Commit Graph

72 Commits

Author SHA1 Message Date
Babib3l
279c4cf3b4 Fix hotkey labels (#118)
Fixes the hotkeys settings page after https://git.ryujinx.app/projects/Ryubing/pulls/13 broke it

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/118
2026-05-30 20:27:44 +00:00
Babib3l
fb7c1fde11 Input: Refactor Keyboard Handling To Use Physical Keys (#13)
This PR refactors keyboard handling to use physical key mappings for all gameplay input, ensuring controls remain consistent across different OS keyboard layouts.
I'd like to give out an ENORMOUS thank you to @Neo for his very generous help on getting MacOS caps lock behaviour working, but as well for taking the time for extensive testing, planning and discussions, and finally for writing this PR message :) Keep being awsome pal 👊

### New Features :
* **New**: Gameplay input now uses physical key positions instead of OS layouts, ensuring the same physical key triggers the same action across keyboard layouts.
    * Key rebinding stores physical keys and config compatibility is preserved, with physical keys now the primary gameplay‑binding format.
    * Physical‑key model is now consistent across platforms, including updated SDL/headless behavior.
* **Added**: New Input setting "Reset keybinds to default", with a new confirmation dialog appears when changes are being overwritten.
* **Fractured**: Keyboard‑related locales to the newly created `KeyboardLayout.json`.
    * New input device settings/actions use clearer labels and tooltips.
    * UI Key Labels (such as Left Shift and Right Shift) are more accurate and standardized, with clearer symbols, consistent naming, dynamic learning of printable labels from real key events, and persistence across restarts.
### Improvements :
* **Reduced**: Incorrect key labels by using observed host symbols instead of language assumptions.
* **Reduced**: Stuck/stale keys by using binary pressed‑key tracking, fixing rebinding/gameplay paths, better held‑key recovery after focus changes, and clearing keyboard state when Ryujinx/settings windows lose focus.
* **Improved**: Device handling → refreshing no longer clears the selector, disconnect fallback is consistent, reconnect restores controllers automatically, and the UI avoids invalid/empty device states.
* **Improved**: Async input‑assignment callbacks are now guarded when switching views/devices, preventing stale callbacks from hitting detached views.
* **Adjusted**: Input visualiser to be more robust when switching sources or handling controller disconnect/reconnect, without needing to reopen settings.
* **Improved**: Modification (changes to input controls) tracking
    * Rebinding to the same value, reverting to original config, restoring defaults without differences, or reloading equivalent profiles no longer leaves Player marked as modified.
* **Reduced**: Keyboard LED noise in logs and added optional UI keyboard‑state/rebinding diagnostics.
### Fixes :
* **Special Keys**:
    * AltGr and other special keys behave correctly, including proper Ctrl+Alt → AltRight handling and more consistent normalization of special/synthetic keys.
    * Caps Lock is now reliably bindable on all platforms (Windows/Linux register every press; macOS every other).
* **Fixed**: Certain cases where keyboard input broke after pointer interactions
### Current Limitations

These are planned on being fixed/improved upon in future PRs:
* Hotkeys still use semantic (Key) mappings.
* Software keyboard / text input still uses the semantic path
* Printable key labels may fall back to defaults until observed from host input.
* Full semantic/physical split currently implemented only in the Avalonia driver.

Co-authored-by: _Neo_ <ursamajorjanus2819@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/13
2026-05-26 17:54:55 +00:00
Babib3l
b2310823c9 Windows Fullscreen Fixes (#87)
This PR fixes two bugs introduced in #80 :
- Exiting fullscreen could exit the Ryujinx window  (https://github.com/Ryubing/Issues/issues/415)
- Toggling fullscreen on would move the window to the primary monitor

And two other bugs related to input view :
- Exiting fullscreen when window was previously in a non maximized state now conserves the window coordinates and size properly (https://github.com/Ryubing/Issues/issues/425)
- Opening the ryujinx app no makes the app grow slightly larger vertically on each launch (+31px on my 1080p monitor) (https://github.com/Ryubing/Issues/issues/425)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/87
2026-05-25 12:09:00 +00:00
_Neo_
cc67e586ec UI: Actions Menu (Part 1 of 4) → General Improvements (#42)
Ayyyy, welcome to the UI: Actions Menu → General Improvements PR!

We are soooo back boys and girls.

This is the first PR in a series aimed at delivering the largest overhaul and set of improvements to the Actions menu yet.

This initial PR introduces smaller visual and navigation improvements as part of the broader Actions menu refresh, while also serving as the starting point for locale fracturing across the entirety of Ryujinx. As this is a series of progressive PRs, bug fixes and additional refinements will continue to be rolled out throughout the series.

