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https://git.ryujinx.app/ryubing/ryujinx.git
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Compare commits
5 Commits
Canary-1.3
...
master
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|---|---|---|---|
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fa72b5a298 | ||
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e02081c09e | ||
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de70f66a27 | ||
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6c1692ed60 | ||
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fb7c1fde11 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -72,6 +72,9 @@ ipch/
|
|||||||
_ReSharper*/
|
_ReSharper*/
|
||||||
*.[Rr]e[Ss]harper
|
*.[Rr]e[Ss]harper
|
||||||
|
|
||||||
|
# .NET
|
||||||
|
.dotnet-home/
|
||||||
|
|
||||||
# TeamCity is a build add-in
|
# TeamCity is a build add-in
|
||||||
_TeamCity*
|
_TeamCity*
|
||||||
|
|
||||||
|
|||||||
1904
assets/Locales/KeyboardLayout.json
Normal file
1904
assets/Locales/KeyboardLayout.json
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
namespace Ryujinx.Common.Configuration.Hid.Keyboard
|
namespace Ryujinx.Common.Configuration.Hid.Keyboard
|
||||||
{
|
{
|
||||||
public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<Key> { }
|
public class StandardKeyboardInputConfig : GenericKeyboardInputConfig<PhysicalKey> { }
|
||||||
}
|
}
|
||||||
|
|||||||
142
src/Ryujinx.Common/Configuration/Hid/PhysicalKey.cs
Normal file
142
src/Ryujinx.Common/Configuration/Hid/PhysicalKey.cs
Normal file
@@ -0,0 +1,142 @@
|
|||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace Ryujinx.Common.Configuration.Hid
|
||||||
|
{
|
||||||
|
[JsonConverter(typeof(JsonStringEnumConverter<PhysicalKey>))]
|
||||||
|
public enum PhysicalKey
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
ShiftLeft,
|
||||||
|
ShiftRight,
|
||||||
|
ControlLeft,
|
||||||
|
ControlRight,
|
||||||
|
AltLeft,
|
||||||
|
AltRight,
|
||||||
|
WinLeft,
|
||||||
|
WinRight,
|
||||||
|
Menu,
|
||||||
|
F1,
|
||||||
|
F2,
|
||||||
|
F3,
|
||||||
|
F4,
|
||||||
|
F5,
|
||||||
|
F6,
|
||||||
|
F7,
|
||||||
|
F8,
|
||||||
|
F9,
|
||||||
|
F10,
|
||||||
|
F11,
|
||||||
|
F12,
|
||||||
|
F13,
|
||||||
|
F14,
|
||||||
|
F15,
|
||||||
|
F16,
|
||||||
|
F17,
|
||||||
|
F18,
|
||||||
|
F19,
|
||||||
|
F20,
|
||||||
|
F21,
|
||||||
|
F22,
|
||||||
|
F23,
|
||||||
|
F24,
|
||||||
|
F25,
|
||||||
|
F26,
|
||||||
|
F27,
|
||||||
|
F28,
|
||||||
|
F29,
|
||||||
|
F30,
|
||||||
|
F31,
|
||||||
|
F32,
|
||||||
|
F33,
|
||||||
|
F34,
|
||||||
|
F35,
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
Enter,
|
||||||
|
Escape,
|
||||||
|
Space,
|
||||||
|
Tab,
|
||||||
|
BackSpace,
|
||||||
|
Insert,
|
||||||
|
Delete,
|
||||||
|
PageUp,
|
||||||
|
PageDown,
|
||||||
|
Home,
|
||||||
|
End,
|
||||||
|
CapsLock,
|
||||||
|
ScrollLock,
|
||||||
|
PrintScreen,
|
||||||
|
Pause,
|
||||||
|
NumLock,
|
||||||
|
Clear,
|
||||||
|
Keypad0,
|
||||||
|
Keypad1,
|
||||||
|
Keypad2,
|
||||||
|
Keypad3,
|
||||||
|
Keypad4,
|
||||||
|
Keypad5,
|
||||||
|
Keypad6,
|
||||||
|
Keypad7,
|
||||||
|
Keypad8,
|
||||||
|
Keypad9,
|
||||||
|
KeypadDivide,
|
||||||
|
KeypadMultiply,
|
||||||
|
KeypadSubtract,
|
||||||
|
KeypadAdd,
|
||||||
|
KeypadDecimal,
|
||||||
|
KeypadEnter,
|
||||||
|
A,
|
||||||
|
B,
|
||||||
|
C,
|
||||||
|
D,
|
||||||
|
E,
|
||||||
|
F,
|
||||||
|
G,
|
||||||
|
H,
|
||||||
|
I,
|
||||||
|
J,
|
||||||
|
K,
|
||||||
|
L,
|
||||||
|
M,
|
||||||
|
N,
|
||||||
|
O,
|
||||||
|
P,
|
||||||
|
Q,
|
||||||
|
R,
|
||||||
|
S,
|
||||||
|
T,
|
||||||
|
U,
|
||||||
|
V,
|
||||||
|
W,
|
||||||
|
X,
|
||||||
|
Y,
|
||||||
|
Z,
|
||||||
|
Number0,
|
||||||
|
Number1,
|
||||||
|
Number2,
|
||||||
|
Number3,
|
||||||
|
Number4,
|
||||||
|
Number5,
|
||||||
|
Number6,
|
||||||
|
Number7,
|
||||||
|
Number8,
|
||||||
|
Number9,
|
||||||
|
Tilde,
|
||||||
|
Grave,
|
||||||
|
Minus,
|
||||||
|
Plus,
|
||||||
|
BracketLeft,
|
||||||
|
BracketRight,
|
||||||
|
Semicolon,
|
||||||
|
Quote,
|
||||||
|
Comma,
|
||||||
|
Period,
|
||||||
|
Slash,
|
||||||
|
BackSlash,
|
||||||
|
Unbound,
|
||||||
|
|
||||||
|
Count,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -588,8 +588,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
dynamicStates[5] = DynamicState.StencilReference;
|
dynamicStates[5] = DynamicState.StencilReference;
|
||||||
dynamicStates[6] = DynamicState.BlendConstants;
|
dynamicStates[6] = DynamicState.BlendConstants;
|
||||||
|
|
||||||
if (supportsExtDynamicState)
|
if (supportsExtDynamicState && (gd.SupportsMTL31 || !gd.IsMoltenVk))
|
||||||
{
|
{
|
||||||
|
// Requires Metal 3.1 and new MoltenVK, however extended dynamic states extension is not
|
||||||
|
// available on older versions of MVK, so we can safely check only OS version.
|
||||||
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
|
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
internal bool IsIntelArc { get; private set; }
|
internal bool IsIntelArc { get; private set; }
|
||||||
internal bool IsQualcommProprietary { get; private set; }
|
internal bool IsQualcommProprietary { get; private set; }
|
||||||
internal bool IsMoltenVk { get; private set; }
|
internal bool IsMoltenVk { get; private set; }
|
||||||
|
internal bool SupportsMTL31 { get; private set; }
|
||||||
internal bool IsTBDR { get; private set; }
|
internal bool IsTBDR { get; private set; }
|
||||||
internal bool IsSharedMemory { get; private set; }
|
internal bool IsSharedMemory { get; private set; }
|
||||||
|
|
||||||
@@ -123,6 +124,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
|
// Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
|
||||||
if (IsMoltenVk = OperatingSystem.IsMacOS())
|
if (IsMoltenVk = OperatingSystem.IsMacOS())
|
||||||
MVKInitialization.Initialize();
|
MVKInitialization.Initialize();
|
||||||
|
|
||||||
|
SupportsMTL31 = OperatingSystem.IsMacOSVersionAtLeast(14);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static VulkanRenderer Create(
|
public static VulkanRenderer Create(
|
||||||
|
|||||||
@@ -443,6 +443,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
|||||||
if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
|
if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
|
||||||
{
|
{
|
||||||
_textValue = newCalc.InputText;
|
_textValue = newCalc.InputText;
|
||||||
|
_cursorBegin = _textValue.Length;
|
||||||
updateText = true;
|
updateText = true;
|
||||||
|
|
||||||
Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
|
Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
|
||||||
|
|||||||
@@ -155,9 +155,7 @@ namespace Ryujinx.Input.SDL3
|
|||||||
result |= GamepadFeaturesFlag.Led;
|
result |= GamepadFeaturesFlag.Led;
|
||||||
}
|
}
|
||||||
SDL_UnlockProperties(propID);
|
SDL_UnlockProperties(propID);
|
||||||
|
SDL_DestroyProperties(propID);
|
||||||
// NOTE: Do not call SDL_DestroyProperties here. These properties are owned
|
|
||||||
// internally by SDL and are freed when SDL_CloseGamepad is called (in Dispose).
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -165,6 +163,9 @@ namespace Ryujinx.Input.SDL3
|
|||||||
public string Id { get; }
|
public string Id { get; }
|
||||||
public string Name { get; }
|
public string Name { get; }
|
||||||
|
|
||||||
|
// Expose vendor id for higher-fidelity device detection in UI
|
||||||
|
public ushort VendorId => _gamepadHandle != null ? SDL_GetGamepadVendor(_gamepadHandle) : (ushort)0;
|
||||||
|
|
||||||
public bool IsConnected => SDL_GamepadConnected(_gamepadHandle);
|
public bool IsConnected => SDL_GamepadConnected(_gamepadHandle);
|
||||||
|
|
||||||
protected virtual void Dispose(bool disposing)
|
protected virtual void Dispose(bool disposing)
|
||||||
|
|||||||
@@ -331,18 +331,28 @@ namespace Ryujinx.Input.SDL3
|
|||||||
|
|
||||||
public IEnumerable<IGamepad> GetGamepads()
|
public IEnumerable<IGamepad> GetGamepads()
|
||||||
{
|
{
|
||||||
string[] ids;
|
lock (_gamepadsIds)
|
||||||
lock (_lock)
|
|
||||||
{
|
{
|
||||||
ids = _gamepadsIds.Values
|
foreach (var gamepad in _gamepadsIds)
|
||||||
.Concat(_joyConsIds.Values)
|
{
|
||||||
.Concat(_linkedJoyConsIds.Values)
|
yield return GetGamepad(gamepad.Value);
|
||||||
.ToArray();
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (string id in ids)
|
lock (_joyConsIds)
|
||||||
{
|
{
|
||||||
yield return GetGamepad(id);
|
foreach (var gamepad in _joyConsIds)
|
||||||
|
{
|
||||||
|
yield return GetGamepad(gamepad.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_linkedJoyConsIds)
|
||||||
|
{
|
||||||
|
foreach (var gamepad in _linkedJoyConsIds)
|
||||||
|
{
|
||||||
|
yield return GetGamepad(gamepad.Value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,25 +9,15 @@ using System.Runtime.CompilerServices;
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using SDL;
|
using SDL;
|
||||||
using static SDL.SDL3;
|
using static SDL.SDL3;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
|
|
||||||
|
|
||||||
namespace Ryujinx.Input.SDL3
|
namespace Ryujinx.Input.SDL3
|
||||||
{
|
{
|
||||||
class SDL3Keyboard : IKeyboard
|
class SDL3Keyboard : IKeyboard
|
||||||
{
|
{
|
||||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, Key From)
|
|
||||||
{
|
|
||||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not Key.Unbound;
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly Lock _userMappingLock = new();
|
private readonly Lock _userMappingLock = new();
|
||||||
|
|
||||||
#pragma warning disable IDE0052 // Remove unread private member
|
|
||||||
private readonly SDL3KeyboardDriver _driver;
|
|
||||||
#pragma warning restore IDE0052
|
|
||||||
private StandardKeyboardInputConfig _configuration;
|
private StandardKeyboardInputConfig _configuration;
|
||||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
private readonly List<KeyboardInputMappingHelper.KeyboardButtonMapping> _buttonsUserMapping;
|
||||||
|
|
||||||
|
|
||||||
private static readonly SDL_Keycode[] _keysDriverMapping =
|
private static readonly SDL_Keycode[] _keysDriverMapping =
|
||||||
@@ -172,9 +162,8 @@ namespace Ryujinx.Input.SDL3
|
|||||||
SDL_Keycode.SDLK_0
|
SDL_Keycode.SDLK_0
|
||||||
];
|
];
|
||||||
|
|
||||||
public SDL3Keyboard(SDL3KeyboardDriver driver, string id, string name)
|
public SDL3Keyboard(string id, string name)
|
||||||
{
|
{
|
||||||
_driver = driver;
|
|
||||||
Id = id;
|
Id = id;
|
||||||
Name = name;
|
Name = name;
|
||||||
_buttonsUserMapping = [];
|
_buttonsUserMapping = [];
|
||||||
@@ -196,9 +185,9 @@ namespace Ryujinx.Input.SDL3
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private unsafe static int ToSDL3Scancode(Key key)
|
private unsafe static int ToSDL3Scancode(ConfigPhysicalKey key)
|
||||||
{
|
{
|
||||||
if (key is >= Key.Unknown and <= Key.Menu)
|
if (key is >= ConfigPhysicalKey.Unknown and <= ConfigPhysicalKey.Menu)
|
||||||
{
|
{
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
@@ -206,18 +195,18 @@ namespace Ryujinx.Input.SDL3
|
|||||||
return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key], null);
|
return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key], null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static SDL_Keymod GetKeyboardModifierMask(Key key)
|
private static SDL_Keymod GetKeyboardModifierMask(ConfigPhysicalKey key)
|
||||||
{
|
{
|
||||||
return key switch
|
return key switch
|
||||||
{
|
{
|
||||||
Key.ShiftLeft => SDL_Keymod.SDL_KMOD_LSHIFT,
|
ConfigPhysicalKey.ShiftLeft => SDL_Keymod.SDL_KMOD_LSHIFT,
|
||||||
Key.ShiftRight => SDL_Keymod.SDL_KMOD_RSHIFT,
|
ConfigPhysicalKey.ShiftRight => SDL_Keymod.SDL_KMOD_RSHIFT,
|
||||||
Key.ControlLeft => SDL_Keymod.SDL_KMOD_LCTRL,
|
ConfigPhysicalKey.ControlLeft => SDL_Keymod.SDL_KMOD_LCTRL,
|
||||||
Key.ControlRight => SDL_Keymod.SDL_KMOD_RCTRL,
|
ConfigPhysicalKey.ControlRight => SDL_Keymod.SDL_KMOD_RCTRL,
|
||||||
Key.AltLeft => SDL_Keymod.SDL_KMOD_LALT,
|
ConfigPhysicalKey.AltLeft => SDL_Keymod.SDL_KMOD_LALT,
|
||||||
Key.AltRight => SDL_Keymod.SDL_KMOD_RALT,
|
ConfigPhysicalKey.AltRight => SDL_Keymod.SDL_KMOD_RALT,
|
||||||
Key.WinLeft => SDL_Keymod.SDL_KMOD_LGUI,
|
ConfigPhysicalKey.WinLeft => SDL_Keymod.SDL_KMOD_LGUI,
|
||||||
Key.WinRight => SDL_Keymod.SDL_KMOD_RGUI,
|
ConfigPhysicalKey.WinRight => SDL_Keymod.SDL_KMOD_RGUI,
|
||||||
// NOTE: Menu key isn't supported by SDL3.
|
// NOTE: Menu key isn't supported by SDL3.
