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audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
This commit is contained in:
@@ -35,26 +35,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.Reverb3d;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public ushort InputBufferIndex { get; private set; }
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public ushort OutputBufferIndex { get; private set; }
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public Reverb3dParameter Parameter => _parameter;
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public Memory<Reverb3dState> State { get; }
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public ulong WorkBuffer { get; }
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public Memory<Reverb3dState> State { get; private set; }
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public ulong WorkBuffer { get; private set; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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public bool IsEffectEnabled { get; private set; }
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private Reverb3dParameter _parameter;
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public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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public Reverb3dCommand()
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{
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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}
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public Reverb3dCommand Initialize(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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{
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Enabled = true;
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IsEffectEnabled = isEnabled;
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@@ -62,9 +68,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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_parameter = parameter;
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State = state;
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WorkBuffer = workBuffer;
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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Span<byte> inputSpan = Parameter.Input.AsSpan();
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Span<byte> outputSpan = Parameter.Output.AsSpan();
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@@ -79,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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