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2 Commits

Author SHA1 Message Date
KeatonTheBot
21ad499935 Merge branch 'fix/texture-cache' into 'master'
Increase texture cache @ 4 GiB DRAM for higher VRAM cards

See merge request [ryubing/ryujinx!241](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/241)
2026-02-19 10:59:03 -06:00
KeatonTheBot
a6b9ca1b5b Increase texture cache @ 4 GiB DRAM for higher VRAM cards 2026-02-19 10:58:57 -06:00

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@@ -52,6 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private ulong MaxTextureSizeCapacity = 4UL * GiB;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1 * GiB;
private const ulong TextureSizeCapacity4GiB = 2 * GiB;
private const ulong TextureSizeCapacity6GiB = 4 * GiB;
private const ulong TextureSizeCapacity8GiB = 6 * GiB;
private const ulong TextureSizeCapacity12GiB = 12 * GiB;
@@ -73,31 +74,24 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks>
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
///
/// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory.
/// Reads the current Device total CPU Memory, to determine the maximum amount of VRAM available. Capped to 50% of Current GPU Memory.
/// </remarks>
/// <param name="context">The GPU context that the cache belongs to</param>
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
/// <param name="cpuMemorySize">The amount of physical CPU Memory available on the device.</param>
public void Initialize(GpuContext context, ulong cpuMemorySize)
{
ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
MaxTextureSizeCapacity = cpuMemorySizeGiB switch
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
return;
}
else if (cpuMemorySizeGiB == 6)
{
MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
}
else if (cpuMemorySizeGiB == 8)
{
MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
}
else
{
MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
}
< 6 when MaximumGpuMemoryGiB < 6 || context.Capabilities.MaximumGpuMemory == 0 =>
DefaultTextureSizeCapacity,
< 6 => TextureSizeCapacity4GiB,
6 => TextureSizeCapacity6GiB,
8 => TextureSizeCapacity8GiB,
_ => TextureSizeCapacity12GiB
};
ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);