|
||||||
_ => SDL_Keymod.SDL_KMOD_NONE
|
_ => SDL_Keymod.SDL_KMOD_NONE
|
||||||
};
|
};
|
||||||
@@ -233,9 +222,9 @@ namespace Ryujinx.Input.SDL3
|
|||||||
rawKeyboardState = SDL_GetKeyboardState(null);
|
rawKeyboardState = SDL_GetKeyboardState(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool[] keysState = new bool[(int)Key.Count];
|
bool[] keysState = new bool[(int)ConfigPhysicalKey.Count];
|
||||||
|
|
||||||
for (Key key = 0; key < Key.Count; key++)
|
for (ConfigPhysicalKey key = 0; key < ConfigPhysicalKey.Count; key++)
|
||||||
{
|
{
|
||||||
int index = ToSDL3Scancode(key);
|
int index = ToSDL3Scancode(key);
|
||||||
if (index == -1)
|
if (index == -1)
|
||||||
@@ -265,36 +254,6 @@ namespace Ryujinx.Input.SDL3
|
|||||||
return value * ConvertRate;
|
return value * ConvertRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig)
|
|
||||||
{
|
|
||||||
short stickX = 0;
|
|
||||||
short stickY = 0;
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickUp))
|
|
||||||
{
|
|
||||||
stickY += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickDown))
|
|
||||||
{
|
|
||||||
stickY -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickRight))
|
|
||||||
{
|
|
||||||
stickX += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickLeft))
|
|
||||||
{
|
|
||||||
stickX -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY));
|
|
||||||
|
|
||||||
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
|
|
||||||
}
|
|
||||||
|
|
||||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
{
|
{
|
||||||
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
|
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
|
||||||
@@ -307,9 +266,9 @@ namespace Ryujinx.Input.SDL3
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
foreach (KeyboardInputMappingHelper.KeyboardButtonMapping entry in _buttonsUserMapping)
|
||||||
{
|
{
|
||||||
if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound)
|
if (!entry.IsValid)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -321,8 +280,8 @@ namespace Ryujinx.Input.SDL3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
|
(short leftStickX, short leftStickY) = KeyboardInputMappingHelper.GetStickValues(ref rawState, _configuration.LeftJoyconStick);
|
||||||
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
|
(short rightStickX, short rightStickY) = KeyboardInputMappingHelper.GetStickValues(ref rawState, _configuration.RightJoyconStick);
|
||||||
|
|
||||||
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
|
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
|
||||||
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
|
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
|
||||||
@@ -358,38 +317,15 @@ namespace Ryujinx.Input.SDL3
|
|||||||
{
|
{
|
||||||
_configuration = (StandardKeyboardInputConfig)configuration;
|
_configuration = (StandardKeyboardInputConfig)configuration;
|
||||||
|
|
||||||
// First clear the buttons mapping
|
|
||||||
_buttonsUserMapping.Clear();
|
_buttonsUserMapping.Clear();
|
||||||
|
|
||||||
// Then configure left joycon
|
_buttonsUserMapping.AddRange(KeyboardInputMappingHelper.BuildButtonMappings(_configuration));
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
|
|
||||||
|
|
||||||
// Finally configure right joycon
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetLed(uint packedRgb)
|
public void SetLed(uint packedRgb)
|
||||||
{
|
{
|
||||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL3Keyboard");
|
Logger.Debug?.Print(LogClass.UI, "SetLed called on an SDL3Keyboard");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
public void SetTriggerThreshold(float triggerThreshold)
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ namespace Ryujinx.Input.SDL3
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new SDL3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
|
return new SDL3Keyboard(_keyboardIdentifers[0], "All keyboards");
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<IGamepad> GetGamepads()
|
public IEnumerable<IGamepad> GetGamepads()
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
|
||||||
namespace Ryujinx.Input.Assigner
|
namespace Ryujinx.Input.Assigner
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -8,22 +10,40 @@ namespace Ryujinx.Input.Assigner
|
|||||||
private readonly IKeyboard _keyboard;
|
private readonly IKeyboard _keyboard;
|
||||||
|
|
||||||
private KeyboardStateSnapshot _keyboardState;
|
private KeyboardStateSnapshot _keyboardState;
|
||||||
|
private Button? _pressedButton;
|
||||||
|
|
||||||
public KeyboardKeyAssigner(IKeyboard keyboard)
|
public KeyboardKeyAssigner(IKeyboard keyboard)
|
||||||
{
|
{
|
||||||
_keyboard = keyboard;
|
_keyboard = keyboard;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize() { }
|
public void Initialize()
|
||||||
|
{
|
||||||
|
_pressedButton = null;
|
||||||
|
}
|
||||||
|
|
||||||
public void ReadInput()
|
public void ReadInput()
|
||||||
{
|
{
|
||||||
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
|
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
|
||||||
|
|
||||||
|
if (_pressedButton is null)
|
||||||
|
{
|
||||||
|
Button? buttonFromState = GetPressedButtonFromState();
|
||||||
|
Button? buttonFromBufferedPress = buttonFromState is null ? GetPressedButtonFromBufferedPress() : null;
|
||||||
|
|
||||||
|
_pressedButton = buttonFromState ?? buttonFromBufferedPress;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_pressedButton is not null)
|
||||||
|
{
|
||||||
|
string source = _pressedButton.HasValue && GetPressedButtonFromState() is not null ? "state" : "buffered-press";
|
||||||
|
Logger.Debug?.Print(LogClass.UI, $"Keyboard assigner registered key={_pressedButton.Value.AsHidType<Key>()}, source={source}, cancelPressed={ShouldCancel()}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsAnyButtonPressed()
|
public bool IsAnyButtonPressed()
|
||||||
{
|
{
|
||||||
return GetPressedButton() is not null;
|
return _pressedButton is not null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ShouldCancel()
|
public bool ShouldCancel()
|
||||||
@@ -33,18 +53,53 @@ namespace Ryujinx.Input.Assigner
|
|||||||
|
|
||||||
public Button? GetPressedButton()
|
public Button? GetPressedButton()
|
||||||
{
|
{
|
||||||
Button? keyPressed = null;
|
return !ShouldCancel() ? _pressedButton : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Button? GetPressedButtonFromState()
|
||||||
|
{
|
||||||
|
Key aliasedKey = GetAliasedPressedKey();
|
||||||
|
|
||||||
|
if (aliasedKey != Key.Unknown)
|
||||||
|
{
|
||||||
|
return new Button(aliasedKey);
|
||||||
|
}
|
||||||
|
|
||||||
for (Key key = Key.Unknown; key < Key.Count; key++)
|
for (Key key = Key.Unknown; key < Key.Count; key++)
|
||||||
{
|
{
|
||||||
if (_keyboardState.IsPressed(key))
|
if (_keyboardState.IsPressed(key))
|
||||||
{
|
{
|
||||||
keyPressed = new(key);
|
return new Button(key);
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return !ShouldCancel() ? keyPressed : null;
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Button? GetPressedButtonFromBufferedPress()
|
||||||
|
{
|
||||||
|
return _keyboard.TryConsumePressedKey(out Key key) ? new Button(key) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Key GetAliasedPressedKey()
|
||||||
|
{
|
||||||
|
// On some layouts (for example AltGr on Windows), Right Alt is reported as Ctrl+Alt.
|
||||||
|
// Prefer AltRight in that case so the binding reflects the physical key used.
|
||||||
|
if (_keyboardState.IsPressed(Key.ControlLeft) && _keyboardState.IsPressed(Key.AltRight))
|
||||||
|
{
|
||||||
|
return Key.AltRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
// On some Copilot keyboards, the key in the right-control position is reported as
|
||||||
|
// ShiftLeft+Win+F23. Prefer ControlRight so the binding reflects that physical key.
|
||||||
|
if (_keyboardState.IsPressed(Key.ShiftLeft) &&
|
||||||
|
_keyboardState.IsPressed(Key.F23) &&
|
||||||
|
(_keyboardState.IsPressed(Key.WinLeft) || _keyboardState.IsPressed(Key.WinRight)))
|
||||||
|
{
|
||||||
|
return Key.ControlRight;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Key.Unknown;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Ryujinx.Common;
|
|||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.HLE.HOS.Services.Hid;
|
using Ryujinx.HLE.HOS.Services.Hid;
|
||||||
using System;
|
using System;
|
||||||
@@ -233,7 +234,9 @@ namespace Ryujinx.Input.HLE
|
|||||||
_gamepad?.Dispose();
|
_gamepad?.Dispose();
|
||||||
|
|
||||||
Id = config.Id;
|
Id = config.Id;
|
||||||
_gamepad = GamepadDriver.GetGamepad(Id);
|
_gamepad = config is StandardKeyboardInputConfig && GamepadDriver is IKeyboardModeDriver keyboardModeDriver
|
||||||
|
? keyboardModeDriver.GetKeyboard(Id, KeyboardInputMode.Physical)
|
||||||
|
: GamepadDriver.GetGamepad(Id);
|
||||||
|
|
||||||
UpdateUserConfiguration(config);
|
UpdateUserConfiguration(config);
|
||||||
|
|
||||||
@@ -558,6 +561,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
!controllerConfig.Rumble.EnableRumble)
|
!controllerConfig.Rumble.EnableRumble)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
private readonly Lock _lock = new();
|
private readonly Lock _lock = new();
|
||||||
|
|
||||||
private bool _blockInputUpdates;
|
private int _inputUpdateBlockCount;
|
||||||
|
|
||||||
private const int MaxControllers = 9;
|
private const int MaxControllers = 9;
|
||||||
|
|
||||||
@@ -36,6 +36,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
private bool _isDisposed;
|
private bool _isDisposed;
|
||||||
|
|
||||||
private List<InputConfig> _inputConfig;
|
private List<InputConfig> _inputConfig;
|
||||||
|
private List<InputConfig> _requestedInputConfig;
|
||||||
private bool _enableKeyboard;
|
private bool _enableKeyboard;
|
||||||
private bool _enableMouse;
|
private bool _enableMouse;
|
||||||
private Switch _device;
|
private Switch _device;
|
||||||
@@ -52,6 +53,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
_gamepadDriver = gamepadDriver;
|
_gamepadDriver = gamepadDriver;
|
||||||
_mouseDriver = mouseDriver;
|
_mouseDriver = mouseDriver;
|
||||||
_inputConfig = [];
|
_inputConfig = [];
|
||||||
|
_requestedInputConfig = [];
|
||||||
|
|
||||||
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||||
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||||
@@ -89,29 +91,23 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
ReloadConfiguration(_requestedInputConfig, _enableKeyboard, _enableMouse);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleOnGamepadConnected(string id)
|
private void HandleOnGamepadConnected(string _)
|
||||||
{
|
{
|
||||||
// Force input reload
|
// Force input reload
|
||||||
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
|
ReloadConfiguration(_requestedInputConfig, _enableKeyboard, _enableMouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
|
private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
|
||||||
{
|
{
|
||||||
IGamepadDriver targetDriver = _gamepadDriver;
|
IGamepadDriver targetDriver =
|
||||||
|
config is StandardKeyboardInputConfig
|
||||||
if (config is StandardControllerInputConfig)
|
? _keyboardDriver
|
||||||
{
|
: _gamepadDriver;
|
||||||
targetDriver = _gamepadDriver;
|
|
||||||
}
|
|
||||||
else if (config is StandardKeyboardInputConfig)
|
|
||||||
{
|
|
||||||
targetDriver = _keyboardDriver;
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Assert(targetDriver != null, "Unknown input configuration!");
|
Debug.Assert(targetDriver != null, "Unknown input configuration!");
|
||||||
|
|
||||||
@@ -127,11 +123,13 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
|
_requestedInputConfig = inputConfig?.ToList() ?? [];
|
||||||
|
|
||||||
NpadController[] oldControllers = _controllers.ToArray();
|
NpadController[] oldControllers = _controllers.ToArray();
|
||||||
|
|
||||||
List<InputConfig> validInputs = [];
|
List<InputConfig> validInputs = [];
|
||||||
|
|
||||||
foreach (InputConfig inputConfigEntry in inputConfig)
|
foreach (InputConfig inputConfigEntry in _requestedInputConfig)
|
||||||
{
|
{
|
||||||
NpadController controller;
|
NpadController controller;
|
||||||
int index = (int)inputConfigEntry.PlayerIndex;
|
int index = (int)inputConfigEntry.PlayerIndex;
|
||||||
@@ -147,7 +145,16 @@ namespace Ryujinx.Input.HLE
|
|||||||
controller = new(_cemuHookClient);
|
controller = new(_cemuHookClient);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
InputConfig activeConfig = inputConfigEntry;
|
||||||
|
bool isValid = DriverConfigurationUpdate(ref controller, activeConfig);
|
||||||
|
|
||||||
|
if (!isValid &&
|
||||||
|
inputConfigEntry is StandardControllerInputConfig &&
|
||||||
|
TryGetKeyboardFallback(inputConfigEntry, out StandardKeyboardInputConfig fallbackConfig))
|
||||||
|
{
|
||||||
|
activeConfig = fallbackConfig;
|
||||||
|
isValid = DriverConfigurationUpdate(ref controller, activeConfig);
|
||||||
|
}
|
||||||
|
|
||||||
if (!isValid)
|
if (!isValid)
|
||||||
{
|
{
|
||||||
@@ -157,7 +164,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
_controllers[index] = controller;
|
_controllers[index] = controller;
|
||||||
validInputs.Add(inputConfigEntry);
|
validInputs.Add(activeConfig);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -169,7 +176,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
oldControllers[i] = null;
|
oldControllers[i] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
_inputConfig = inputConfig;
|
_inputConfig = validInputs;
|
||||||
_enableKeyboard = enableKeyboard;
|
_enableKeyboard = enableKeyboard;
|
||||||
_enableMouse = enableMouse;
|
_enableMouse = enableMouse;
|
||||||
|
|
||||||
@@ -177,16 +184,58 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UnblockInputUpdates()
|
private bool TryGetKeyboardFallback(InputConfig inputConfig, out StandardKeyboardInputConfig fallbackConfig)
|
||||||
{
|
{
|
||||||
lock (_lock)
|
fallbackConfig = null;
|
||||||
|
|
||||||
|
ReadOnlySpan<string> keyboardIds = _keyboardDriver.GamepadsIds;
|
||||||
|
|
||||||
|
if (keyboardIds.IsEmpty)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
string keyboardId = keyboardIds[0];
|
||||||
|
|
||||||
|
using IGamepad keyboard = _keyboardDriver.GetGamepad(keyboardId);
|
||||||
|
|
||||||
|
if (keyboard == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
fallbackConfig = InputConfigDefaults.CreateDefaultKeyboardConfiguration(
|
||||||
|
keyboardId,
|
||||||
|
keyboard.Name,
|
||||||
|
inputConfig.ControllerType,
|
||||||
|
inputConfig.PlayerIndex);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearInputDriverStates()
|
||||||
{
|
{
|
||||||
foreach (InputConfig inputConfig in _inputConfig)
|
foreach (InputConfig inputConfig in _inputConfig)
|
||||||
{
|
{
|
||||||
_controllers[(int)inputConfig.PlayerIndex]?.GamepadDriver?.Clear();
|
_controllers[(int)inputConfig.PlayerIndex]?.GamepadDriver?.Clear();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_blockInputUpdates = false;
|
public void UnblockInputUpdates()
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
if (_inputUpdateBlockCount == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_inputUpdateBlockCount--;
|
||||||
|
|
||||||
|
if (_inputUpdateBlockCount == 0)
|
||||||
|
{
|
||||||
|
ClearInputDriverStates();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -195,7 +244,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
get
|
get
|
||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
return _blockInputUpdates;
|
return _inputUpdateBlockCount > 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -203,7 +252,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
_blockInputUpdates = true;
|
_inputUpdateBlockCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -235,7 +284,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
bool isJoyconPair = false;
|
bool isJoyconPair = false;
|
||||||
|
|
||||||
// Do we allow input updates and is a controller connected?
|
// Do we allow input updates and is a controller connected?
