This PR contains the following updates:
| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.Build.Utilities.Core](http://go.microsoft.com/fwlink/?LinkId=624683) ([source](https://github.com/dotnet/msbuild)) | `17.12.6` → `17.12.50` |  |  |
---
### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
BIT-dotnet-2025-55247 / BIT-dotnet-sdk-2025-55247 / [CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247) / [GHSA-w3q9-fxm7-j8fq](https://github.com/advisories/GHSA-w3q9-fxm7-j8fq)
<details>
<summary>More information</summary>
#### Details
##### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
##### <a name="executive-summary"></a>Executive summary
Microsoft is releasing this security advisory to provide information about a vulnerability in .NET 8.0.xxx, .NET 9.0.xxx and .NET 10.0.xxx. This advisory also provides guidance on what developers can do to update their environments to remove this vulnerability.
A vulnerability exists in .NET where predictable paths for MSBuild's temporary directories on Linux let another user create the directories ahead of MSBuild, leading to DoS of builds. This only affects .NET on Linux operating systems.
##### Announcement
Announcement for this issue can be found at https://github.com/dotnet/announcements/issues/370
##### <a name="mitigation-factors"></a>Mitigation factors
Projects which do not utilize the [DownloadFile](https://learn.microsoft.com/visualstudio/msbuild/downloadfile-task) build task are not susceptible to this vulnerability.
##### <a name="affected-software"></a>Affected software
* Any installation of .NET 10.0.100-rc.1.25451.107 SDK or earlier.
* Any installation of .NET 9.0.110 SDK, .NET 9.0.305 SDK or earlier.
* Any installation of .NET 8.0.120 SDK, .NET 8.0.317 SDK, .NET 8.0.414 SDK or earlier.
##### <a name="affected-packages"></a>Affected Packages
The vulnerability affects any Microsoft .NET Core project if it uses any of affected packages versions listed below
Package name |Affected version | Patched version
------------ |---------------- | -------------------------
[Microsoft.Build.Tasks.Core](https://www.nuget.org/packages/Microsoft.Build.Tasks.Core) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name|Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build](https://www.nuget.org/packages/Microsoft.Build) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name |Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build.Utilities.core](https://www.nuget.org/packages/Microsoft.Build.Utilities.Core/17.15.0-preview-25277-114)| 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
##### Advisory FAQ
##### <a name="how-affected"></a>How do I know if I am affected?
If you have a .NET SDK with a version listed, or an affected package listed in [affected software](#affected-packages) or [affected packages](#affected-software), you're exposed to the vulnerability.
##### <a name="how-fix"></a>How do I fix the issue?
1. To fix the issue please install the latest version of .NET 10.0 SDK, .NET 9.0 SDK or .NET 8.0 SDK. If you have installed one or more .NET SDKs through Visual Studio, Visual Studio will prompt you to update Visual Studio, which will also update your .NET SDKs.
2. If your application references the vulnerable package, update the package reference to the patched version.
* You can list the versions you have installed by running the `dotnet --info` command. You will see output like the following;
```
.NET SDK:
Version: 9.0.100
Commit: 59db016f11
Workload version: 9.0.100-manifests.3068a692
MSBuild version: 17.12.7+5b8665660
Runtime Environment:
OS Name: Mac OS X
OS Version: 15.2
OS Platform: Darwin
RID: osx-arm64
Base Path: /usr/local/share/dotnet/sdk/9.0.100/
.NET workloads installed:
There are no installed workloads to display.
Configured to use loose manifests when installing new manifests.
Host:
Version: 9.0.0
Architecture: arm64
Commit: 9d5a6a9aa4
.NET SDKs installed:
9.0.100 [/usr/local/share/dotnet/sdk]
.NET runtimes installed:
Microsoft.AspNetCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.AspNetCore.App]
Microsoft.NETCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.NETCore.App]
Other architectures found:
x64 [/usr/local/share/dotnet]
registered at [/etc/dotnet/install_location_x64]
Environment variables:
Not set
global.json file:
Not found
Learn more:
https://aka.ms/dotnet/info
Download .NET:
https://aka.ms/dotnet/download
```
* If you're using .NET 10.0, you should download and install the appropriate SDK: `.NET 10.0.100-rc.2.25502.107` for Visual Studio 2026 v18 Preview 3. Download from https://dotnet.microsoft.com/download/dotnet-core/10.0.
