misc: chore: Use explicit types in Memory project

This commit is contained in:
Evan Husted
2025-01-25 14:09:36 -06:00
parent ac401034d7
commit fe661dc750
14 changed files with 48 additions and 48 deletions

View File

@@ -28,7 +28,7 @@ namespace Ryujinx.Memory.Range
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
MemoryRange subrange = range.GetSubRange(i);
if (MemoryRange.IsInvalid(ref subrange))
{
@@ -54,7 +54,7 @@ namespace Ryujinx.Memory.Range
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
MemoryRange subrange = range.GetSubRange(i);
if (MemoryRange.IsInvalid(ref subrange))
{
@@ -97,7 +97,7 @@ namespace Ryujinx.Memory.Range
for (int i = 0; i < range.Count; i++)
{
var subrange = range.GetSubRange(i);
MemoryRange subrange = range.GetSubRange(i);
if (MemoryRange.IsInvalid(ref subrange))
{
@@ -172,8 +172,8 @@ namespace Ryujinx.Memory.Range
private List<T> GetList()
{
var items = _items.AsList();
var result = new List<T>();
List<RangeNode<ulong, T>> items = _items.AsList();
List<T> result = new List<T>();
foreach (RangeNode<ulong, T> item in items)
{