audio effects fix and audio object pooling (ryubing/ryujinx!192)

See merge request ryubing/ryujinx!192
This commit is contained in:
LotP
2025-10-25 21:07:10 -05:00
parent c6bc77e4bf
commit fd07453887
44 changed files with 764 additions and 595 deletions

View File

@@ -13,24 +13,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.Delay;
public uint EstimatedProcessingTime { get; set; }
public DelayParameter Parameter => _parameter;
public Memory<DelayState> State { get; }
public ulong WorkBuffer { get; }
public Memory<DelayState> State { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private DelayParameter _parameter;
private const int FixedPointPrecision = 14;
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
public DelayCommand()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public DelayCommand Initialize(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
{
Enabled = true;
NodeId = nodeId;
@@ -39,9 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
WorkBuffer = workBuffer;
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = Parameter.Input.AsSpan();
Span<byte> outputSpan = Parameter.Output.AsSpan();
@@ -54,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
return this;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]