|
||||||
if (!_blockInputUpdates && controller != null)
|
if (_inputUpdateBlockCount == 0 && controller != null)
|
||||||
{
|
{
|
||||||
DriverConfigurationUpdate(ref controller, inputConfig);
|
DriverConfigurationUpdate(ref controller, inputConfig);
|
||||||
|
|
||||||
@@ -273,7 +322,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_blockInputUpdates && _enableKeyboard)
|
if (_inputUpdateBlockCount == 0 && _enableKeyboard)
|
||||||
{
|
{
|
||||||
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
|
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
|
||||||
}
|
}
|
||||||
@@ -334,7 +383,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal InputConfig GetPlayerInputConfigByIndex(int index)
|
public InputConfig GetPlayerInputConfigByIndex(int index)
|
||||||
{
|
{
|
||||||
lock (_lock)
|
lock (_lock)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Buffers;
|
using System.Buffers;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
|
||||||
namespace Ryujinx.Input
|
namespace Ryujinx.Input
|
||||||
{
|
{
|
||||||
@@ -33,15 +34,26 @@ namespace Ryujinx.Input
|
|||||||
{
|
{
|
||||||
if (_keyState is null)
|
if (_keyState is null)
|
||||||
{
|
{
|
||||||
_keyState = new bool[(int)Key.Count];
|
_keyState = new bool[(int)ConfigPhysicalKey.Count];
|
||||||
}
|
}
|
||||||
|
|
||||||
for (Key key = 0; key < Key.Count; key++)
|
for (ConfigPhysicalKey key = 0; key < ConfigPhysicalKey.Count; key++)
|
||||||
{
|
{
|
||||||
_keyState[(int)key] = keyboard.IsPressed(key);
|
_keyState[(int)key] = keyboard.IsPressed((Key)(int)key);
|
||||||
}
|
}
|
||||||
|
|
||||||
return new KeyboardStateSnapshot(_keyState);
|
return new KeyboardStateSnapshot(_keyState);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Try to consume a recently pressed key.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="key">The pressed key, if available.</param>
|
||||||
|
/// <returns>True if a key press was consumed.</returns>
|
||||||
|
bool TryConsumePressedKey(out Key key)
|
||||||
|
{
|
||||||
|
key = Key.Unknown;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
7
src/Ryujinx.Input/IKeyboardModeDriver.cs
Normal file
7
src/Ryujinx.Input/IKeyboardModeDriver.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Ryujinx.Input
|
||||||
|
{
|
||||||
|
public interface IKeyboardModeDriver : IGamepadDriver
|
||||||
|
{
|
||||||
|
IKeyboard GetKeyboard(string id, KeyboardInputMode mode);
|
||||||
|
}
|
||||||
|
}
|
||||||
148
src/Ryujinx.Input/InputConfigDefaults.cs
Normal file
148
src/Ryujinx.Input/InputConfigDefaults.cs
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||||
|
|
||||||
|
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input
|
||||||
|
{
|
||||||
|
public static class InputConfigDefaults
|
||||||
|
{
|
||||||
|
public static StandardKeyboardInputConfig CreateDefaultKeyboardConfiguration(
|
||||||
|
string id,
|
||||||
|
string name,
|
||||||
|
ControllerType controllerType,
|
||||||
|
PlayerIndex playerIndex)
|
||||||
|
{
|
||||||
|
return new StandardKeyboardInputConfig
|
||||||
|
{
|
||||||
|
Version = InputConfig.CurrentVersion,
|
||||||
|
Backend = InputBackendType.WindowKeyboard,
|
||||||
|
Id = id,
|
||||||
|
Name = name,
|
||||||
|
PlayerIndex = playerIndex,
|
||||||
|
ControllerType = controllerType,
|
||||||
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigPhysicalKey>
|
||||||
|
{
|
||||||
|
DpadUp = ConfigPhysicalKey.Up,
|
||||||
|
DpadDown = ConfigPhysicalKey.Down,
|
||||||
|
DpadLeft = ConfigPhysicalKey.Left,
|
||||||
|
DpadRight = ConfigPhysicalKey.Right,
|
||||||
|
ButtonMinus = ConfigPhysicalKey.Minus,
|
||||||
|
ButtonL = ConfigPhysicalKey.E,
|
||||||
|
ButtonZl = ConfigPhysicalKey.Q,
|
||||||
|
ButtonSl = ConfigPhysicalKey.Unbound,
|
||||||
|
ButtonSr = ConfigPhysicalKey.Unbound,
|
||||||
|
},
|
||||||
|
LeftJoyconStick = new JoyconConfigKeyboardStick<ConfigPhysicalKey>
|
||||||
|
{
|
||||||
|
StickUp = ConfigPhysicalKey.W,
|
||||||
|
StickDown = ConfigPhysicalKey.S,
|
||||||
|
StickLeft = ConfigPhysicalKey.A,
|
||||||
|
StickRight = ConfigPhysicalKey.D,
|
||||||
|
StickButton = ConfigPhysicalKey.F,
|
||||||
|
},
|
||||||
|
RightJoycon = new RightJoyconCommonConfig<ConfigPhysicalKey>
|
||||||
|
{
|
||||||
|
ButtonA = ConfigPhysicalKey.Z,
|
||||||
|
ButtonB = ConfigPhysicalKey.X,
|
||||||
|
ButtonX = ConfigPhysicalKey.C,
|
||||||
|
ButtonY = ConfigPhysicalKey.V,
|
||||||
|
ButtonPlus = ConfigPhysicalKey.Plus,
|
||||||
|
ButtonR = ConfigPhysicalKey.U,
|
||||||
|
ButtonZr = ConfigPhysicalKey.O,
|
||||||
|
ButtonSl = ConfigPhysicalKey.Unbound,
|
||||||
|
ButtonSr = ConfigPhysicalKey.Unbound,
|
||||||
|
},
|
||||||
|
RightJoyconStick = new JoyconConfigKeyboardStick<ConfigPhysicalKey>
|
||||||
|
{
|
||||||
|
StickUp = ConfigPhysicalKey.I,
|
||||||
|
StickDown = ConfigPhysicalKey.K,
|
||||||
|
StickLeft = ConfigPhysicalKey.J,
|
||||||
|
StickRight = ConfigPhysicalKey.L,
|
||||||
|
StickButton = ConfigPhysicalKey.H,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static StandardControllerInputConfig CreateDefaultControllerConfiguration(
|
||||||
|
string id,
|
||||||
|
string name,
|
||||||
|
ControllerType controllerType,
|
||||||
|
PlayerIndex playerIndex,
|
||||||
|
bool isNintendoStyle)
|
||||||
|
{
|
||||||
|
return new StandardControllerInputConfig
|
||||||
|
{
|
||||||
|
Version = InputConfig.CurrentVersion,
|
||||||
|
Backend = InputBackendType.GamepadSDL3,
|
||||||
|
Id = id,
|
||||||
|
Name = name,
|
||||||
|
PlayerIndex = playerIndex,
|
||||||
|
ControllerType = controllerType,
|
||||||
|
DeadzoneLeft = 0.1f,
|
||||||
|
DeadzoneRight = 0.1f,
|
||||||
|
RangeLeft = 1.0f,
|
||||||
|
RangeRight = 1.0f,
|
||||||
|
TriggerThreshold = 0.5f,
|
||||||
|
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
||||||
|
{
|
||||||
|
DpadUp = ConfigGamepadInputId.DpadUp,
|
||||||
|
DpadDown = ConfigGamepadInputId.DpadDown,
|
||||||
|
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
||||||
|
DpadRight = ConfigGamepadInputId.DpadRight,
|
||||||
|
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||||
|
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||||
|
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||||
|
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger0,
|
||||||
|
ButtonSr = ConfigGamepadInputId.SingleRightTrigger0,
|
||||||
|
},
|
||||||
|
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||||
|
{
|
||||||
|
Joystick = ConfigStickInputId.Left,
|
||||||
|
StickButton = ConfigGamepadInputId.LeftStick,
|
||||||
|
InvertStickX = false,
|
||||||
|
InvertStickY = false,
|
||||||
|
Rotate90CW = false,
|
||||||
|
},
|
||||||
|
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||||
|
{
|
||||||
|
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||||
|
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||||
|
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||||
|
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||||
|
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||||
|
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||||
|
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||||
|
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger1,
|
||||||
|
ButtonSr = ConfigGamepadInputId.SingleRightTrigger1,
|
||||||
|
},
|
||||||
|
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||||
|
{
|
||||||
|
Joystick = ConfigStickInputId.Right,
|
||||||
|
StickButton = ConfigGamepadInputId.RightStick,
|
||||||
|
InvertStickX = false,
|
||||||
|
InvertStickY = false,
|
||||||
|
Rotate90CW = false,
|
||||||
|
},
|
||||||
|
Motion = new StandardMotionConfigController
|
||||||
|
{
|
||||||
|
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||||
|
EnableMotion = true,
|
||||||
|
Sensitivity = 100,
|
||||||
|
GyroDeadzone = 1,
|
||||||
|
},
|
||||||
|
Rumble = new RumbleConfigController
|
||||||
|
{
|
||||||
|
StrongRumble = 1f,
|
||||||
|
WeakRumble = 1f,
|
||||||
|
EnableRumble = false,
|
||||||
|
UseHDRumble = true,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
78
src/Ryujinx.Input/KeyboardInputMappingHelper.cs
Normal file
78
src/Ryujinx.Input/KeyboardInputMappingHelper.cs
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input
|
||||||
|
{
|
||||||
|
public static class KeyboardInputMappingHelper
|
||||||
|
{
|
||||||
|
public readonly record struct KeyboardButtonMapping(GamepadButtonInputId To, ConfigPhysicalKey From)
|
||||||
|
{
|
||||||
|
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static KeyboardButtonMapping[] BuildButtonMappings(StandardKeyboardInputConfig configuration) =>
|
||||||
|
[
|
||||||
|
// Left JoyCon
|
||||||
|
new(GamepadButtonInputId.LeftStick, configuration.LeftJoyconStick.StickButton),
|
||||||
|
new(GamepadButtonInputId.DpadUp, configuration.LeftJoycon.DpadUp),
|
||||||
|
new(GamepadButtonInputId.DpadDown, configuration.LeftJoycon.DpadDown),
|
||||||
|
new(GamepadButtonInputId.DpadLeft, configuration.LeftJoycon.DpadLeft),
|
||||||
|
new(GamepadButtonInputId.DpadRight, configuration.LeftJoycon.DpadRight),
|
||||||
|
new(GamepadButtonInputId.Minus, configuration.LeftJoycon.ButtonMinus),
|
||||||
|
new(GamepadButtonInputId.LeftShoulder, configuration.LeftJoycon.ButtonL),
|
||||||
|
new(GamepadButtonInputId.LeftTrigger, configuration.LeftJoycon.ButtonZl),
|
||||||
|
new(GamepadButtonInputId.SingleRightTrigger0, configuration.LeftJoycon.ButtonSr),
|
||||||
|
new(GamepadButtonInputId.SingleLeftTrigger0, configuration.LeftJoycon.ButtonSl),
|
||||||
|
|
||||||
|
// Right JoyCon
|
||||||
|
new(GamepadButtonInputId.RightStick, configuration.RightJoyconStick.StickButton),
|
||||||
|
new(GamepadButtonInputId.A, configuration.RightJoycon.ButtonA),
|
||||||
|
new(GamepadButtonInputId.B, configuration.RightJoycon.ButtonB),
|
||||||
|
new(GamepadButtonInputId.X, configuration.RightJoycon.ButtonX),
|
||||||
|
new(GamepadButtonInputId.Y, configuration.RightJoycon.ButtonY),
|
||||||
|
new(GamepadButtonInputId.Plus, configuration.RightJoycon.ButtonPlus),
|
||||||
|
new(GamepadButtonInputId.RightShoulder, configuration.RightJoycon.ButtonR),
|
||||||
|
new(GamepadButtonInputId.RightTrigger, configuration.RightJoycon.ButtonZr),
|
||||||
|
new(GamepadButtonInputId.SingleRightTrigger1, configuration.RightJoycon.ButtonSr),
|
||||||
|
new(GamepadButtonInputId.SingleLeftTrigger1, configuration.RightJoycon.ButtonSl),
|
||||||
|
];
|
||||||
|
|
||||||
|
public static (short X, short Y) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigPhysicalKey> stickConfig)
|
||||||
|
{
|
||||||
|
short stickX = 0;
|
||||||
|
short stickY = 0;
|
||||||
|
|
||||||
|
if (snapshot.IsPressed(stickConfig.StickUp))
|
||||||
|
{
|
||||||
|
stickY += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snapshot.IsPressed(stickConfig.StickDown))
|
||||||
|
{
|
||||||
|
stickY -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snapshot.IsPressed(stickConfig.StickRight))
|
||||||
|
{
|
||||||
|
stickX += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snapshot.IsPressed(stickConfig.StickLeft))
|
||||||
|
{
|
||||||
|
stickX -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stickX == 0 && stickY == 0)
|
||||||
|
{
|
||||||
|
return (0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY));
|
||||||
|
|
||||||
|
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
8
src/Ryujinx.Input/KeyboardInputMode.cs
Normal file
8
src/Ryujinx.Input/KeyboardInputMode.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
namespace Ryujinx.Input
|
||||||
|
{
|
||||||
|
public enum KeyboardInputMode
|
||||||
|
{
|
||||||
|
Semantic,
|
||||||
|
Physical,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
|
||||||
namespace Ryujinx.Input
|
namespace Ryujinx.Input
|
||||||
{
|
{
|
||||||
@@ -25,5 +26,8 @@ namespace Ryujinx.Input
|
|||||||
/// <returns>True if the given key is pressed</returns>
|
/// <returns>True if the given key is pressed</returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool IsPressed(Key key) => KeysState[(int)key];
|
public bool IsPressed(Key key) => KeysState[(int)key];
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public bool IsPressed(ConfigPhysicalKey key) => KeysState[(int)key];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,8 +7,6 @@ using Ryujinx.Ava.Systems.Configuration;
|
|||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using Ryujinx.Common.Configuration.Hid;
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
|
||||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.Cpu;
|
using Ryujinx.Cpu;
|
||||||
@@ -17,14 +15,12 @@ using Ryujinx.Graphics.OpenGL;
|
|||||||
using Ryujinx.Graphics.Vulkan;
|
using Ryujinx.Graphics.Vulkan;
|
||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
|
using Ryujinx.Input.SDL3;
|
||||||
using Silk.NET.Vulkan;
|
using Silk.NET.Vulkan;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
|
||||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
|
||||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
|
||||||
|
|
||||||
namespace Ryujinx.Headless
|
namespace Ryujinx.Headless
|
||||||
{
|
{
|
||||||
@@ -91,6 +87,19 @@ namespace Ryujinx.Headless
|
|||||||
|
|
||||||
string gamepadName = gamepad.Name;
|
string gamepadName = gamepad.Name;
|
||||||
|
|
||||||
|
bool isNintendoStyle = false;
|
||||||
|
|
||||||
|
if (gamepad is SDL3Gamepad sdlGp)
|
||||||
|
{
|
||||||
|
// Nintendo vendor ID is 0x057E
|
||||||
|
isNintendoStyle = sdlGp.VendorId == 0x057E;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback to name-based detection
|
||||||
|
isNintendoStyle = gamepadName.Contains("Nintendo", StringComparison.OrdinalIgnoreCase);
|
||||||
|
}
|
||||||
|
|
||||||
gamepad.Dispose();
|
gamepad.Dispose();
|
||||||
|
|
||||||
InputConfig config;
|
InputConfig config;
|
||||||
@@ -99,131 +108,21 @@ namespace Ryujinx.Headless
|
|||||||
{
|
{
|
||||||
if (isKeyboard)
|
if (isKeyboard)
|
||||||
{
|
{
|
||||||
config = new StandardKeyboardInputConfig
|
config = InputConfigDefaults.CreateDefaultKeyboardConfiguration(
|
||||||
{
|
null,
|
||||||
Version = InputConfig.CurrentVersion,
|
null,
|
||||||
Backend = InputBackendType.WindowKeyboard,
|
ControllerType.JoyconPair,
|
||||||
Id = null,
|
index);
|
||||||
ControllerType = ControllerType.JoyconPair,
|
|
||||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
|
||||||
{
|
|
||||||
DpadUp = Key.Up,
|
|
||||||
DpadDown = Key.Down,
|
|
||||||
DpadLeft = Key.Left,
|
|
||||||
DpadRight = Key.Right,
|
|
||||||
ButtonMinus = Key.Minus,
|
|
||||||
ButtonL = Key.E,
|
|
||||||
ButtonZl = Key.Q,
|
|
||||||
ButtonSl = Key.Unbound,
|
|
||||||
ButtonSr = Key.Unbound,
|
|
||||||
},
|
|
||||||
|
|
||||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
||||||
{
|
|
||||||
StickUp = Key.W,
|
|
||||||
StickDown = Key.S,
|
|
||||||
StickLeft = Key.A,
|
|
||||||
StickRight = Key.D,
|
|
||||||
StickButton = Key.F,
|
|
||||||
},
|
|
||||||
|
|
||||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
|
||||||
{
|
|
||||||
ButtonA = Key.Z,
|
|
||||||
ButtonB = Key.X,
|
|
||||||
ButtonX = Key.C,
|
|
||||||
ButtonY = Key.V,
|
|
||||||
ButtonPlus = Key.Plus,
|
|
||||||
ButtonR = Key.U,
|
|
||||||
ButtonZr = Key.O,
|
|
||||||
ButtonSl = Key.Unbound,
|
|
||||||
ButtonSr = Key.Unbound,
|
|
||||||
},
|
|
||||||
|
|
||||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
|
||||||
{
|
|
||||||
StickUp = Key.I,
|
|
||||||
StickDown = Key.K,
|
|
||||||
StickLeft = Key.J,
|
|
||||||
StickRight = Key.L,
|
|
||||||
StickButton = Key.H,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bool isNintendoStyle = gamepadName.Contains("Nintendo");
|
|
||||||
|
|
||||||
config = new StandardControllerInputConfig
|
config = InputConfigDefaults.CreateDefaultControllerConfiguration(
|
||||||
{
|
null,
|
||||||
Version = InputConfig.CurrentVersion,
|
null,
|
||||||
Backend = InputBackendType.GamepadSDL3,
|
ControllerType.JoyconPair,
|
||||||
Id = null,
|
index,
|
||||||
ControllerType = ControllerType.JoyconPair,
|
isNintendoStyle);
|
||||||
DeadzoneLeft = 0.1f,
|
|
||||||
DeadzoneRight = 0.1f,
|
|
||||||
RangeLeft = 1.0f,
|
|
||||||
RangeRight = 1.0f,
|
|
||||||
TriggerThreshold = 0.5f,
|
|
||||||
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
|
||||||
{
|
|
||||||
DpadUp = ConfigGamepadInputId.DpadUp,
|
|
||||||
DpadDown = ConfigGamepadInputId.DpadDown,
|
|
||||||
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
|
||||||
DpadRight = ConfigGamepadInputId.DpadRight,
|
|
||||||
ButtonMinus = ConfigGamepadInputId.Minus,
|
|
||||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
|
||||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
|
||||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger0,
|
|
||||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger0,
|
|
||||||
},
|
|
||||||
|
|
||||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
||||||
{
|
|
||||||
Joystick = ConfigStickInputId.Left,
|
|
||||||
StickButton = ConfigGamepadInputId.LeftStick,
|
|
||||||
InvertStickX = false,
|
|
||||||
InvertStickY = false,
|
|
||||||
Rotate90CW = false,
|
|
||||||
},
|
|
||||||
|
|
||||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
|
||||||
{
|
|
||||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
|
||||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
|
||||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
|
||||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
|
||||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
|
||||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
|
||||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
|
||||||
ButtonSl = ConfigGamepadInputId.SingleLeftTrigger1,
|
|
||||||
ButtonSr = ConfigGamepadInputId.SingleRightTrigger1,
|
|
||||||
},
|
|
||||||
|
|
||||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
|
||||||
{
|
|
||||||
Joystick = ConfigStickInputId.Right,
|
|
||||||
StickButton = ConfigGamepadInputId.RightStick,
|
|
||||||
InvertStickX = false,
|
|
||||||
InvertStickY = false,
|
|
||||||
Rotate90CW = false,
|
|
||||||
},
|
|
||||||
|
|
||||||
Motion = new StandardMotionConfigController
|
|
||||||
{
|
|
||||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
|
||||||
EnableMotion = true,
|
|
||||||
Sensitivity = 100,
|
|
||||||
GyroDeadzone = 1,
|
|
||||||
},
|
|
||||||
Rumble = new RumbleConfigController
|
|
||||||
{
|
|
||||||
StrongRumble = 1f,
|
|
||||||
WeakRumble = 1f,
|
|
||||||
EnableRumble = false,
|
|
||||||
UseHDRumble = true
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -7,15 +7,15 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
|
|
||||||
using Key = Ryujinx.Input.Key;
|
using Key = Ryujinx.Input.Key;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Input
|
namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
internal class AvaloniaKeyboard : IKeyboard
|
internal class AvaloniaKeyboard : IKeyboard
|
||||||
{
|
{
|
||||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
private readonly List<KeyboardInputMappingHelper.KeyboardButtonMapping> _buttonsUserMapping;
|
||||||
private readonly AvaloniaKeyboardDriver _driver;
|
private readonly AvaloniaKeyboardDriver _driver;
|
||||||
|
private readonly KeyboardInputMode _mode;
|
||||||
private StandardKeyboardInputConfig _configuration;
|
private StandardKeyboardInputConfig _configuration;
|
||||||
|
|
||||||
private readonly Lock _userMappingLock = new();
|
private readonly Lock _userMappingLock = new();
|
||||||
@@ -25,18 +25,12 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public bool IsConnected => true;
|
public bool IsConnected => true;
|
||||||
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
|
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
|
||||||
|
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name, KeyboardInputMode mode)
|
||||||
private class ButtonMappingEntry(GamepadButtonInputId to, Key from)
|
|
||||||
{
|
|
||||||
public readonly GamepadButtonInputId To = to;
|
|
||||||
public readonly Key From = from;
|
|
||||||
}
|
|
||||||
|
|
||||||
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
|
|
||||||
{
|
{
|
||||||
_buttonsUserMapping = [];
|
_buttonsUserMapping = [];
|
||||||
|
|
||||||
_driver = driver;
|
_driver = driver;
|
||||||
|
_mode = mode;
|
||||||
Id = id;
|
Id = id;
|
||||||
Name = name;
|
Name = name;
|
||||||
}
|
}
|
||||||
@@ -58,22 +52,18 @@ namespace Ryujinx.Ava.Input
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
foreach (KeyboardInputMappingHelper.KeyboardButtonMapping entry in _buttonsUserMapping)
|
||||||
{
|
{
|
||||||
if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound)
|
if (!entry.IsValid || result.IsPressed(entry.To))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: Do not touch state of the button already pressed.
