audio effects fix and audio object pooling (ryubing/ryujinx!192)

See merge request ryubing/ryujinx!192
This commit is contained in:
LotP
2025-10-25 21:07:10 -05:00
parent c6bc77e4bf
commit fd07453887
44 changed files with 764 additions and 595 deletions

View File

@@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.AuxiliaryBuffer;
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }
public uint OutputBufferIndex { get; }
public uint InputBufferIndex { get; private set; }
public uint OutputBufferIndex { get; private set; }
public AuxiliaryBufferAddresses BufferInfo { get; }
public AuxiliaryBufferAddresses BufferInfo { get; private set; }
public CpuAddress InputBuffer { get; }
public CpuAddress OutputBuffer { get; }
public uint CountMax { get; }
public uint UpdateCount { get; }
public uint WriteOffset { get; }
public CpuAddress InputBuffer { get; private set; }
public CpuAddress OutputBuffer { get; private set; }
public uint CountMax { get; private set; }
public uint UpdateCount { get; private set; }
public uint WriteOffset { get; private set; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
public AuxiliaryBufferCommand(
public AuxiliaryBufferCommand()
{
}
public AuxiliaryBufferCommand Initialize(
uint bufferOffset,
byte inputBufferOffset,
byte outputBufferOffset,
@@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
UpdateCount = updateCount;
WriteOffset = writeOffset;
IsEffectEnabled = isEnabled;
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]