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misc: chore: Use explicit types in Memory project
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@@ -199,7 +199,7 @@ namespace Ryujinx.Memory.Tracking
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_allRegions.AddRange(_regions);
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_allRegions.AddRange(_guestRegions);
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foreach (var region in _allRegions)
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foreach (VirtualRegion region in _allRegions)
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{
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region.Handles.Add(this);
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}
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@@ -217,8 +217,8 @@ namespace Ryujinx.Memory.Tracking
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{
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// Assumes the tracking lock is held, so nothing else can signal right now.
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var oldBitmap = Bitmap;
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var oldBit = DirtyBit;
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ConcurrentBitmap oldBitmap = Bitmap;
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int oldBit = DirtyBit;
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bitmap.Set(bit, Dirty);
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