|
|
||||||
if (!result.IsPressed(entry.To))
|
|
||||||
{
|
|
||||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
|
(short leftStickX, short leftStickY) = KeyboardInputMappingHelper.GetStickValues(ref rawState, _configuration.LeftJoyconStick);
|
||||||
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
|
(short rightStickX, short rightStickY) = KeyboardInputMappingHelper.GetStickValues(ref rawState, _configuration.RightJoyconStick);
|
||||||
|
|
||||||
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
|
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
|
||||||
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
|
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
|
||||||
@@ -101,7 +91,7 @@ namespace Ryujinx.Ava.Input
|
|||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return _driver.IsPressed(key);
|
return _driver.IsPressed(key, _mode);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
@@ -109,6 +99,19 @@ namespace Ryujinx.Ava.Input
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool TryConsumePressedKey(out Key key)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return _driver.TryConsumePressedKey(_mode, out key);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
key = Key.Unknown;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetConfiguration(InputConfig configuration)
|
public void SetConfiguration(InputConfig configuration)
|
||||||
{
|
{
|
||||||
lock (_userMappingLock)
|
lock (_userMappingLock)
|
||||||
@@ -117,53 +120,20 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
_buttonsUserMapping.Clear();
|
_buttonsUserMapping.Clear();
|
||||||
|
|
||||||
#pragma warning disable IDE0055 // Disable formatting
|
_buttonsUserMapping.AddRange(KeyboardInputMappingHelper.BuildButtonMappings(_configuration));
|
||||||
// Left JoyCon
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
|
|
||||||
|
|
||||||
// Right JoyCon
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
|
|
||||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
|
|
||||||
#pragma warning restore IDE0055
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetLed(uint packedRgb)
|
public void SetLed(uint packedRgb)
|
||||||
{
|
{
|
||||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
|
Logger.Debug?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTriggerThreshold(float triggerThreshold)
|
public bool HDRumble(VibrationValue left, VibrationValue right) => false;
|
||||||
{
|
|
||||||
// No operations
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
public void SetTriggerThreshold(float triggerThreshold) { }
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs) => false;
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;
|
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;
|
||||||
|
|
||||||
@@ -174,41 +144,9 @@ namespace Ryujinx.Ava.Input
|
|||||||
return value * ConvertRate;
|
return value * ConvertRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig)
|
|
||||||
{
|
|
||||||
short stickX = 0;
|
|
||||||
short stickY = 0;
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickUp))
|
|
||||||
{
|
|
||||||
stickY += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickDown))
|
|
||||||
{
|
|
||||||
stickY -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickRight))
|
|
||||||
{
|
|
||||||
stickX += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)stickConfig.StickLeft))
|
|
||||||
{
|
|
||||||
stickX -= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 stick = new(stickX, stickY);
|
|
||||||
|
|
||||||
stick = Vector2.Normalize(stick);
|
|
||||||
|
|
||||||
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
_driver?.Clear();
|
_driver?.Clear(_mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|||||||
@@ -1,19 +1,55 @@
|
|||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Avalonia.Input;
|
using Avalonia.Input;
|
||||||
|
using Avalonia.Interactivity;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using Ryujinx.Ava.Systems.Configuration;
|
||||||
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
using AvaKey = Avalonia.Input.Key;
|
using AvaKey = Avalonia.Input.Key;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
using Key = Ryujinx.Input.Key;
|
using Key = Ryujinx.Input.Key;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Input
|
namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
internal class AvaloniaKeyboardDriver : IGamepadDriver
|
internal class AvaloniaKeyboardDriver : IKeyboardModeDriver
|
||||||
{
|
{
|
||||||
|
private enum PhysicalKeySource
|
||||||
|
{
|
||||||
|
Direct,
|
||||||
|
ObservedFallback,
|
||||||
|
Unknown,
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
private enum CGEventFlags : ulong
|
||||||
|
{
|
||||||
|
AlphaShift = 1UL << 16 // CapsLock
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum CGEventSourceStateID : uint
|
||||||
|
{
|
||||||
|
HIDSystemState = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics")]
|
||||||
|
private static extern CGEventFlags CGEventSourceFlagsState(CGEventSourceStateID stateID);
|
||||||
private static readonly string[] _keyboardIdentifers = ["0"];
|
private static readonly string[] _keyboardIdentifers = ["0"];
|
||||||
private readonly Control _control;
|
private readonly Control _control;
|
||||||
private readonly HashSet<AvaKey> _pressedKeys;
|
private readonly Window _window;
|
||||||
|
private readonly HashSet<Key> _semanticPressedKeys;
|
||||||
|
private readonly HashSet<ConfigPhysicalKey> _physicalPressedKeys;
|
||||||
|
private readonly HashSet<Key> _keysToRestoreAfterActivation;
|
||||||
|
private readonly Dictionary<Key, ConfigPhysicalKey> _observedPhysicalKeysBySemanticKey;
|
||||||
|
private readonly Queue<Key> _semanticPressedKeyQueue;
|
||||||
|
private readonly Queue<Key> _physicalPressedKeyQueue;
|
||||||
|
private readonly Lock _pressedKeyQueueLock;
|
||||||
|
private readonly KeyboardInputMode _defaultMode;
|
||||||
|
|
||||||
public event EventHandler<KeyEventArgs> KeyPressed;
|
public event EventHandler<KeyEventArgs> KeyPressed;
|
||||||
public event EventHandler<KeyEventArgs> KeyRelease;
|
public event EventHandler<KeyEventArgs> KeyRelease;
|
||||||
@@ -22,14 +58,41 @@ namespace Ryujinx.Ava.Input
|
|||||||
public string DriverName => "AvaloniaKeyboardDriver";
|
public string DriverName => "AvaloniaKeyboardDriver";
|
||||||
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
|
||||||
|
|
||||||
public AvaloniaKeyboardDriver(Control control)
|
public AvaloniaKeyboardDriver(Control control, KeyboardInputMode defaultMode = KeyboardInputMode.Semantic)
|
||||||
{
|
{
|
||||||
_control = control;
|
_control = control;
|
||||||
_pressedKeys = [];
|
_window = control as Window ?? TopLevel.GetTopLevel(control) as Window;
|
||||||
|
_semanticPressedKeys = [];
|
||||||
|
_physicalPressedKeys = [];
|
||||||
|
_keysToRestoreAfterActivation = [];
|
||||||
|
_observedPhysicalKeysBySemanticKey = [];
|
||||||
|
_semanticPressedKeyQueue = [];
|
||||||
|
_physicalPressedKeyQueue = [];
|
||||||
|
_pressedKeyQueueLock = new();
|
||||||
|
_defaultMode = defaultMode;
|
||||||
|
|
||||||
_control.KeyDown += OnKeyPress;
|
_control.AddHandler(InputElement.KeyDownEvent, OnKeyPress, RoutingStrategies.Tunnel, true);
|
||||||
_control.KeyUp += OnKeyRelease;
|
_control.AddHandler(InputElement.KeyUpEvent, OnKeyRelease, RoutingStrategies.Tunnel, true);
|
||||||
_control.TextInput += Control_TextInput;
|
_control.TextInput += Control_TextInput;
|
||||||
|
_window?.Activated += Window_Activated;
|
||||||
|
_window?.Deactivated += Window_Deactivated;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Window_Activated(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
RestorePressedKeysAfterActivation();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Window_Deactivated(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
_keysToRestoreAfterActivation.Clear();
|
||||||
|
_keysToRestoreAfterActivation.UnionWith(_semanticPressedKeys);
|
||||||
|
_observedPhysicalKeysBySemanticKey.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Control_TextInput(object sender, TextInputEventArgs e)
|
private void Control_TextInput(object sender, TextInputEventArgs e)
|
||||||
@@ -50,13 +113,18 @@ namespace Ryujinx.Ava.Input
|
|||||||
}
|
}
|
||||||
|
|
||||||
public IGamepad GetGamepad(string id)
|
public IGamepad GetGamepad(string id)
|
||||||
|
{
|
||||||
|
return GetKeyboard(id, _defaultMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IKeyboard GetKeyboard(string id, KeyboardInputMode mode)
|
||||||
{
|
{
|
||||||
if (!_keyboardIdentifers[0].Equals(id))
|
if (!_keyboardIdentifers[0].Equals(id))
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
|
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.KeyboardLayout_KeyboardInputMode], mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
|
public IEnumerable<IGamepad> GetGamepads() => [GetGamepad("0")];
|
||||||
@@ -65,40 +133,448 @@ namespace Ryujinx.Ava.Input
|
|||||||
{
|
{
|
||||||
if (disposing)
|
if (disposing)
|
||||||
{
|
{
|
||||||
_control.KeyUp -= OnKeyPress;
|
_control.RemoveHandler(InputElement.KeyDownEvent, OnKeyPress);
|
||||||
_control.KeyDown -= OnKeyRelease;
|
_control.RemoveHandler(InputElement.KeyUpEvent, OnKeyRelease);
|
||||||
|
_control.TextInput -= Control_TextInput;
|
||||||
|
if (_window != null)
|
||||||
|
{
|
||||||
|
_window.Activated -= Window_Activated;
|
||||||
|
_window.Deactivated -= Window_Deactivated;
|
||||||
|
}
|
||||||
|
_observedPhysicalKeysBySemanticKey.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void OnKeyPress(object sender, KeyEventArgs args)
|
protected void OnKeyPress(object sender, KeyEventArgs args)
|
||||||
{
|
{
|
||||||
_pressedKeys.Add(args.Key);
|
UpdateKeyStates(args, true);
|
||||||
|
|
||||||
KeyPressed?.Invoke(this, args);
|
KeyPressed?.Invoke(this, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void OnKeyRelease(object sender, KeyEventArgs args)
|
protected void OnKeyRelease(object sender, KeyEventArgs args)
|
||||||
{
|
{
|
||||||
_pressedKeys.Remove(args.Key);
|
UpdateKeyStates(args, false);
|
||||||
|
|
||||||
KeyRelease?.Invoke(this, args);
|
KeyRelease?.Invoke(this, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal bool IsPressed(Key key)
|
internal bool IsPressed(Key key, KeyboardInputMode mode)
|
||||||
{
|
{
|
||||||
if (key is Key.Unbound or Key.Unknown)
|
if (key is Key.Unbound or Key.Unknown)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out AvaKey nativeKey);
|
if (key == Key.CapsLock)
|
||||||
|
{
|
||||||
|
return IsCapsLockOnMacOS();
|
||||||
|
}
|
||||||
|
|
||||||
return _pressedKeys.Contains(nativeKey);
|
return mode == KeyboardInputMode.Physical
|
||||||
|
? _physicalPressedKeys.Contains((ConfigPhysicalKey)(int)key)
|
||||||
|
: _semanticPressedKeys.Contains(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsCapsLockOnMacOS()
|
||||||
|
{
|
||||||
|
bool currentState = false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
CGEventFlags flags = CGEventSourceFlagsState(CGEventSourceStateID.HIDSystemState);
|
||||||
|
currentState = (flags & CGEventFlags.AlphaShift) != 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback: use Avalonia's tracked key state (semantic CapsLock)
|
||||||
|
if (AvaloniaKeyboardMappingHelper.TryGetAvaKey(Key.CapsLock, out AvaKey nativeKey))
|
||||||
|
{
|
||||||
|
currentState = _semanticPressedKeys.Contains(Key.CapsLock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Debug?.Print(LogClass.UI, $"Failed to query CapsLock state: {ex}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return currentState;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Clear(KeyboardInputMode mode)
|
||||||
|
{
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
if (mode == KeyboardInputMode.Physical)
|
||||||
|
{
|
||||||
|
_physicalPressedKeys.Clear();
|
||||||
|
_physicalPressedKeyQueue.Clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_semanticPressedKeys.Clear();
|
||||||
|
_semanticPressedKeyQueue.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
_pressedKeys.Clear();
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
_semanticPressedKeys.Clear();
|
||||||
|
_physicalPressedKeys.Clear();
|
||||||
|
_semanticPressedKeyQueue.Clear();
|
||||||
|
_physicalPressedKeyQueue.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RestorePressedKeysAfterActivation()
|
||||||
|
{
|
||||||
|
if (!OperatingSystem.IsWindows())
|
||||||
|
{
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
_keysToRestoreAfterActivation.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
if (_keysToRestoreAfterActivation.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Key key in _keysToRestoreAfterActivation)
|
||||||
|
{
|
||||||
|
if (!TryGetWindowsVirtualKey(key, out int virtualKey) ||
|
||||||
|
!IsWindowsKeyPressed(virtualKey))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
_semanticPressedKeys.Add(key);
|
||||||
|
|
||||||
|
ConfigPhysicalKey physicalKey = GetPhysicalKeyForSemanticKey(key);
|
||||||
|
|
||||||
|
if (physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound)
|
||||||
|
{
|
||||||
|
_physicalPressedKeys.Add(physicalKey);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_keysToRestoreAfterActivation.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ConfigPhysicalKey GetPhysicalKeyForSemanticKey(Key key)
|
||||||
|
{
|
||||||
|
if (_observedPhysicalKeysBySemanticKey.TryGetValue(key, out ConfigPhysicalKey physicalKey))
|
||||||
|
{
|
||||||
|
return physicalKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
return key is >= Key.Unknown and < Key.Count
|
||||||
|
? (ConfigPhysicalKey)(int)key
|
||||||
|
: ConfigPhysicalKey.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SupportedOSPlatform("windows")]
|
||||||
|
private static bool IsWindowsKeyPressed(int virtualKey)
|
||||||
|
{
|
||||||
|
return (Win32NativeInterop.GetAsyncKeyState(virtualKey) & 0x8000) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryGetWindowsVirtualKey(Key key, out int virtualKey)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case >= Key.A and <= Key.Z:
|
||||||
|
virtualKey = 'A' + (int)(key - Key.A);
|
||||||
|
return true;
|
||||||
|
case >= Key.Number0 and <= Key.Number9:
|
||||||
|
virtualKey = '0' + (int)(key - Key.Number0);
|
||||||
|
return true;
|
||||||
|
case >= Key.F1 and <= Key.F24:
|
||||||
|
virtualKey = 0x70 + (int)(key - Key.F1);
|
||||||
|
return true;
|
||||||
|
case Key.ShiftLeft:
|
||||||
|
virtualKey = 0xA0;
|
||||||
|
return true;
|
||||||
|
case Key.ShiftRight:
|
||||||
|
virtualKey = 0xA1;
|
||||||
|
return true;
|
||||||
|
case Key.ControlLeft:
|
||||||
|
virtualKey = 0xA2;
|
||||||
|
return true;
|
||||||
|
case Key.ControlRight:
|
||||||
|
virtualKey = 0xA3;
|
||||||
|
return true;
|
||||||
|
case Key.AltLeft:
|
||||||
|
virtualKey = 0xA4;
|
||||||
|
return true;
|
||||||
|
case Key.AltRight:
|
||||||
|
virtualKey = 0xA5;
|
||||||
|
return true;
|
||||||
|
case Key.WinLeft:
|
||||||
|
virtualKey = 0x5B;
|
||||||
|
return true;
|
||||||
|
case Key.WinRight:
