audio effects fix and audio object pooling (ryubing/ryujinx!192)

See merge request ryubing/ryujinx!192
This commit is contained in:
LotP
2025-10-25 21:07:10 -05:00
parent c6bc77e4bf
commit fd07453887
44 changed files with 764 additions and 595 deletions

View File

@@ -20,6 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<float> Buffers { get; }
public uint BufferCount { get; }
private readonly static ObjectPool<List<ICommand>> CommandsListPool = new(() => new List<ICommand>(256));
public List<ICommand> Commands { get; }
public IVirtualMemoryManager MemoryManager { get; }
@@ -46,7 +47,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
SampleRate = sampleRate;
BufferCount = mixBufferCount + voiceChannelCountMax;
Buffers = mixBuffer;
Commands = [];
Commands = CommandsListPool.Allocate();
MemoryManager = memoryManager;
_buffersEntryCount = Buffers.Length;
@@ -142,6 +143,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
CommandBuffer.ReleaseCommand(command);
}
EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
@@ -149,6 +152,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Dispose()
{
Commands.Clear();
CommandsListPool.Release(Commands);
GC.SuppressFinalize(this);
_buffersMemoryHandle.Dispose();
}