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21ad499935
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a6b9ca1b5b |
@@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private ulong MaxTextureSizeCapacity = 4UL * GiB;
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private ulong MaxTextureSizeCapacity = 4UL * GiB;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
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private const ulong DefaultTextureSizeCapacity = 1 * GiB;
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private const ulong DefaultTextureSizeCapacity = 1 * GiB;
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private const ulong TextureSizeCapacity4GiB = 2 * GiB;
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private const ulong TextureSizeCapacity6GiB = 4 * GiB;
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private const ulong TextureSizeCapacity6GiB = 4 * GiB;
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private const ulong TextureSizeCapacity8GiB = 6 * GiB;
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private const ulong TextureSizeCapacity8GiB = 6 * GiB;
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private const ulong TextureSizeCapacity12GiB = 12 * GiB;
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private const ulong TextureSizeCapacity12GiB = 12 * GiB;
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@@ -73,31 +74,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <remarks>
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/// <remarks>
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
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///
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///
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/// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory.
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/// Reads the current Device total CPU Memory, to determine the maximum amount of VRAM available. Capped to 50% of Current GPU Memory.
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/// </remarks>
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/// </remarks>
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/// <param name="context">The GPU context that the cache belongs to</param>
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/// <param name="context">The GPU context that the cache belongs to</param>
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/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
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/// <param name="cpuMemorySize">The amount of physical CPU Memory available on the device.</param>
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public void Initialize(GpuContext context, ulong cpuMemorySize)
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public void Initialize(GpuContext context, ulong cpuMemorySize)
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{
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{
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ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
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ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
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ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
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if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
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MaxTextureSizeCapacity = cpuMemorySizeGiB switch
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{
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{
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_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
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< 6 when MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0 =>
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return;
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DefaultTextureSizeCapacity,
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}
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< 6 => TextureSizeCapacity4GiB,
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else if (cpuMemorySizeGiB == 6)
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6 => TextureSizeCapacity6GiB,
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{
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8 => TextureSizeCapacity8GiB,
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MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
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_ => TextureSizeCapacity12GiB
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}
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};
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else if (cpuMemorySizeGiB == 8)
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{
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MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
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}
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else
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{
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MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
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}
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ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
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