|
||||||
|
virtualKey = 0x5C;
|
||||||
|
return true;
|
||||||
|
case Key.Menu:
|
||||||
|
virtualKey = 0x5D;
|
||||||
|
return true;
|
||||||
|
case Key.Up:
|
||||||
|
virtualKey = 0x26;
|
||||||
|
return true;
|
||||||
|
case Key.Down:
|
||||||
|
virtualKey = 0x28;
|
||||||
|
return true;
|
||||||
|
case Key.Left:
|
||||||
|
virtualKey = 0x25;
|
||||||
|
return true;
|
||||||
|
case Key.Right:
|
||||||
|
virtualKey = 0x27;
|
||||||
|
return true;
|
||||||
|
case Key.Enter:
|
||||||
|
virtualKey = 0x0D;
|
||||||
|
return true;
|
||||||
|
case Key.Escape:
|
||||||
|
virtualKey = 0x1B;
|
||||||
|
return true;
|
||||||
|
case Key.Space:
|
||||||
|
virtualKey = 0x20;
|
||||||
|
return true;
|
||||||
|
case Key.Tab:
|
||||||
|
virtualKey = 0x09;
|
||||||
|
return true;
|
||||||
|
case Key.BackSpace:
|
||||||
|
virtualKey = 0x08;
|
||||||
|
return true;
|
||||||
|
case Key.Insert:
|
||||||
|
virtualKey = 0x2D;
|
||||||
|
return true;
|
||||||
|
case Key.Delete:
|
||||||
|
virtualKey = 0x2E;
|
||||||
|
return true;
|
||||||
|
case Key.PageUp:
|
||||||
|
virtualKey = 0x21;
|
||||||
|
return true;
|
||||||
|
case Key.PageDown:
|
||||||
|
virtualKey = 0x22;
|
||||||
|
return true;
|
||||||
|
case Key.Home:
|
||||||
|
virtualKey = 0x24;
|
||||||
|
return true;
|
||||||
|
case Key.End:
|
||||||
|
virtualKey = 0x23;
|
||||||
|
return true;
|
||||||
|
case Key.CapsLock:
|
||||||
|
virtualKey = 0x14;
|
||||||
|
return true;
|
||||||
|
case Key.ScrollLock:
|
||||||
|
virtualKey = 0x91;
|
||||||
|
return true;
|
||||||
|
case Key.PrintScreen:
|
||||||
|
virtualKey = 0x2C;
|
||||||
|
return true;
|
||||||
|
case Key.Pause:
|
||||||
|
virtualKey = 0x13;
|
||||||
|
return true;
|
||||||
|
case Key.NumLock:
|
||||||
|
virtualKey = 0x90;
|
||||||
|
return true;
|
||||||
|
case Key.Clear:
|
||||||
|
virtualKey = 0x0C;
|
||||||
|
return true;
|
||||||
|
case >= Key.Keypad0 and <= Key.Keypad9:
|
||||||
|
virtualKey = 0x60 + (int)(key - Key.Keypad0);
|
||||||
|
return true;
|
||||||
|
case Key.KeypadDivide:
|
||||||
|
virtualKey = 0x6F;
|
||||||
|
return true;
|
||||||
|
case Key.KeypadMultiply:
|
||||||
|
virtualKey = 0x6A;
|
||||||
|
return true;
|
||||||
|
case Key.KeypadSubtract:
|
||||||
|
virtualKey = 0x6D;
|
||||||
|
return true;
|
||||||
|
case Key.KeypadAdd:
|
||||||
|
virtualKey = 0x6B;
|
||||||
|
return true;
|
||||||
|
case Key.KeypadDecimal:
|
||||||
|
virtualKey = 0x6E;
|
||||||
|
return true;
|
||||||
|
case Key.KeypadEnter:
|
||||||
|
virtualKey = 0x0D;
|
||||||
|
return true;
|
||||||
|
case Key.Tilde:
|
||||||
|
virtualKey = 0xC0;
|
||||||
|
return true;
|
||||||
|
case Key.Grave:
|
||||||
|
virtualKey = 0xE2;
|
||||||
|
return true;
|
||||||
|
case Key.Minus:
|
||||||
|
virtualKey = 0xBD;
|
||||||
|
return true;
|
||||||
|
case Key.Plus:
|
||||||
|
virtualKey = 0xBB;
|
||||||
|
return true;
|
||||||
|
case Key.BracketLeft:
|
||||||
|
virtualKey = 0xDB;
|
||||||
|
return true;
|
||||||
|
case Key.BracketRight:
|
||||||
|
virtualKey = 0xDD;
|
||||||
|
return true;
|
||||||
|
case Key.Semicolon:
|
||||||
|
virtualKey = 0xBA;
|
||||||
|
return true;
|
||||||
|
case Key.Quote:
|
||||||
|
virtualKey = 0xDE;
|
||||||
|
return true;
|
||||||
|
case Key.Comma:
|
||||||
|
virtualKey = 0xBC;
|
||||||
|
return true;
|
||||||
|
case Key.Period:
|
||||||
|
virtualKey = 0xBE;
|
||||||
|
return true;
|
||||||
|
case Key.Slash:
|
||||||
|
virtualKey = 0xBF;
|
||||||
|
return true;
|
||||||
|
case Key.BackSlash:
|
||||||
|
virtualKey = 0xDC;
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
virtualKey = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal bool TryConsumePressedKey(KeyboardInputMode mode, out Key key)
|
||||||
|
{
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
Queue<Key> queue = mode == KeyboardInputMode.Physical ? _physicalPressedKeyQueue : _semanticPressedKeyQueue;
|
||||||
|
|
||||||
|
if (queue.TryDequeue(out key))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
key = Key.Unknown;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdateKeyState(HashSet<Key> pressedKeys, Key key, bool isPressed)
|
||||||
|
{
|
||||||
|
if (key is Key.Unknown or Key.Unbound)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPressed)
|
||||||
|
{
|
||||||
|
pressedKeys.Add(key);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pressedKeys.Remove(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdateKeyState(HashSet<ConfigPhysicalKey> pressedKeys, ConfigPhysicalKey key, bool isPressed)
|
||||||
|
{
|
||||||
|
if (key is ConfigPhysicalKey.Unknown or ConfigPhysicalKey.Unbound)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPressed)
|
||||||
|
{
|
||||||
|
pressedKeys.Add(key);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pressedKeys.Remove(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateKeyStates(KeyEventArgs args, bool isPressed)
|
||||||
|
{
|
||||||
|
Key semanticKey = AvaloniaKeyboardMappingHelper.ToInputKey(args.Key);
|
||||||
|
Key resolvedSemanticKey = AvaloniaKeyboardMappingHelper.ToInputKey(args.PhysicalKey, args.Key);
|
||||||
|
ConfigPhysicalKey physicalKey = GetPhysicalInputKey(args, semanticKey, out PhysicalKeySource physicalKeySource);
|
||||||
|
bool semanticWasPressed = _semanticPressedKeys.Contains(resolvedSemanticKey);
|
||||||
|
bool physicalWasPressed = _physicalPressedKeys.Contains(physicalKey);
|
||||||
|
bool semanticStateChanged = resolvedSemanticKey is not Key.Unknown and not Key.Unbound && semanticWasPressed != isPressed;
|
||||||
|
bool physicalStateChanged = physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound && physicalWasPressed != isPressed;
|
||||||
|
bool bufferedSemanticPress = false;
|
||||||
|
bool bufferedPhysicalPress = false;
|
||||||
|
|
||||||
|
UpdateKeyState(_semanticPressedKeys, resolvedSemanticKey, isPressed);
|
||||||
|
UpdateKeyState(_physicalPressedKeys, physicalKey, isPressed);
|
||||||
|
|
||||||
|
if (isPressed)
|
||||||
|
{
|
||||||
|
lock (_pressedKeyQueueLock)
|
||||||
|
{
|
||||||
|
if (!semanticWasPressed && resolvedSemanticKey is not Key.Unknown and not Key.Unbound)
|
||||||
|
{
|
||||||
|
_semanticPressedKeyQueue.Enqueue(resolvedSemanticKey);
|
||||||
|
bufferedSemanticPress = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!physicalWasPressed && physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound)
|
||||||
|
{
|
||||||
|
_physicalPressedKeyQueue.Enqueue((Key)(int)physicalKey);
|
||||||
|
bufferedPhysicalPress = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPressed &&
|
||||||
|
semanticKey is not Key.Unknown and not Key.Unbound &&
|
||||||
|
physicalKey is not ConfigPhysicalKey.Unknown and not ConfigPhysicalKey.Unbound)
|
||||||
|
{
|
||||||
|
_observedPhysicalKeysBySemanticKey[semanticKey] = physicalKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ConfigurationState.Instance.Logger.EnableAvaloniaLog &&
|
||||||
|
(semanticStateChanged || physicalStateChanged))
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(
|
||||||
|
LogClass.UI,
|
||||||
|
$"Keyboard {(isPressed ? "down" : "up")}: avaloniaKey={args.Key}, avaloniaPhysical={args.PhysicalKey}, keySymbol={FormatKeySymbol(args.KeySymbol)}, modifiers={args.KeyModifiers}, semantic={semanticKey}, resolvedSemantic={resolvedSemanticKey}, physical={physicalKey}, physicalSource={physicalKeySource}, bufferedSemantic={bufferedSemanticPress}, bufferedPhysical={bufferedPhysicalPress}, semanticPressed={_semanticPressedKeys.Count}, physicalPressed={_physicalPressedKeys.Count}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ConfigPhysicalKey GetPhysicalInputKey(KeyEventArgs args, Key semanticKey, out PhysicalKeySource source)
|
||||||
|
{
|
||||||
|
Key key = AvaloniaKeyboardMappingHelper.ToInputKey(args.PhysicalKey);
|
||||||
|
|
||||||
|
if (key is >= Key.Unknown and < Key.Count)
|
||||||
|
{
|
||||||
|
source = PhysicalKeySource.Direct;
|
||||||
|
return (ConfigPhysicalKey)(int)key;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (semanticKey is not Key.Unknown and not Key.Unbound &&
|
||||||
|
_observedPhysicalKeysBySemanticKey.TryGetValue(semanticKey, out ConfigPhysicalKey observedPhysicalKey))
|
||||||
|
{
|
||||||
|
source = PhysicalKeySource.ObservedFallback;
|
||||||
|
return observedPhysicalKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
source = PhysicalKeySource.Unknown;
|
||||||
|
return ConfigPhysicalKey.Unknown;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string FormatKeySymbol(string keySymbol)
|
||||||
|
{
|
||||||
|
return string.IsNullOrEmpty(keySymbol) ? "<none>" : keySymbol;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using Ryujinx.Input;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using AvaKey = Avalonia.Input.Key;
|
using AvaKey = Avalonia.Input.Key;
|
||||||
|
using AvaPhysicalKey = Avalonia.Input.PhysicalKey;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Input
|
namespace Ryujinx.Ava.Input
|
||||||
{
|
{
|
||||||
@@ -132,7 +133,8 @@ namespace Ryujinx.Ava.Input
|
|||||||
AvaKey.D8,
|
AvaKey.D8,
|
||||||
AvaKey.D9,
|
AvaKey.D9,
|
||||||
AvaKey.OemTilde,
|
AvaKey.OemTilde,
|
||||||
AvaKey.OemTilde,AvaKey.OemMinus,
|
AvaKey.Oem102,
|
||||||
|
AvaKey.OemMinus,
|
||||||
AvaKey.OemPlus,
|
AvaKey.OemPlus,
|
||||||
AvaKey.OemOpenBrackets,
|
AvaKey.OemOpenBrackets,
|
||||||
AvaKey.OemCloseBrackets,
|
AvaKey.OemCloseBrackets,
|
||||||
@@ -147,7 +149,149 @@ namespace Ryujinx.Ava.Input
|
|||||||
AvaKey.None
|
AvaKey.None
|
||||||
];
|
];
|
||||||
|
|
||||||
|
private static readonly AvaPhysicalKey[] _physicalKeyMapping =
|
||||||
|
[
|
||||||
|
// NOTE: Invalid
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
|
||||||
|
AvaPhysicalKey.ShiftLeft,
|
||||||
|
AvaPhysicalKey.ShiftRight,
|
||||||
|
AvaPhysicalKey.ControlLeft,
|
||||||
|
AvaPhysicalKey.ControlRight,
|
||||||
|
AvaPhysicalKey.AltLeft,
|
||||||
|
AvaPhysicalKey.AltRight,
|
||||||
|
AvaPhysicalKey.MetaLeft,
|
||||||
|
AvaPhysicalKey.MetaRight,
|
||||||
|
AvaPhysicalKey.ContextMenu,
|
||||||
|
AvaPhysicalKey.F1,
|
||||||
|
AvaPhysicalKey.F2,
|
||||||
|
AvaPhysicalKey.F3,
|
||||||
|
AvaPhysicalKey.F4,
|
||||||
|
AvaPhysicalKey.F5,
|
||||||
|
AvaPhysicalKey.F6,
|
||||||
|
AvaPhysicalKey.F7,
|
||||||
|
AvaPhysicalKey.F8,
|
||||||
|
AvaPhysicalKey.F9,
|
||||||
|
AvaPhysicalKey.F10,
|
||||||
|
AvaPhysicalKey.F11,
|
||||||
|
AvaPhysicalKey.F12,
|
||||||
|
AvaPhysicalKey.F13,
|
||||||
|
AvaPhysicalKey.F14,
|
||||||
|
AvaPhysicalKey.F15,
|
||||||
|
AvaPhysicalKey.F16,
|
||||||
|
AvaPhysicalKey.F17,
|
||||||
|
AvaPhysicalKey.F18,
|
||||||
|
AvaPhysicalKey.F19,
|
||||||
|
AvaPhysicalKey.F20,
|
||||||
|
AvaPhysicalKey.F21,
|
||||||
|
AvaPhysicalKey.F22,
|
||||||
|
AvaPhysicalKey.F23,
|
||||||
|
AvaPhysicalKey.F24,
|
||||||
|
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
AvaPhysicalKey.None,
|
||||||
|
|
||||||
|
AvaPhysicalKey.ArrowUp,
|
||||||
|
AvaPhysicalKey.ArrowDown,
|
||||||
|
AvaPhysicalKey.ArrowLeft,
|
||||||
|
AvaPhysicalKey.ArrowRight,
|
||||||
|
AvaPhysicalKey.Enter,
|
||||||
|
AvaPhysicalKey.Escape,
|
||||||
|
AvaPhysicalKey.Space,
|
||||||
|
AvaPhysicalKey.Tab,
|
||||||
|
AvaPhysicalKey.Backspace,
|
||||||
|
AvaPhysicalKey.Insert,
|
||||||
|
AvaPhysicalKey.Delete,
|
||||||
|
AvaPhysicalKey.PageUp,
|
||||||
|
AvaPhysicalKey.PageDown,
|
||||||
|
AvaPhysicalKey.Home,
|
||||||
|
AvaPhysicalKey.End,
|
||||||
|
AvaPhysicalKey.CapsLock,
|
||||||
|
AvaPhysicalKey.ScrollLock,
|
||||||
|
AvaPhysicalKey.PrintScreen,
|
||||||
|
AvaPhysicalKey.Pause,
|
||||||
|
AvaPhysicalKey.NumLock,
|
||||||
|
AvaPhysicalKey.NumPadClear,
|
||||||
|
AvaPhysicalKey.NumPad0,
|
||||||
|
AvaPhysicalKey.NumPad1,
|
||||||
|
AvaPhysicalKey.NumPad2,
|
||||||
|
AvaPhysicalKey.NumPad3,
|
||||||
|
AvaPhysicalKey.NumPad4,
|
||||||
|
AvaPhysicalKey.NumPad5,
|
||||||
|
AvaPhysicalKey.NumPad6,
|
||||||
|
AvaPhysicalKey.NumPad7,
|
||||||
|
AvaPhysicalKey.NumPad8,
|
||||||
|
AvaPhysicalKey.NumPad9,
|
||||||
|
AvaPhysicalKey.NumPadDivide,
|
||||||
|
AvaPhysicalKey.NumPadMultiply,
|
||||||
|
AvaPhysicalKey.NumPadSubtract,
|
||||||
|
AvaPhysicalKey.NumPadAdd,
|
||||||
|
AvaPhysicalKey.NumPadDecimal,
|
||||||
|
AvaPhysicalKey.NumPadEnter,
|
||||||
|
AvaPhysicalKey.A,
|
||||||
|
AvaPhysicalKey.B,
|
||||||
|
AvaPhysicalKey.C,
|
||||||
|
AvaPhysicalKey.D,
|
||||||
|
AvaPhysicalKey.E,
|
||||||
|
AvaPhysicalKey.F,
|
||||||
|
AvaPhysicalKey.G,
|
||||||
|
AvaPhysicalKey.H,
|
||||||
|
AvaPhysicalKey.I,
|
||||||
|
AvaPhysicalKey.J,
|
||||||
|
AvaPhysicalKey.K,
|
||||||
|
AvaPhysicalKey.L,
|
||||||
|
AvaPhysicalKey.M,
|
||||||
|
AvaPhysicalKey.N,
|
||||||
|
AvaPhysicalKey.O,
|
||||||
|
AvaPhysicalKey.P,
|
||||||
|
AvaPhysicalKey.Q,
|
||||||
|
AvaPhysicalKey.R,
|
||||||
|
AvaPhysicalKey.S,
|
||||||
|
AvaPhysicalKey.T,
|
||||||
|
AvaPhysicalKey.U,
|
||||||
|
AvaPhysicalKey.V,
|
||||||
|
AvaPhysicalKey.W,
|
||||||
|
AvaPhysicalKey.X,
|
||||||
|
AvaPhysicalKey.Y,
|
||||||
|
AvaPhysicalKey.Z,
|
||||||
|
AvaPhysicalKey.Digit0,
|
||||||
|
AvaPhysicalKey.Digit1,
|
||||||
|
AvaPhysicalKey.Digit2,
|
||||||
|
AvaPhysicalKey.Digit3,
|
||||||
|
AvaPhysicalKey.Digit4,
|
||||||
|
AvaPhysicalKey.Digit5,
|
||||||
|
AvaPhysicalKey.Digit6,
|
||||||
|
AvaPhysicalKey.Digit7,
|
||||||
|
AvaPhysicalKey.Digit8,
|
||||||
|
AvaPhysicalKey.Digit9,
|
||||||
|
AvaPhysicalKey.Backquote,
|
||||||
|
AvaPhysicalKey.IntlBackslash,
|
||||||
|
AvaPhysicalKey.Minus,
|
||||||
|
AvaPhysicalKey.Equal,
|
||||||
|
AvaPhysicalKey.BracketLeft,
|
||||||
|
AvaPhysicalKey.BracketRight,
|
||||||
|
AvaPhysicalKey.Semicolon,
|
||||||
|
AvaPhysicalKey.Quote,
|
||||||
|
AvaPhysicalKey.Comma,
|
||||||
|
AvaPhysicalKey.Period,
|
||||||
|
AvaPhysicalKey.Slash,
|
||||||
|
AvaPhysicalKey.Backslash,
|
||||||
|
|
||||||
|
// NOTE: invalid
|
||||||
|
AvaPhysicalKey.None
|
||||||
|
];
|
||||||
|
|
||||||
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
|
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
|
||||||
|
private static readonly Dictionary<AvaPhysicalKey, Key> _avaPhysicalKeyMapping;
|
||||||
|
|
||||||
static AvaloniaKeyboardMappingHelper()
|
static AvaloniaKeyboardMappingHelper()
|
||||||
{
|
{
|
||||||
@@ -155,21 +299,42 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
// NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
|
// NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
|
||||||
_avaKeyMapping = new Dictionary<AvaKey, Key>();
|
_avaKeyMapping = new Dictionary<AvaKey, Key>();
|
||||||
|
_avaPhysicalKeyMapping = new Dictionary<AvaPhysicalKey, Key>();
|
||||||
|
|
||||||
foreach (Key key in inputKeys)
|
foreach (Key key in inputKeys)
|
||||||
{
|
{
|
||||||
if (TryGetAvaKey(key, out AvaKey index))
|
if (TryGetAvaKey(key, out AvaKey avaKey))
|
||||||
{
|
{
|
||||||
_avaKeyMapping[index] = key;
|
_avaKeyMapping[avaKey] = key;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryGetAvaPhysicalKey(key, out AvaPhysicalKey avaPhysicalKey))
|
||||||
|
{
|
||||||
|
_avaPhysicalKeyMapping[avaPhysicalKey] = key;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Alias additional Avalonia key values to improve non-US layout support.
