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audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
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@@ -15,22 +15,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.Compressor;
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public uint EstimatedProcessingTime { get; set; }
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public Memory<EffectResultState> ResultState { get; }
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public Memory<CompressorState> State { get; private set; }
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public Memory<EffectResultState> ResultState { get; private set; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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public CompressorCommand()
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{
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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}
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public CompressorCommand Initialize(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@@ -39,9 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ResultState = resultState;
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IsEffectEnabled = isEnabled;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = _parameter.Input.AsSpan();
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Span<byte> outputSpan = _parameter.Output.AsSpan();
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@@ -51,6 +54,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
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}
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return this;
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}
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public void Process(CommandList context)
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