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audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
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@@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.Volume;
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public uint EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public ushort InputBufferIndex { get; private set; }
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public ushort OutputBufferIndex { get; private set; }
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public float Volume { get; }
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public float Volume { get; private set; }
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public VolumeCommand(float volume, uint bufferIndex, int nodeId)
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public VolumeCommand()
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{
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}
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public VolumeCommand Initialize(float volume, uint bufferIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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@@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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OutputBufferIndex = (ushort)bufferIndex;
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Volume = volume;
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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