|
||||||
|
_avaKeyMapping[AvaKey.Oem1] = Key.Semicolon;
|
||||||
|
_avaKeyMapping[AvaKey.Oem2] = Key.Slash;
|
||||||
|
_avaKeyMapping[AvaKey.Oem3] = Key.Tilde;
|
||||||
|
_avaKeyMapping[AvaKey.Oem4] = Key.BracketLeft;
|
||||||
|
_avaKeyMapping[AvaKey.Oem5] = Key.BackSlash;
|
||||||
|
_avaKeyMapping[AvaKey.Oem6] = Key.BracketRight;
|
||||||
|
_avaKeyMapping[AvaKey.Oem7] = Key.Quote;
|
||||||
|
_avaKeyMapping[AvaKey.OemBackslash] = Key.Grave;
|
||||||
|
_avaKeyMapping[AvaKey.Oem102] = Key.Grave;
|
||||||
|
|
||||||
|
// Common alternates for non-US/JIS physical keys.
|
||||||
|
_avaPhysicalKeyMapping[AvaPhysicalKey.IntlRo] = Key.BackSlash;
|
||||||
|
_avaPhysicalKeyMapping[AvaPhysicalKey.IntlYen] = Key.BackSlash;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
|
public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
|
||||||
{
|
{
|
||||||
avaKey = AvaKey.None;
|
avaKey = AvaKey.None;
|
||||||
|
|
||||||
bool keyExist = (int)key < _keyMapping.Length;
|
bool keyExist = key < Key.Count && (int)key < _keyMapping.Length;
|
||||||
if (keyExist)
|
if (keyExist)
|
||||||
{
|
{
|
||||||
avaKey = _keyMapping[(int)key];
|
avaKey = _keyMapping[(int)key];
|
||||||
@@ -178,9 +343,34 @@ namespace Ryujinx.Ava.Input
|
|||||||
return keyExist;
|
return keyExist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool TryGetAvaPhysicalKey(Key key, out AvaPhysicalKey avaPhysicalKey)
|
||||||
|
{
|
||||||
|
avaPhysicalKey = AvaPhysicalKey.None;
|
||||||
|
|
||||||
|
bool keyExist = key < Key.Count && (int)key < _physicalKeyMapping.Length;
|
||||||
|
if (keyExist)
|
||||||
|
{
|
||||||
|
avaPhysicalKey = _physicalKeyMapping[(int)key];
|
||||||
|
}
|
||||||
|
|
||||||
|
return keyExist;
|
||||||
|
}
|
||||||
|
|
||||||
public static Key ToInputKey(AvaKey key)
|
public static Key ToInputKey(AvaKey key)
|
||||||
{
|
{
|
||||||
return _avaKeyMapping.GetValueOrDefault(key, Key.Unknown);
|
return _avaKeyMapping.GetValueOrDefault(key, Key.Unknown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Key ToInputKey(AvaPhysicalKey key)
|
||||||
|
{
|
||||||
|
return _avaPhysicalKeyMapping.GetValueOrDefault(key, Key.Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Key ToInputKey(AvaPhysicalKey physicalKey, AvaKey key)
|
||||||
|
{
|
||||||
|
Key inputKey = ToInputKey(key);
|
||||||
|
|
||||||
|
return inputKey != Key.Unknown ? inputKey : ToInputKey(physicalKey);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1094,10 +1094,10 @@ namespace Ryujinx.Ava.Systems
|
|||||||
{
|
{
|
||||||
Dispatcher.UIThread.InvokeAsync(() =>
|
Dispatcher.UIThread.InvokeAsync(() =>
|
||||||
{
|
{
|
||||||
if (_viewModel.StartGamesInFullscreen)
|
if (_viewModel.StartGamesInFullscreen && _viewModel.WindowState is not WindowState.FullScreen)
|
||||||
{
|
{
|
||||||
_viewModel.WindowState = WindowState.FullScreen;
|
// Use the view model toggle so decoration ordering matches user toggles.
|
||||||
_viewModel.Window.TitleBar.ExtendsContentIntoTitleBar = true;
|
_viewModel.ToggleFullscreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_viewModel.WindowState is WindowState.FullScreen || _viewModel.StartGamesWithoutUi)
|
if (_viewModel.WindowState is WindowState.FullScreen || _viewModel.StartGamesWithoutUi)
|
||||||
@@ -1304,6 +1304,11 @@ namespace Ryujinx.Ava.Systems
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_viewModel.IsActive)
|
||||||
|
{
|
||||||
|
_inputManager.KeyboardDriver.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||||
|
|
||||||
if (_viewModel.IsActive)
|
if (_viewModel.IsActive)
|
||||||
|
|||||||
@@ -13,6 +13,8 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||||
|
using PhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
using RyuLogger = Ryujinx.Common.Logging.Logger;
|
using RyuLogger = Ryujinx.Common.Logging.Logger;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Systems.Configuration
|
namespace Ryujinx.Ava.Systems.Configuration
|
||||||
@@ -271,45 +273,45 @@ namespace Ryujinx.Ava.Systems.Configuration
|
|||||||
Id = "0",
|
Id = "0",
|
||||||
PlayerIndex = PlayerIndex.Player1,
|
PlayerIndex = PlayerIndex.Player1,
|
||||||
ControllerType = ControllerType.ProController,
|
ControllerType = ControllerType.ProController,
|
||||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
LeftJoycon = new LeftJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
DpadUp = Key.Up,
|
DpadUp = PhysicalKey.Up,
|
||||||
DpadDown = Key.Down,
|
DpadDown = PhysicalKey.Down,
|
||||||
DpadLeft = Key.Left,
|
DpadLeft = PhysicalKey.Left,
|
||||||
DpadRight = Key.Right,
|
DpadRight = PhysicalKey.Right,
|
||||||
ButtonMinus = Key.Minus,
|
ButtonMinus = PhysicalKey.Minus,
|
||||||
ButtonL = Key.E,
|
ButtonL = PhysicalKey.E,
|
||||||
ButtonZl = Key.Q,
|
ButtonZl = PhysicalKey.Q,
|
||||||
ButtonSl = Key.Unbound,
|
ButtonSl = PhysicalKey.Unbound,
|
||||||
ButtonSr = Key.Unbound,
|
ButtonSr = PhysicalKey.Unbound,
|
||||||
},
|
},
|
||||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
LeftJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = Key.W,
|
StickUp = PhysicalKey.W,
|
||||||
StickDown = Key.S,
|
StickDown = PhysicalKey.S,
|
||||||
StickLeft = Key.A,
|
StickLeft = PhysicalKey.A,
|
||||||
StickRight = Key.D,
|
StickRight = PhysicalKey.D,
|
||||||
StickButton = Key.F,
|
StickButton = PhysicalKey.F,
|
||||||
},
|
},
|
||||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
RightJoycon = new RightJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
ButtonA = Key.Z,
|
ButtonA = PhysicalKey.Z,
|
||||||
ButtonB = Key.X,
|
ButtonB = PhysicalKey.X,
|
||||||
ButtonX = Key.C,
|
ButtonX = PhysicalKey.C,
|
||||||
ButtonY = Key.V,
|
ButtonY = PhysicalKey.V,
|
||||||
ButtonPlus = Key.Plus,
|
ButtonPlus = PhysicalKey.Plus,
|
||||||
ButtonR = Key.U,
|
ButtonR = PhysicalKey.U,
|
||||||
ButtonZr = Key.O,
|
ButtonZr = PhysicalKey.O,
|
||||||
ButtonSl = Key.Unbound,
|
ButtonSl = PhysicalKey.Unbound,
|
||||||
ButtonSr = Key.Unbound,
|
ButtonSr = PhysicalKey.Unbound,
|
||||||
},
|
},
|
||||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
RightJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = Key.I,
|
StickUp = PhysicalKey.I,
|
||||||
StickDown = Key.K,
|
StickDown = PhysicalKey.K,
|
||||||
StickLeft = Key.J,
|
StickLeft = PhysicalKey.J,
|
||||||
StickRight = Key.L,
|
StickRight = PhysicalKey.L,
|
||||||
StickButton = Key.H,
|
StickButton = PhysicalKey.H,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ using Ryujinx.Graphics.Vulkan;
|
|||||||
using Ryujinx.HLE;
|
using Ryujinx.HLE;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||||
|
using PhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.Systems.Configuration
|
namespace Ryujinx.Ava.Systems.Configuration
|
||||||
{
|
{
|
||||||
@@ -288,45 +290,45 @@ namespace Ryujinx.Ava.Systems.Configuration
|
|||||||
Name = "Keyboard",
|
Name = "Keyboard",
|
||||||
PlayerIndex = PlayerIndex.Player1,
|
PlayerIndex = PlayerIndex.Player1,
|
||||||
ControllerType = ControllerType.ProController,
|
ControllerType = ControllerType.ProController,
|
||||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
LeftJoycon = new LeftJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
DpadUp = Key.Up,
|
DpadUp = PhysicalKey.Up,
|
||||||
DpadDown = Key.Down,
|
DpadDown = PhysicalKey.Down,
|
||||||
DpadLeft = Key.Left,
|
DpadLeft = PhysicalKey.Left,
|
||||||
DpadRight = Key.Right,
|
DpadRight = PhysicalKey.Right,
|
||||||
ButtonMinus = Key.Minus,
|
ButtonMinus = PhysicalKey.Minus,
|
||||||
ButtonL = Key.E,
|
ButtonL = PhysicalKey.E,
|
||||||
ButtonZl = Key.Q,
|
ButtonZl = PhysicalKey.Q,
|
||||||
ButtonSl = Key.Unbound,
|
ButtonSl = PhysicalKey.Unbound,
|
||||||
ButtonSr = Key.Unbound,
|
ButtonSr = PhysicalKey.Unbound,
|
||||||
},
|
},
|
||||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
LeftJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = Key.W,
|
StickUp = PhysicalKey.W,
|
||||||
StickDown = Key.S,
|
StickDown = PhysicalKey.S,
|
||||||
StickLeft = Key.A,
|
StickLeft = PhysicalKey.A,
|
||||||
StickRight = Key.D,
|
StickRight = PhysicalKey.D,
|
||||||
StickButton = Key.F,
|
StickButton = PhysicalKey.F,
|
||||||
},
|
},
|
||||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
RightJoycon = new RightJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
ButtonA = Key.Z,
|
ButtonA = PhysicalKey.Z,
|
||||||
ButtonB = Key.X,
|
ButtonB = PhysicalKey.X,
|
||||||
ButtonX = Key.C,
|
ButtonX = PhysicalKey.C,
|
||||||
ButtonY = Key.V,
|
ButtonY = PhysicalKey.V,
|
||||||
ButtonPlus = Key.Plus,
|
ButtonPlus = PhysicalKey.Plus,
|
||||||
ButtonR = Key.U,
|
ButtonR = PhysicalKey.U,
|
||||||
ButtonZr = Key.O,
|
ButtonZr = PhysicalKey.O,
|
||||||
ButtonSl = Key.Unbound,
|
ButtonSl = PhysicalKey.Unbound,
|
||||||
ButtonSr = Key.Unbound,
|
ButtonSr = PhysicalKey.Unbound,
|
||||||
},
|
},
|
||||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
RightJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = Key.I,
|
StickUp = PhysicalKey.I,
|
||||||
StickDown = Key.K,
|
StickDown = PhysicalKey.K,
|
||||||
StickLeft = Key.J,
|
StickLeft = PhysicalKey.J,
|
||||||
StickRight = Key.L,
|
StickRight = PhysicalKey.L,
|
||||||
StickButton = Key.H,
|
StickButton = PhysicalKey.H,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
class AvaloniaDynamicTextInputHandler : IDynamicTextInputHandler
|
class AvaloniaDynamicTextInputHandler : IDynamicTextInputHandler
|
||||||
{
|
{
|
||||||
private MainWindow _parent;
|
private MainWindow _parent;
|
||||||
|
private AvaloniaKeyboardDriver _avaloniaKeyboardDriver;
|
||||||
private readonly OffscreenTextBox _hiddenTextBox;
|
private readonly OffscreenTextBox _hiddenTextBox;
|
||||||
private bool _canProcessInput;
|
private bool _canProcessInput;
|
||||||
private IDisposable _textChangedSubscription;
|
private IDisposable _textChangedSubscription;
|
||||||
@@ -27,6 +28,7 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
|
|
||||||
if (_parent.InputManager.KeyboardDriver is AvaloniaKeyboardDriver avaloniaKeyboardDriver)
|
if (_parent.InputManager.KeyboardDriver is AvaloniaKeyboardDriver avaloniaKeyboardDriver)
|
||||||
{
|
{
|
||||||
|
_avaloniaKeyboardDriver = avaloniaKeyboardDriver;
|
||||||
avaloniaKeyboardDriver.KeyPressed += AvaloniaDynamicTextInputHandler_KeyPressed;
|
avaloniaKeyboardDriver.KeyPressed += AvaloniaDynamicTextInputHandler_KeyPressed;
|
||||||
avaloniaKeyboardDriver.KeyRelease += AvaloniaDynamicTextInputHandler_KeyRelease;
|
avaloniaKeyboardDriver.KeyRelease += AvaloniaDynamicTextInputHandler_KeyRelease;
|
||||||
avaloniaKeyboardDriver.TextInput += AvaloniaDynamicTextInputHandler_TextInput;
|
avaloniaKeyboardDriver.TextInput += AvaloniaDynamicTextInputHandler_TextInput;
|
||||||
@@ -65,7 +67,7 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
|
|
||||||
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, KeyEventArgs e)
|
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, KeyEventArgs e)
|
||||||
{
|
{
|
||||||
HidKey key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
HidKey key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.PhysicalKey, e.Key);
|
||||||
|
|
||||||
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||||
{
|
{
|
||||||
@@ -85,7 +87,7 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
|
|
||||||
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
|
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
|
||||||
{
|
{
|
||||||
HidKey key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
|
HidKey key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.PhysicalKey, e.Key);
|
||||||
|
|
||||||
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||||
{
|
{
|
||||||
@@ -115,11 +117,11 @@ namespace Ryujinx.Ava.UI.Applet
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
if (_parent.InputManager.KeyboardDriver is AvaloniaKeyboardDriver avaloniaKeyboardDriver)
|
if (_avaloniaKeyboardDriver != null)
|
||||||
{
|
{
|
||||||
avaloniaKeyboardDriver.KeyPressed -= AvaloniaDynamicTextInputHandler_KeyPressed;
|
_avaloniaKeyboardDriver.KeyPressed -= AvaloniaDynamicTextInputHandler_KeyPressed;
|
||||||
avaloniaKeyboardDriver.KeyRelease -= AvaloniaDynamicTextInputHandler_KeyRelease;
|
_avaloniaKeyboardDriver.KeyRelease -= AvaloniaDynamicTextInputHandler_KeyRelease;
|
||||||
avaloniaKeyboardDriver.TextInput -= AvaloniaDynamicTextInputHandler_TextInput;
|
_avaloniaKeyboardDriver.TextInput -= AvaloniaDynamicTextInputHandler_TextInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
_textChangedSubscription?.Dispose();
|
_textChangedSubscription?.Dispose();
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Avalonia.Controls.Primitives;
|
using Avalonia.Controls.Primitives;
|
||||||
using Avalonia.Threading;
|
using Avalonia.Threading;
|
||||||
|
using Ryujinx.Ava.Input;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using Ryujinx.Input.Assigner;
|
using Ryujinx.Input.Assigner;
|
||||||
using System;
|
using System;
|
||||||
@@ -25,6 +26,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
|
|
||||||
private bool _isWaitingForInput;
|
private bool _isWaitingForInput;
|
||||||
private bool _shouldUnbind;
|
private bool _shouldUnbind;
|
||||||
|
private IKeyboard _keyboard;
|
||||||
public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
|
public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
|
||||||
|
|
||||||
public ButtonKeyAssigner(ToggleButton toggleButton)
|
public ButtonKeyAssigner(ToggleButton toggleButton)
|
||||||
@@ -34,6 +36,9 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
|
|
||||||
public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
|
public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
|
||||||
{
|
{
|
||||||
|
_keyboard = keyboard;
|
||||||
|
ClearKeyboardState(_keyboard);
|
||||||
|
|
||||||
Dispatcher.UIThread.Post(() =>
|
Dispatcher.UIThread.Post(() =>
|
||||||
{
|
