audio effects fix and audio object pooling (ryubing/ryujinx!192)

See merge request ryubing/ryujinx!192
This commit is contained in:
LotP
2025-10-25 21:07:10 -05:00
parent c6bc77e4bf
commit fd07453887
44 changed files with 764 additions and 595 deletions

View File

@@ -12,23 +12,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public bool Enabled { get; set; }
public int NodeId { get; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.LimiterVersion2;
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ulong WorkBuffer { get; }
public Memory<LimiterState> State { get; private set; }
public Memory<EffectResultState> ResultState { get; private set; }
public ulong WorkBuffer { get; private set; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
public bool IsEffectEnabled { get; private set; }
private LimiterParameter _parameter;
public LimiterCommandVersion2(
public LimiterCommandVersion2()
{
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
}
public LimiterCommandVersion2 Initialize(
uint bufferOffset,
LimiterParameter parameter,
Memory<LimiterState> state,
@@ -45,9 +51,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
WorkBuffer = workBuffer;
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
Span<byte> inputSpan = _parameter.Input.AsSpan();
Span<byte> outputSpan = _parameter.Output.AsSpan();
@@ -57,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
}
return this;
}
public void Process(CommandList context)