sh0inx
3394736b07
HLE: Stub ILibraryAppletAccessor Unknown90 ( ryubing/ryujinx!197 )
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See merge request ryubing/ryujinx!197
2025-10-27 12:48:17 -05:00
LotP
c94ffaa00a
gpu allocation optimizations ( ryubing/ryujinx!195 )
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See merge request ryubing/ryujinx!195
2025-10-26 14:14:51 -05:00
GreemDev
ed67535227
chore: [si skip] fix in-code typos
2025-10-20 21:32:23 -05:00
Coxxs
6541ad0726
Implement IUserServiceCreator: 1 (CreateClientProcessMonitor) ( ryubing/ryujinx!181 )
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See merge request ryubing/ryujinx!181
2025-10-20 19:14:42 -05:00
Coxxs
1c084373c9
Update LoadIdTokenCache for 19.0.0+ ( ryubing/ryujinx!182 )
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See merge request ryubing/ryujinx!182
2025-10-20 17:37:16 -05:00
GreemDev
6058af5119
chore: cleanup unused usings in Ryujinx.HLE
2025-10-19 04:17:02 -05:00
LotP
e2143d43bc
SDK20 and REV15 support ( ryubing/ryujinx!50 )
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See merge request ryubing/ryujinx!50
2025-10-11 02:11:39 -05:00
LotP1
f3953c6039
Fix a crash when no controller is connected
2025-09-04 16:18:07 -05:00
LotP1
91f5247e7f
add missing field
2025-09-04 16:17:59 -05:00
LotP1
5658402c6b
fix spelling
2025-09-04 16:17:53 -05:00
LotP1
1b2c93e188
Add version comment
2025-09-04 16:14:38 -05:00
LotP1
9e599ff325
remove stub
2025-09-04 16:14:18 -05:00
LotP1
7a5f430b59
hle: Basic event handle implementation for IApplicationFunctions 210
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Lets Hollow Knight: Silksong boot.
2025-09-04 16:14:03 -05:00
LotP
50ab108ee1
Memory Changes part 2 ( ryubing/ryujinx!123 )
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See merge request ryubing/ryujinx!123
2025-08-25 17:44:15 -05:00
ProIcons
37e81481c4
Fix nn::ec::detail::PurchasedProductInfo to return No purchase information... ( ryubing/ryujinx!114 )
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See merge request ryubing/ryujinx!114
2025-08-17 04:52:20 -05:00
Coxxs
6bb2af0091
Implement CreateLibraryAppletEx in ILibraryAppletCreator ( ryubing/ryujinx!69 )
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See merge request ryubing/ryujinx!69
2025-06-19 15:48:06 -05:00
GreemDev
77a797f154
Revert "Structural and Memory Safety Improvements, Analyzer Cleanup ( ryubing/ryujinx!47 )"
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This reverts merge request !47
2025-06-15 20:45:26 -05:00
MrKev
ea027d65a7
Structural and Memory Safety Improvements, Analyzer Cleanup ( ryubing/ryujinx!47 )
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See merge request ryubing/ryujinx!47
2025-06-11 17:58:27 -05:00
Coxxs
d03ae9c164
fix: socket blocking flag is inverted when setting it ( ryubing/ryujinx!57 )
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See merge request ryubing/ryujinx!57
2025-06-11 16:44:07 -05:00
MrKev
361d0c5632
Fix ~3500 analyser issues
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See merge request ryubing/ryujinx!44
2025-05-30 17:08:34 -05:00
GreemDev
81412c7dd5
misc: fix duplicated code (oops), reorder the commands in-code to match the UI
2025-05-29 02:09:21 -05:00
MrKev
1d923ba7b0
Fix JWT Claims and Socket Flag Handling to Improve Just Dance® Server Connection
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See merge request ryubing/ryujinx!38
2025-05-27 16:46:54 -05:00
GreemDev
f6c1e97110
infra: Update to Ryujinx.LibHac 0.20.0.
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This time it's pulled in via GitLab package registry.
2025-05-18 02:26:39 -05:00
GreemDev
e18e27fbc5
Revert "infra: Update LibHac to v0.20.0."
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This seems to have broken some mods.
This reverts commit 1d4928e859 .
2025-05-14 21:36:02 -05:00
GreemDev
f1eb911d25
Revert "hle: fix: TargetInvocationException when initializing IParentalControlService"
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This reverts commit e1c0b3acab .