{
|
||||||
ToggledButton.IsChecked = true;
|
ToggledButton.IsChecked = true;
|
||||||
@@ -82,6 +87,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
_isWaitingForInput = false;
|
_isWaitingForInput = false;
|
||||||
|
|
||||||
ToggledButton.IsChecked = false;
|
ToggledButton.IsChecked = false;
|
||||||
|
ClearKeyboardState(_keyboard);
|
||||||
|
|
||||||
if (pressedButton.HasValue && pressedButton.Value.AsHidType<Key>() == Key.BackSpace)
|
if (pressedButton.HasValue && pressedButton.Value.AsHidType<Key>() == Key.BackSpace)
|
||||||
{
|
{
|
||||||
@@ -98,6 +104,15 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
_isWaitingForInput = false;
|
_isWaitingForInput = false;
|
||||||
ToggledButton.IsChecked = false;
|
ToggledButton.IsChecked = false;
|
||||||
_shouldUnbind = shouldUnbind;
|
_shouldUnbind = shouldUnbind;
|
||||||
|
ClearKeyboardState(_keyboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ClearKeyboardState(IKeyboard keyboard)
|
||||||
|
{
|
||||||
|
if (keyboard is AvaloniaKeyboard avaloniaKeyboard)
|
||||||
|
{
|
||||||
|
avaloniaKeyboard.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Ryujinx.Common.Configuration.Hid.Controller;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
|
using Key = Ryujinx.Input.Key;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Helpers
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
{
|
{
|
||||||
@@ -12,79 +13,6 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
{
|
{
|
||||||
public static readonly KeyValueConverter Instance = new();
|
public static readonly KeyValueConverter Instance = new();
|
||||||
|
|
||||||
private static readonly Dictionary<Key, LocaleKeys> _keysMap = new()
|
|
||||||
{
|
|
||||||
{ Key.Unknown, LocaleKeys.KeyUnknown },
|
|
||||||
{ Key.ShiftLeft, LocaleKeys.KeyShiftLeft },
|
|
||||||
{ Key.ShiftRight, LocaleKeys.KeyShiftRight },
|
|
||||||
{ Key.ControlLeft, LocaleKeys.KeyControlLeft },
|
|
||||||
{ Key.ControlRight, LocaleKeys.KeyControlRight },
|
|
||||||
{ Key.AltLeft, LocaleKeys.KeyAltLeft },
|
|
||||||
{ Key.AltRight, LocaleKeys.KeyAltRight },
|
|
||||||
{ Key.WinLeft, LocaleKeys.KeyWinLeft },
|
|
||||||
{ Key.WinRight, LocaleKeys.KeyWinRight },
|
|
||||||
{ Key.Up, LocaleKeys.KeyUp },
|
|
||||||
{ Key.Down, LocaleKeys.KeyDown },
|
|
||||||
{ Key.Left, LocaleKeys.KeyLeft },
|
|
||||||
{ Key.Right, LocaleKeys.KeyRight },
|
|
||||||
{ Key.Enter, LocaleKeys.KeyEnter },
|
|
||||||
{ Key.Escape, LocaleKeys.KeyEscape },
|
|
||||||
{ Key.Space, LocaleKeys.KeySpace },
|
|
||||||
{ Key.Tab, LocaleKeys.KeyTab },
|
|
||||||
{ Key.BackSpace, LocaleKeys.KeyBackSpace },
|
|
||||||
{ Key.Insert, LocaleKeys.KeyInsert },
|
|
||||||
{ Key.Delete, LocaleKeys.KeyDelete },
|
|
||||||
{ Key.PageUp, LocaleKeys.KeyPageUp },
|
|
||||||
{ Key.PageDown, LocaleKeys.KeyPageDown },
|
|
||||||
{ Key.Home, LocaleKeys.KeyHome },
|
|
||||||
{ Key.End, LocaleKeys.KeyEnd },
|
|
||||||
{ Key.CapsLock, LocaleKeys.KeyCapsLock },
|
|
||||||
{ Key.ScrollLock, LocaleKeys.KeyScrollLock },
|
|
||||||
{ Key.PrintScreen, LocaleKeys.KeyPrintScreen },
|
|
||||||
{ Key.Pause, LocaleKeys.KeyPause },
|
|
||||||
{ Key.NumLock, LocaleKeys.KeyNumLock },
|
|
||||||
{ Key.Clear, LocaleKeys.KeyClear },
|
|
||||||
{ Key.Keypad0, LocaleKeys.KeyKeypad0 },
|
|
||||||
{ Key.Keypad1, LocaleKeys.KeyKeypad1 },
|
|
||||||
{ Key.Keypad2, LocaleKeys.KeyKeypad2 },
|
|
||||||
{ Key.Keypad3, LocaleKeys.KeyKeypad3 },
|
|
||||||
{ Key.Keypad4, LocaleKeys.KeyKeypad4 },
|
|
||||||
{ Key.Keypad5, LocaleKeys.KeyKeypad5 },
|
|
||||||
{ Key.Keypad6, LocaleKeys.KeyKeypad6 },
|
|
||||||
{ Key.Keypad7, LocaleKeys.KeyKeypad7 },
|
|
||||||
{ Key.Keypad8, LocaleKeys.KeyKeypad8 },
|
|
||||||
{ Key.Keypad9, LocaleKeys.KeyKeypad9 },
|
|
||||||
{ Key.KeypadDivide, LocaleKeys.KeyKeypadDivide },
|
|
||||||
{ Key.KeypadMultiply, LocaleKeys.KeyKeypadMultiply },
|
|
||||||
{ Key.KeypadSubtract, LocaleKeys.KeyKeypadSubtract },
|
|
||||||
{ Key.KeypadAdd, LocaleKeys.KeyKeypadAdd },
|
|
||||||
{ Key.KeypadDecimal, LocaleKeys.KeyKeypadDecimal },
|
|
||||||
{ Key.KeypadEnter, LocaleKeys.KeyKeypadEnter },
|
|
||||||
{ Key.Number0, LocaleKeys.KeyNumber0 },
|
|
||||||
{ Key.Number1, LocaleKeys.KeyNumber1 },
|
|
||||||
{ Key.Number2, LocaleKeys.KeyNumber2 },
|
|
||||||
{ Key.Number3, LocaleKeys.KeyNumber3 },
|
|
||||||
{ Key.Number4, LocaleKeys.KeyNumber4 },
|
|
||||||
{ Key.Number5, LocaleKeys.KeyNumber5 },
|
|
||||||
{ Key.Number6, LocaleKeys.KeyNumber6 },
|
|
||||||
{ Key.Number7, LocaleKeys.KeyNumber7 },
|
|
||||||
{ Key.Number8, LocaleKeys.KeyNumber8 },
|
|
||||||
{ Key.Number9, LocaleKeys.KeyNumber9 },
|
|
||||||
{ Key.Tilde, LocaleKeys.KeyTilde },
|
|
||||||
{ Key.Grave, LocaleKeys.KeyGrave },
|
|
||||||
{ Key.Minus, LocaleKeys.KeyMinus },
|
|
||||||
{ Key.Plus, LocaleKeys.KeyPlus },
|
|
||||||
{ Key.BracketLeft, LocaleKeys.KeyBracketLeft },
|
|
||||||
{ Key.BracketRight, LocaleKeys.KeyBracketRight },
|
|
||||||
{ Key.Semicolon, LocaleKeys.KeySemicolon },
|
|
||||||
{ Key.Quote, LocaleKeys.KeyQuote },
|
|
||||||
{ Key.Comma, LocaleKeys.KeyComma },
|
|
||||||
{ Key.Period, LocaleKeys.KeyPeriod },
|
|
||||||
{ Key.Slash, LocaleKeys.KeySlash },
|
|
||||||
{ Key.BackSlash, LocaleKeys.KeyBackSlash },
|
|
||||||
{ Key.Unbound, LocaleKeys.KeyUnbound },
|
|
||||||
};
|
|
||||||
|
|
||||||
private static readonly Dictionary<GamepadInputId, LocaleKeys> _gamepadInputIdMap = new()
|
private static readonly Dictionary<GamepadInputId, LocaleKeys> _gamepadInputIdMap = new()
|
||||||
{
|
{
|
||||||
{ GamepadInputId.LeftStick, LocaleKeys.GamepadLeftStick },
|
{ GamepadInputId.LeftStick, LocaleKeys.GamepadLeftStick },
|
||||||
@@ -110,78 +38,40 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
{ GamepadInputId.SingleRightTrigger0, LocaleKeys.GamepadSingleRightTrigger0},
|
{ GamepadInputId.SingleRightTrigger0, LocaleKeys.GamepadSingleRightTrigger0},
|
||||||
{ GamepadInputId.SingleLeftTrigger1, LocaleKeys.GamepadSingleLeftTrigger1},
|
{ GamepadInputId.SingleLeftTrigger1, LocaleKeys.GamepadSingleLeftTrigger1},
|
||||||
{ GamepadInputId.SingleRightTrigger1, LocaleKeys.GamepadSingleRightTrigger1},
|
{ GamepadInputId.SingleRightTrigger1, LocaleKeys.GamepadSingleRightTrigger1},
|
||||||
{ GamepadInputId.Unbound, LocaleKeys.KeyUnbound},
|
{ GamepadInputId.Unbound, LocaleKeys.KeyboardLayout_KeyUnbound},
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly Dictionary<StickInputId, LocaleKeys> _stickInputIdMap = new()
|
private static readonly Dictionary<StickInputId, LocaleKeys> _stickInputIdMap = new()
|
||||||
{
|
{
|
||||||
{ StickInputId.Left, LocaleKeys.StickLeft},
|
{ StickInputId.Left, LocaleKeys.StickLeft},
|
||||||
{ StickInputId.Right, LocaleKeys.StickRight},
|
{ StickInputId.Right, LocaleKeys.StickRight},
|
||||||
{ StickInputId.Unbound, LocaleKeys.KeyUnbound},
|
{ StickInputId.Unbound, LocaleKeys.KeyboardLayout_KeyUnbound},
|
||||||
};
|
};
|
||||||
|
|
||||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
{
|
{
|
||||||
string keyString = string.Empty;
|
return value switch
|
||||||
LocaleKeys localeKey;
|
|
||||||
|
|
||||||
switch (value)
|
|
||||||
{
|
{
|
||||||
case Key key:
|
Key key => KeyboardLayoutLocaleHelper.TryGetSemanticLabel(key, out string localizedKeyLabel)
|
||||||
if (_keysMap.TryGetValue(key, out localeKey))
|
? localizedKeyLabel
|
||||||
{
|
: key.ToString(),
|
||||||
if (OperatingSystem.IsMacOS())
|
PhysicalKey physicalKey => PhysicalKeyLabelHelper.GetDisplayString(physicalKey),
|
||||||
{
|
GamepadInputId gamepadInputId => GetLocalizedMappedValue(gamepadInputId, _gamepadInputIdMap),
|
||||||
localeKey = localeKey switch
|
StickInputId stickInputId => GetLocalizedMappedValue(stickInputId, _stickInputIdMap),
|
||||||
{
|
_ => string.Empty,
|
||||||
LocaleKeys.KeyControlLeft => LocaleKeys.KeyMacControlLeft,
|
|
||||||
LocaleKeys.KeyControlRight => LocaleKeys.KeyMacControlRight,
|
|
||||||
LocaleKeys.KeyAltLeft => LocaleKeys.KeyMacAltLeft,
|
|
||||||
LocaleKeys.KeyAltRight => LocaleKeys.KeyMacAltRight,
|
|
||||||
LocaleKeys.KeyWinLeft => LocaleKeys.KeyMacWinLeft,
|
|
||||||
LocaleKeys.KeyWinRight => LocaleKeys.KeyMacWinRight,
|
|
||||||
_ => localeKey
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
keyString = LocaleManager.Instance[localeKey];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
keyString = key.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case GamepadInputId gamepadInputId:
|
|
||||||
if (_gamepadInputIdMap.TryGetValue(gamepadInputId, out localeKey))
|
|
||||||
{
|
|
||||||
keyString = LocaleManager.Instance[localeKey];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
keyString = gamepadInputId.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
case StickInputId stickInputId:
|
|
||||||
if (_stickInputIdMap.TryGetValue(stickInputId, out localeKey))
|
|
||||||
{
|
|
||||||
keyString = LocaleManager.Instance[localeKey];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
keyString = stickInputId.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return keyString;
|
|
||||||
}
|
|
||||||
|
|
||||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
{
|
{
|
||||||
throw new NotSupportedException();
|
throw new NotSupportedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static string GetLocalizedMappedValue<T>(T value, IReadOnlyDictionary<T, LocaleKeys> map) where T : notnull
|
||||||
|
{
|
||||||
|
return map.TryGetValue(value, out LocaleKeys localeKey)
|
||||||
|
? LocaleManager.Instance[localeKey]
|
||||||
|
: value.ToString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
28
src/Ryujinx/UI/Helpers/InputDeviceNameConverter.cs
Normal file
28
src/Ryujinx/UI/Helpers/InputDeviceNameConverter.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using Avalonia.Data.Converters;
|
||||||
|
using Avalonia.Markup.Xaml;
|
||||||
|
using Ryujinx.Ava.UI.Models;
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
|
{
|
||||||
|
internal class InputDeviceNameConverter : MarkupExtension, IValueConverter
|
||||||
|
{
|
||||||
|
public static readonly InputDeviceNameConverter Instance = new();
|
||||||
|
|
||||||
|
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
return value is ValueTuple<DeviceType, string, string> device ? device.Item3 : string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||||
|
{
|
||||||
|
return Instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
142
src/Ryujinx/UI/Helpers/KeyboardLayoutLocaleHelper.cs
Normal file
142
src/Ryujinx/UI/Helpers/KeyboardLayoutLocaleHelper.cs
Normal file
@@ -0,0 +1,142 @@
|
|||||||
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
using InputKey = Ryujinx.Input.Key;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
|
{
|
||||||
|
internal static class KeyboardLayoutLocaleHelper
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<InputKey, LocaleKeys> _sharedLocalizedKeysMap = new()
|
||||||
|
{
|
||||||
|
[InputKey.Unknown] = LocaleKeys.KeyboardLayout_KeyUnknown,
|
||||||
|
[InputKey.ShiftLeft] = LocaleKeys.KeyboardLayout_KeyShiftLeft,
|
||||||
|
[InputKey.ShiftRight] = LocaleKeys.KeyboardLayout_KeyShiftRight,
|
||||||
|
[InputKey.ControlLeft] = LocaleKeys.KeyboardLayout_KeyControlLeft,
|
||||||
|
[InputKey.ControlRight] = LocaleKeys.KeyboardLayout_KeyControlRight,
|
||||||
|
[InputKey.AltLeft] = LocaleKeys.KeyboardLayout_KeyAltLeft,
|
||||||
|
[InputKey.AltRight] = LocaleKeys.KeyboardLayout_KeyAltRight,
|
||||||
|
[InputKey.WinLeft] = LocaleKeys.KeyboardLayout_KeyWinLeft,
|
||||||
|
[InputKey.WinRight] = LocaleKeys.KeyboardLayout_KeyWinRight,
|
||||||
|
[InputKey.Up] = LocaleKeys.KeyboardLayout_KeyUp,
|
||||||
|
[InputKey.Down] = LocaleKeys.KeyboardLayout_KeyDown,
|
||||||
|
[InputKey.Left] = LocaleKeys.KeyboardLayout_KeyLeft,
|
||||||
|
[InputKey.Right] = LocaleKeys.KeyboardLayout_KeyRight,
|
||||||
|
[InputKey.Enter] = LocaleKeys.KeyboardLayout_KeyEnter,
|
||||||
|
[InputKey.Escape] = LocaleKeys.KeyboardLayout_KeyEscape,
|
||||||
|
[InputKey.Space] = LocaleKeys.KeyboardLayout_KeySpace,
|
||||||
|
[InputKey.Tab] = LocaleKeys.KeyboardLayout_KeyTab,
|
||||||
|
[InputKey.BackSpace] = LocaleKeys.KeyboardLayout_KeyBackSpace,
|
||||||
|
[InputKey.Insert] = LocaleKeys.KeyboardLayout_KeyInsert,
|
||||||
|
[InputKey.Delete] = LocaleKeys.KeyboardLayout_KeyDelete,
|
||||||
|
[InputKey.PageUp] = LocaleKeys.KeyboardLayout_KeyPageUp,
|
||||||
|
[InputKey.PageDown] = LocaleKeys.KeyboardLayout_KeyPageDown,
|
||||||
|
[InputKey.Home] = LocaleKeys.KeyboardLayout_KeyHome,
|
||||||
|
[InputKey.End] = LocaleKeys.KeyboardLayout_KeyEnd,
|
||||||
|
[InputKey.CapsLock] = LocaleKeys.KeyboardLayout_KeyCapsLock,
|
||||||
|
[InputKey.ScrollLock] = LocaleKeys.KeyboardLayout_KeyScrollLock,
|
||||||
|
[InputKey.PrintScreen] = LocaleKeys.KeyboardLayout_KeyPrintScreen,
|
||||||
|
[InputKey.Pause] = LocaleKeys.KeyboardLayout_KeyPause,
|
||||||
|
[InputKey.NumLock] = LocaleKeys.KeyboardLayout_KeyNumLock,
|
||||||
|
[InputKey.Clear] = LocaleKeys.KeyboardLayout_KeyClear,
|
||||||
|
[InputKey.Keypad0] = LocaleKeys.KeyboardLayout_KeyKeypad0,
|
||||||
|
[InputKey.Keypad1] = LocaleKeys.KeyboardLayout_KeyKeypad1,
|
||||||
|
[InputKey.Keypad2] = LocaleKeys.KeyboardLayout_KeyKeypad2,
|
||||||
|
[InputKey.Keypad3] = LocaleKeys.KeyboardLayout_KeyKeypad3,
|
||||||
|
[InputKey.Keypad4] = LocaleKeys.KeyboardLayout_KeyKeypad4,
|
||||||
|
[InputKey.Keypad5] = LocaleKeys.KeyboardLayout_KeyKeypad5,
|
||||||
|
[InputKey.Keypad6] = LocaleKeys.KeyboardLayout_KeyKeypad6,
|
||||||
|
[InputKey.Keypad7] = LocaleKeys.KeyboardLayout_KeyKeypad7,
|
||||||
|
[InputKey.Keypad8] = LocaleKeys.KeyboardLayout_KeyKeypad8,
|
||||||
|
[InputKey.Keypad9] = LocaleKeys.KeyboardLayout_KeyKeypad9,
|
||||||
|
[InputKey.KeypadDivide] = LocaleKeys.KeyboardLayout_KeyKeypadDivide,
|
||||||
|
[InputKey.KeypadMultiply] = LocaleKeys.KeyboardLayout_KeyKeypadMultiply,
