }
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public AuxiliaryBufferAddresses BufferInfo { get; private set; }
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public CpuAddress InputBuffer { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public CpuAddress InputBuffer { get; private set; }
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public CpuAddress OutputBuffer { get; private set; }
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public uint CountMax { get; private set; }
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public uint UpdateCount { get; private set; }
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public uint WriteOffset { get; private set; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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public AuxiliaryBufferCommand(
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public AuxiliaryBufferCommand()
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{
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}
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public AuxiliaryBufferCommand Initialize(
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uint bufferOffset,
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byte inputBufferOffset,
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byte outputBufferOffset,
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@@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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