### GENERAL:

* **Fractured:** A bunch of locales. The following new files, and their designations, were created:
  * `MenuBar_Actions.json` - all UI-related locales for the `Actions` menu
  * `MenuBar_File.json` - all UI-related locales for the `File` menu
  * `Dialog_Firmware.json` - all firmware-related dialog locales
  * `Dialog_Keys.json` - all keys-related dialogs locales
  * `Error.json` - all error-related locales
  * `StatusBar.json` - all UI-related locales for the Status Bar

**NOTE:** To keep this PR manageable, `MenuBar_File.json`, `Error.json`, and `StatusBar.json` were NOT populated with their locales. Additionally, `RenderDoc.json` was deleted and all of its locales were moved to `MenuBar_Actions.json` because all RenderDoc locales are present only in the `Actions` menu.

* **Fixed:** Some typos in `Locales.md`.

### **DEFAULT ACTIONS:**

* **Added:** File picker dialog titles for `Install Firmware` and `Install Keys`.
  * `Install Firmware`: "Select an XCI file or a ZIP archive to install firmware from" and "Select a folder to install firmware from".
  * `Install Keys`: "Select a KEYS file to install keys from" and "Select a folder to install keys from".
* **Improved:** `Install Firmware` and `Install Keys` submenus.
  * Submenus no longer have periods before file extensions; this avoids visual issues in right‑to‑left languages matches other emulators using uppercase extensions (e.g. `Install Firmware` → `Install Firmware (.XCI or .ZIP)` is now `Install Firmware` → `Install Firmware (XCI or ZIP)`).
  * Submenus no longer repeat the main menu title; they now show only the specific option, making navigation cleaner (e.g. `Install Firmware` → `Install Firmware (XCI or ZIP)` is now `Install Firmware` → `XCI or ZIP`).
  * Submenus now end with an ellipsis; this follows UI conventions that signal additional user input is required (e.g. `Install Firmware` → `XCI or ZIP...`).
* **Moved:** `Manage File Types` menu and submenu.
  * These menus let Windows and Linux users associate formats like .xci and .nsp with the emulator so they can be opened by double‑clicking. macOS already handles this automatically when an app supports the format.
  * Since this PR focuses on the `Actions` menu, this menu and its submenus have been moved under `File`, with their locales relocated to the new `MenuBar_File.json`.
    * This menu is useful but currently too vague about its purpose. A later PR will refine and clarify it.
* **Improved:** `Mii Editor`
  * Removed the `Mii Editor` tooltip, as the menu was already self‑explanatory.
  * The loading text for the `Mii Editor` is now locale-dynamic, instead of the previously static "miiEdit".

### **IN-GAME ACTIONS:**

* **Updated:** Menu grouping with separators (see images below)
* **Renamed:** `Resume` to `Resume Emulation` and `Pause` to `Pause Emulation`, ensuring consistency with the other options.
* **Fixed:** `Pause Emulation`/`Resume Emulation` UI Bug
  * Previously, if a user paused emulation and then exited the game without closing the emulator, the next game launch would incorrectly show `Resume Emulation`, as though the new game were paused.
* **Updated:** `Scan Amiibo` and `Scan Skylander` icons to a chess rook and dragon, making them clearer and more fun than the previous cubes.
* **Added:** Shortcut for `Simulate Wake-up Message`
  * Few games support it, but an in‑game shortcut still helps players who use it often.
* **Removed:** `Manage Cheats` from the menu
  * `Manage Cheats` doesn't properly work in-game right now, and is removed in this PR. It will be returned to later in Part 4.

Please see the image comparisons below.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/42
2026-05-23 12:07:36 +00:00
Max
004a12005e UI: Included more launch checks (#4)
- Added Onedrive folder check for Windows.
- Added iCloud and Downloads folder checks for macOS.
- Added sudo checks for macOS/Linux.
- Added dialogue prompts for macOS/Linux.
- Added unofficial build warning for detected Flatpak install.