2025-05-14 21:35:19 -05:00
GreemDev
e1c0b3acab
hle: fix: TargetInvocationException when initializing IParentalControlService
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The original implementation was a little overengineered (and didn't work). I suppose the games I tested simply didn't init the service.
2025-05-14 18:10:54 -05:00
GreemDev
1d4928e859
infra: Update LibHac to v0.20.0.
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See merge request [ryubing/ryujinx!33 ](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/33 )
2025-05-14 15:52:14 -05:00
GreemDev
8ad5c73f4c
feature: Turbo Mode
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Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
2025-03-25 02:37:22 +00:00
GreemDev
e7d3f39c1b
HLE: Damnit Greem, those were supposed to be debug.
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OOPSIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2025-03-23 04:16:23 -05:00
GreemDev
2f064064ca
HLE: Slightly speed up IpcService creation
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This is not a crazy speedup, we're talking fractions of a millisecond here (I had to measure in ticks; 10000000 ticks per second)
- TIPC commands are opted-into for registration since they are only used for IUserInterface, but were still attempted to be initialized for every service which spent needless time.
- Directly use GetType() instead of accessing all exported types, and Where()ing for equivalency to GetType(). This causes the logic for registration to be a lot faster.
2025-03-23 04:14:31 -05:00
GreemDev
d4bf7d3c2b
HLE: Implement missing service calls needed for Xenoblade Chronicles X DE
2025-03-20 07:57:03 +00:00
GreemDev
70f3dae146
fix: chore: Remove in-app links to the now gone GitHub, replace those that we can with the GitLab URLs.
2025-03-14 17:37:35 -05:00
Evan Husted
0db85d0aa9
HLE: optional hack: disable IsAnyInternetRequestAccepted
2025-03-05 23:57:48 -06:00
Evan Husted
109f0fc659
misc: chore: Cleanup unused using directives
2025-03-05 22:21:05 -06:00
Evan Husted
b45a65fbdc
misc: chore: rework HLEConfiguration
2025-03-04 00:08:01 -06:00
Evan Husted
6c6580ddcc
misc: chore: Move the LDN constants into a SharedConstants class
2025-02-20 19:30:00 -06:00
Evan Husted
2ffaeb2803
HLE: LDN: Reduce NAT timeout from 5 seconds to 2.5
2025-02-16 17:48:19 -06:00
Vudjun
bc07bc482d
Gracefully handle errors in socket creation ( #662 )
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In all other calls, exceptions are handled within the ManagedSocket
class, this can't easily be done here as the exception is thrown from
the constructor, so the exception is handled in ISocket and the correct
error is passed to the application.
This should fix #660
2025-02-16 02:26:37 -06:00
Vudjun
61975ca44d
Add logging in socket implementation ( #661 )
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Adds logging to most Socket calls to help with debugging network
issues.
Shouldn't affect any functionality. There's a small chance it could spam
the log in some games.
2025-02-16 01:03:44 -06:00
FluffyOMC
faacec9801
JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping ( #615 )
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Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)
Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
Evan Husted
38ef65aae0
misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors.
2025-02-01 14:07:32 -06:00
Evan Husted
ff05e03cc8
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Evan Husted
2acc43e968
misc: chore: Use string.Empty in more places where it's snuck back
2025-01-28 22:17:11 -06:00
Josh
31de0bf8c6
Increase NAT discovery timeout to 5000ms ( #589 )
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1000ms was too fast on some slower networks. It would lead to an early
cancellation before device could be found.
2025-01-26 19:40:10 -06:00
Evan Husted
70b767ef60
misc: chore: Use collection expressions in HLE project
2025-01-26 15:43:02 -06:00
Evan Husted
beab133c8d
misc: chore: Fix object creation in HLE project
2025-01-26 15:15:26 -06:00
Evan Husted
5eba42fa06
misc: chore: Use explicit types in HLE project
2025-01-25 14:13:18 -06:00
Evan Husted
f81cb093fc
misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx
2025-01-23 16:27:49 -06:00
LotP1
e743d78115
Add/fix service reported info ( #551 )
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fixes the GetConfig service call, which now returns success correctly
adds support for getting the device serial number (which is fake and
reports as "RYU00000000000")
2025-01-20 14:59:54 -06:00
Evan Husted
f42b2ed59d
misc: chore: more correct last used user checking
2025-01-20 13:33:59 -06:00