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audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
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@@ -293,7 +293,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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KThread currentThread = KernelStatic.GetCurrentThread();
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KThread selectedThread = _state.SelectedThread;
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if (!currentThread.IsThreadNamed && string.IsNullOrEmpty(currentThread.GetThreadName()))
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if (!currentThread.IsThreadNamed && !string.IsNullOrEmpty(currentThread.GetThreadName()))
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{
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currentThread.HostThread.Name = $"<{currentThread.GetThreadName()}>";
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currentThread.IsThreadNamed = true;
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