These checks have console fallbacks in case the GUI decides it doesn't want to work that day.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/4
2026-05-20 13:37:05 +00:00
Babib3l
bab160d650 Fix Windows fullscreen gap when toggling from maximized (#80)
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/80
2026-05-10 23:47:39 +00:00
GreemDev
862a686c5e UI: Improve "Show Changelog" button in the updater
Now it no longer causes the dialog to disappear (which then promptly re-appears so you can click yes/no to accept/deny the update)
2025-11-17 00:15:58 -06:00
GreemDev
6b814fb973 feature: .NET 10 (ryubing/ryujinx!214)
See merge request ryubing/ryujinx!214
2025-11-11 12:55:36 -06:00
GreemDev
3140ec5f05 misc: Also show an error message box and quit if the process was launched with administrator rights. 2025-10-28 20:57:03 -05:00
GreemDev
2434c55266 UI: Updater: Fix "No" opening the changelog and "Show Changelog" doing nothing (aka doing what "No" should be doing) 2025-10-14 18:38:56 -05:00
Neo
4f5a236c21 UI: Settings → Interface Tab + General Settings (ryubing/ryujinx!154)
See merge request ryubing/ryujinx!154
2025-10-09 16:32:33 -05:00
Neo
60b9723df4 UI: Main Window + General (ryubing/ryujinx!150)
See merge request ryubing/ryujinx!150
2025-10-03 16:02:37 -05:00
GreemDev
6e47d8548c feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
2025-08-30 19:54:00 -05:00
Neo
ae2e9a73ab UI Updates Batch 2 (ryubing/ryujinx!105)
See merge request ryubing/ryujinx!105
2025-08-12 17:45:24 -05:00
GreemDev
77a797f154 Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)"
This reverts merge request !47
2025-06-15 20:45:26 -05:00
MrKev
ea027d65a7 Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
2025-06-11 17:58:27 -05:00
mqudsi
512120db04 Work around Escape hotkey race with exit confirmation dialog
See merge request ryubing/ryujinx!54
2025-06-10 22:52:08 -05:00
MrKev
361d0c5632 Fix ~3500 analyser issues
See merge request ryubing/ryujinx!44
2025-05-30 17:08:34 -05:00
GreemDev
960421a7c1 misc: Swap the context menu actions to Commands 2025-05-29 01:58:05 -05:00
GreemDev
f09ca0f57f UI: Restore in-app changelog functionality 2025-03-18 18:58:52 -05:00
GreemDev
57118e00fb UI: Added the ability to unbind hotkeys via pressing backspace. 2025-03-14 23:52:27 -05:00
GreemDev
70f3dae146 fix: chore: Remove in-app links to the now gone GitHub, replace those that we can with the GitLab URLs. 2025-03-14 17:37:35 -05:00
Evan Husted
d87d3235e9 misc: chore: Move the windows that are shown via ContentDialogs out of Ryujinx.Ava.UI.Windows (they're not windows) 2025-03-05 22:06:20 -06:00
Evan Husted
2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
Evan Husted
57c22a1f32 misc: chore: [ci skip] Reduce duplicated close button & command space styling for dialogs 2025-03-04 02:57:11 -06:00
Evan Husted
c410474d83 misc: chore: Remove MiniCommand 2025-03-02 21:49:58 -06:00
Evan Husted
e294a79975 UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug. 2025-02-25 23:12:57 -06:00
Evan Husted
f3cf03495d misc: add the ability to ignore UI logs when using trace & debug log levels 2025-02-10 14:25:47 -06:00
Evan Husted
5085af0050 UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode 2025-02-07 18:28:32 -06:00
Evan Husted
4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
Evan Husted
4ae9f1c0d2 UI: Use Hosted Games & Player Count localization keys in list view too 2025-02-04 23:31:31 -06:00
Evan Husted
bd08a111a8 UI: Show what each value is in the Game Info dialog, add game icon 2025-02-04 22:47:12 -06:00
Evan Husted
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
Evan Husted
191e158289 misc: chore: Use static instances of converters instead of using control resources 2025-01-28 22:11:48 -06:00
Evan Husted
3cdaaa0b69 misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
Evan Husted
be3bd0bcb5 misc: chore: Use explicit types in the Avalonia project 2025-01-25 14:00:23 -06:00
Evan Husted
ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
f2f099bddb remove Async suffixes; they're factory methods not actual async methods. 2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb misc: chore: RelayCommand helper 2025-01-19 12:44:07 -06:00
Evan Husted
cc95e80ee9 misc: chore: Move converters into a directory in Helpers. Namespace unchanged 2025-01-10 20:24:53 -06:00
Evan Husted
27993b789f misc: chore: fix some compile warnings 2025-01-09 20:23:26 -06:00
Evan Husted
d8265f7772 Embed compatibility list into executable
instead of downloading

Co-Authored-By: Vita Chumakova <me@ezhevita.dev>
2025-01-07 03:37:07 -06:00
Evan Husted
c4cc657b89 UI: Compatibility List Viewer 2025-01-06 07:31:57 -06:00
Evan Husted
f5ce539de9 misc: Move the rest of Ryujinx.UI.Common into other parts of the project. 2024-12-29 19:28:27 -06:00
Evan Husted
6caab1aa37 misc: move Models & Helpers into Common & Avalonia projects 2024-12-29 19:09:28 -06:00
Evan Husted
32cdccde12 misc: Move UserError to Common project 2024-12-29 18:06:18 -06:00
Evan Husted
267e9f6350 UI: Redirect IME errors to Debug instead of error 2024-12-26 23:13:35 -06:00
Evan Husted
e6644626fc UI: Fix negative space savings in XCI trimmer 2024-12-25 00:06:29 -06:00
Evan Husted
16a60fdf12 UI: Rename App to RyujinxApp
Add more NotificationHelper methods
Simplify ID copy logic
2024-12-24 13:39:48 -06:00
Evan Husted
f8d63f9a2f UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version. 2024-11-22 14:38:58 -06:00