* If you're using .NET 9.0, you should download and install the appropriate SDK: `.NET 9.0.306` for Visual Studio 2022 v17.14 or `.NET 9.0.111` for v17.12. Download from https://dotnet.microsoft.com/download/dotnet-core/9.0.
* If you're using .NET 8.0, you should download and install the appropriate SDK: `.NET 8.0.415` for Visual Studio 2022 v17.11, `.NET 8.0.318` for v17.10, or `.NET 8.0.121` for v17.8. Download from https://dotnet.microsoft.com/download/dotnet-core/8.0.
Once you have installed the updated SDK, restart your apps for the update to take effect.
##### Other Information
##### Reporting Security Issues
If you have found a potential security issue in .NET 8.0, .NET 9.0 or .NET 10.0, please email details to secure@microsoft.com. Reports may qualify for the Microsoft .NET Core & .NET 5 Bounty. Details of the Microsoft .NET Bounty Program including terms and conditions are at <https://aka.ms/corebounty>.
##### Support
You can ask questions about this issue on GitHub in the .NET GitHub organization. The main repos are located at https://github.com/dotnet/runtime. The Announcements repo (https://github.com/dotnet/Announcements) will contain this bulletin as an issue and will include a link to a discussion issue. You can ask questions in the linked discussion issue.
##### Disclaimer
The information provided in this advisory is provided "as is" without warranty of any kind. Microsoft disclaims all warranties, either express or implied, including the warranties of merchantability and fitness for a particular purpose. In no event shall Microsoft Corporation or its suppliers be liable for any damages whatsoever including direct, indirect, incidental, consequential, loss of business profits or special damages, even if Microsoft Corporation or its suppliers have been advised of the possibility of such damages. Some states do not allow the exclusion or limitation of liability for consequential or incidental damages so the foregoing limitation may not apply.
##### External Links
[CVE-2025-55247]( https://www.cve.org/CVERecord?id=CVE-2025-55247)
##### Revisions
V1.0 (October 14, 2025): Advisory published.
#### Severity
- CVSS Score: 7.3 / 10 (High)
- Vector String: `CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:U/C:H/I:H/A:H`
#### References
- [https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq](https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq)
- [https://nvd.nist.gov/vuln/detail/CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247)
- [https://github.com/dotnet/msbuild](https://github.com/dotnet/msbuild)
- [https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247)
This data is provided by [OSV](https://osv.dev/vulnerability/GHSA-w3q9-fxm7-j8fq) and the [GitHub Advisory Database](https://github.com/github/advisory-database) ([CC-BY 4.0](https://github.com/github/advisory-database/blob/main/LICENSE.md)).
</details>
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Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/50
This is a new package with unneeded architectures removed and binaries slimmed down (stripped symbols and some unused drivers). Plus, we can update the native binaries as needed and not wait on ppy.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/37
- update decompression functions to use native libs
- add support for 7zip and tar.xz archives with SharpCompress
- add .7z and tar.xz artifacts to releases
- remove linux non-appimage builds from PRs
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/26
Main benefit to this is sharing the C# model definitions from what the server returns and Ryujinx uses in-app without differences.
Additionally removed the GitHub API JSON models.
As stated in the title, win-arm64 (Windows 11 ARM) has been added to the
workflows, so these builds should automatically compile for this PR and
all other releases going forward.
Also updated the FFmpeg runtimes from 5.0.3 to 6.1.2. macOS (x64/arm64)
is _currently_ excluded from the update until a proper cross-compiling
environment can be set up for these architectures.
Windows 11 ARM users, please test the win-arm64 build for any issues.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.
Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*.
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.
I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```
For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.
I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
Updates the following packages:
**nuget: bump the avalonia group with 7 updates**
* Bump Avalonia, Avalonia.Controls.DataGrid, Avalonia.Desktop,
Avalonia.Diagnostics, and Avalonia.Markup.Xaml.Loader from 11.0.10 to
11.0.13
* Bump Avalonia.Svg and Avalonia.Svg.Skia from 11.0.0.18 to 11.0.0.19
**nuget: bump non-avalonia packages**
* Bump Concentus from 2.2.0 to 2.2.2
* Bump Microsoft.IdentityModel.JsonWebTokens from 8.1.2 to 8.3.0
* Bump Silk.NET.Vulkan group with 3 updates (2.21.0 to 2.22.0)
* Bump SkiaSharp group with 2 updates (2.88.7 to 2.88.9)
Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.
Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.
Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.