|
||||||
|
[InputKey.KeypadSubtract] = LocaleKeys.KeyboardLayout_KeyKeypadSubtract,
|
||||||
|
[InputKey.KeypadAdd] = LocaleKeys.KeyboardLayout_KeyKeypadAdd,
|
||||||
|
[InputKey.KeypadDecimal] = LocaleKeys.KeyboardLayout_KeyKeypadDecimal,
|
||||||
|
[InputKey.KeypadEnter] = LocaleKeys.KeyboardLayout_KeyKeypadEnter,
|
||||||
|
[InputKey.Unbound] = LocaleKeys.KeyboardLayout_KeyUnbound,
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<InputKey, LocaleKeys> _semanticPrintableKeysMap = new()
|
||||||
|
{
|
||||||
|
[InputKey.Number0] = LocaleKeys.KeyboardLayout_KeyNumber0,
|
||||||
|
[InputKey.Number1] = LocaleKeys.KeyboardLayout_KeyNumber1,
|
||||||
|
[InputKey.Number2] = LocaleKeys.KeyboardLayout_KeyNumber2,
|
||||||
|
[InputKey.Number3] = LocaleKeys.KeyboardLayout_KeyNumber3,
|
||||||
|
[InputKey.Number4] = LocaleKeys.KeyboardLayout_KeyNumber4,
|
||||||
|
[InputKey.Number5] = LocaleKeys.KeyboardLayout_KeyNumber5,
|
||||||
|
[InputKey.Number6] = LocaleKeys.KeyboardLayout_KeyNumber6,
|
||||||
|
[InputKey.Number7] = LocaleKeys.KeyboardLayout_KeyNumber7,
|
||||||
|
[InputKey.Number8] = LocaleKeys.KeyboardLayout_KeyNumber8,
|
||||||
|
[InputKey.Number9] = LocaleKeys.KeyboardLayout_KeyNumber9,
|
||||||
|
[InputKey.Tilde] = LocaleKeys.KeyboardLayout_KeyTilde,
|
||||||
|
[InputKey.Grave] = LocaleKeys.KeyboardLayout_KeyGrave,
|
||||||
|
[InputKey.Minus] = LocaleKeys.KeyboardLayout_KeyMinus,
|
||||||
|
[InputKey.Plus] = LocaleKeys.KeyboardLayout_KeyPlus,
|
||||||
|
[InputKey.BracketLeft] = LocaleKeys.KeyboardLayout_KeyBracketLeft,
|
||||||
|
[InputKey.BracketRight] = LocaleKeys.KeyboardLayout_KeyBracketRight,
|
||||||
|
[InputKey.Semicolon] = LocaleKeys.KeyboardLayout_KeySemicolon,
|
||||||
|
[InputKey.Quote] = LocaleKeys.KeyboardLayout_KeyQuote,
|
||||||
|
[InputKey.Comma] = LocaleKeys.KeyboardLayout_KeyComma,
|
||||||
|
[InputKey.Period] = LocaleKeys.KeyboardLayout_KeyPeriod,
|
||||||
|
[InputKey.Slash] = LocaleKeys.KeyboardLayout_KeySlash,
|
||||||
|
[InputKey.BackSlash] = LocaleKeys.KeyboardLayout_KeyBackSlash,
|
||||||
|
};
|
||||||
|
|
||||||
|
public static bool TryGetSemanticLabel(InputKey key, out string label)
|
||||||
|
{
|
||||||
|
if (TryGetSemanticLocaleKey(key, out LocaleKeys localeKey))
|
||||||
|
{
|
||||||
|
label = GetLocalizedString(localeKey);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
label = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetPhysicalLabel(ConfigPhysicalKey key, out string label)
|
||||||
|
{
|
||||||
|
if (TryGetPhysicalLocaleKey(key, out LocaleKeys localeKey))
|
||||||
|
{
|
||||||
|
label = GetLocalizedString(localeKey);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
label = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetPhysicalLocaleKey(ConfigPhysicalKey key, out LocaleKeys localeKey)
|
||||||
|
{
|
||||||
|
return _sharedLocalizedKeysMap.TryGetValue((InputKey)(int)key, out localeKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryGetSemanticLocaleKey(InputKey key, out LocaleKeys localeKey)
|
||||||
|
{
|
||||||
|
return _sharedLocalizedKeysMap.TryGetValue(key, out localeKey) ||
|
||||||
|
_semanticPrintableKeysMap.TryGetValue(key, out localeKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetLocalizedString(LocaleKeys localeKey)
|
||||||
|
{
|
||||||
|
if (OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
localeKey = localeKey switch
|
||||||
|
{
|
||||||
|
LocaleKeys.KeyboardLayout_KeyControlLeft => LocaleKeys.KeyboardLayout_KeyMacControlLeft,
|
||||||
|
LocaleKeys.KeyboardLayout_KeyControlRight => LocaleKeys.KeyboardLayout_KeyMacControlRight,
|
||||||
|
LocaleKeys.KeyboardLayout_KeyAltLeft => LocaleKeys.KeyboardLayout_KeyMacAltLeft,
|
||||||
|
LocaleKeys.KeyboardLayout_KeyAltRight => LocaleKeys.KeyboardLayout_KeyMacAltRight,
|
||||||
|
LocaleKeys.KeyboardLayout_KeyWinLeft => LocaleKeys.KeyboardLayout_KeyMacWinLeft,
|
||||||
|
LocaleKeys.KeyboardLayout_KeyWinRight => LocaleKeys.KeyboardLayout_KeyMacWinRight,
|
||||||
|
_ => localeKey
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return LocaleManager.Instance[localeKey];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
234
src/Ryujinx/UI/Helpers/PhysicalKeyLabelHelper.cs
Normal file
234
src/Ryujinx/UI/Helpers/PhysicalKeyLabelHelper.cs
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
using Avalonia.Input;
|
||||||
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using Ryujinx.Ava.Input;
|
||||||
|
using Ryujinx.Common.Configuration;
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text.Json;
|
||||||
|
using AvaPhysicalKey = Avalonia.Input.PhysicalKey;
|
||||||
|
using ConfigPhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
using InputKey = Ryujinx.Input.Key;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
|
{
|
||||||
|
internal static class PhysicalKeyLabelHelper
|
||||||
|
{
|
||||||
|
private const string ObservedLabelsFileName = "keyboard_layout_labels.json";
|
||||||
|
private static readonly ConcurrentDictionary<ConfigPhysicalKey, string> _observedLayoutLabels = new();
|
||||||
|
private static readonly object _observedLayoutLabelsLock = new();
|
||||||
|
private static readonly JsonSerializerOptions _serializerOptions = new()
|
||||||
|
{
|
||||||
|
WriteIndented = true,
|
||||||
|
AllowTrailingCommas = true,
|
||||||
|
ReadCommentHandling = JsonCommentHandling.Skip
|
||||||
|
};
|
||||||
|
private static bool _observedLayoutLabelsLoaded;
|
||||||
|
public static event Action LabelsChanged;
|
||||||
|
|
||||||
|
public static string GetDisplayString(ConfigPhysicalKey key)
|
||||||
|
{
|
||||||
|
EnsureObservedLayoutLabelsLoaded();
|
||||||
|
|
||||||
|
if (KeyboardLayoutLocaleHelper.TryGetPhysicalLabel(key, out string localizedLabel))
|
||||||
|
{
|
||||||
|
return localizedLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_observedLayoutLabels.TryGetValue(key, out string observedLabel))
|
||||||
|
{
|
||||||
|
return observedLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryGetFallbackPrintableKeyLabel(key, out string label))
|
||||||
|
{
|
||||||
|
return label;
|
||||||
|
}
|
||||||
|
|
||||||
|
return key.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ObserveKeyPress(object sender, KeyEventArgs args)
|
||||||
|
{
|
||||||
|
EnsureObservedLayoutLabelsLoaded();
|
||||||
|
|
||||||
|
if (args.KeyModifiers != KeyModifiers.None)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
InputKey inputKey = AvaloniaKeyboardMappingHelper.ToInputKey(args.PhysicalKey);
|
||||||
|
if (!TryConvertToConfigPhysicalKey(inputKey, out ConfigPhysicalKey physicalKey) ||
|
||||||
|
KeyboardLayoutLocaleHelper.TryGetPhysicalLocaleKey(physicalKey, out _))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryNormalizeObservedPrintableLabel(args.KeySymbol, out string label))
|
||||||
|
{
|
||||||
|
if (IsCapsLockOn() && !char.IsLetter(label[0]))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_observedLayoutLabels.TryGetValue(physicalKey, out string existingLabel) && existingLabel == label)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_observedLayoutLabels[physicalKey] = label;
|
||||||
|
SaveObservedLayoutLabels();
|
||||||
|
LabelsChanged?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureObservedLayoutLabelsLoaded()
|
||||||
|
{
|
||||||
|
if (_observedLayoutLabelsLoaded)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_observedLayoutLabelsLock)
|
||||||
|
{
|
||||||
|
if (_observedLayoutLabelsLoaded)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string labelsPath = GetObservedLabelsPath();
|
||||||
|
if (!File.Exists(labelsPath))
|
||||||
|
{
|
||||||
|
_observedLayoutLabelsLoaded = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string labelsJson = File.ReadAllText(labelsPath);
|
||||||
|
Dictionary<string, string>? labels = JsonSerializer.Deserialize<Dictionary<string, string>>(labelsJson, _serializerOptions);
|
||||||
|
|
||||||
|
if (labels != null)
|
||||||
|
{
|
||||||
|
foreach ((string key, string value) in labels)
|
||||||
|
{
|
||||||
|
if (Enum.TryParse(key, out ConfigPhysicalKey physicalKey) &&
|
||||||
|
!string.IsNullOrEmpty(value))
|
||||||
|
{
|
||||||
|
_observedLayoutLabels[physicalKey] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.UI, $"Unable to load observed keyboard layout labels from '{labelsPath}': {ex.Message}");
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_observedLayoutLabelsLoaded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveObservedLayoutLabels()
|
||||||
|
{
|
||||||
|
lock (_observedLayoutLabelsLock)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Dictionary<string, string> labels = new();
|
||||||
|
|
||||||
|
foreach ((ConfigPhysicalKey key, string value) in _observedLayoutLabels)
|
||||||
|
{
|
||||||
|
labels[key.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
File.WriteAllText(GetObservedLabelsPath(), JsonSerializer.Serialize(labels, _serializerOptions));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.UI, $"Unable to save observed keyboard layout labels: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetObservedLabelsPath()
|
||||||
|
{
|
||||||
|
return Path.Combine(AppDataManager.BaseDirPath, ObservedLabelsFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryGetFallbackPrintableKeyLabel(ConfigPhysicalKey key, out string label)
|
||||||
|
{
|
||||||
|
// The legacy enum name for the ISO extra key is misleading, so give it a distinct physical label.
|
||||||
|
if (key == ConfigPhysicalKey.Grave)
|
||||||
|
{
|
||||||
|
label = "<>";
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!AvaloniaKeyboardMappingHelper.TryGetAvaPhysicalKey((InputKey)(int)key, out AvaPhysicalKey avaPhysicalKey))
|
||||||
|
{
|
||||||
|
label = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
label = PhysicalKeyExtensions.ToQwertyKeySymbol(avaPhysicalKey, false);
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(label) || label.Length != 1 || char.IsControl(label[0]))
|
||||||
|
{
|
||||||
|
label = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (char.IsLetter(label[0]))
|
||||||
|
{
|
||||||
|
label = char.ToUpperInvariant(label[0]).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsCapsLockOn()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return OperatingSystem.IsWindows() && Console.CapsLock;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.Debug?.Print(LogClass.UI, $"CapsLock state query failed: {ex.Message}");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryNormalizeObservedPrintableLabel(string keySymbol, out string label)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(keySymbol) || keySymbol.Length != 1 || char.IsControl(keySymbol[0]))
|
||||||
|
{
|
||||||
|
label = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
label = char.IsLetter(keySymbol[0])
|
||||||
|
? char.ToUpperInvariant(keySymbol[0]).ToString()
|
||||||
|
: keySymbol;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryConvertToConfigPhysicalKey(InputKey key, out ConfigPhysicalKey physicalKey)
|
||||||
|
{
|
||||||
|
if (key is >= InputKey.Unknown and < InputKey.Count)
|
||||||
|
{
|
||||||
|
physicalKey = (ConfigPhysicalKey)(int)key;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
physicalKey = ConfigPhysicalKey.Unknown;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,88 +13,88 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
public PlayerIndex PlayerIndex { get; set; }
|
public PlayerIndex PlayerIndex { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftStickUp { get; set; }
|
public partial PhysicalKey LeftStickUp { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftStickDown { get; set; }
|
public partial PhysicalKey LeftStickDown { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftStickLeft { get; set; }
|
public partial PhysicalKey LeftStickLeft { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftStickRight { get; set; }
|
public partial PhysicalKey LeftStickRight { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftStickButton { get; set; }
|
public partial PhysicalKey LeftStickButton { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightStickUp { get; set; }
|
public partial PhysicalKey RightStickUp { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightStickDown { get; set; }
|
public partial PhysicalKey RightStickDown { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightStickLeft { get; set; }
|
public partial PhysicalKey RightStickLeft { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightStickRight { get; set; }
|
public partial PhysicalKey RightStickRight { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightStickButton { get; set; }
|
public partial PhysicalKey RightStickButton { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key DpadUp { get; set; }
|
public partial PhysicalKey DpadUp { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key DpadDown { get; set; }
|
public partial PhysicalKey DpadDown { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key DpadLeft { get; set; }
|
public partial PhysicalKey DpadLeft { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key DpadRight { get; set; }
|
public partial PhysicalKey DpadRight { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonMinus { get; set; }
|
public partial PhysicalKey ButtonMinus { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonPlus { get; set; }
|
public partial PhysicalKey ButtonPlus { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonA { get; set; }
|
public partial PhysicalKey ButtonA { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonB { get; set; }
|
public partial PhysicalKey ButtonB { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonX { get; set; }
|
public partial PhysicalKey ButtonX { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonY { get; set; }
|
public partial PhysicalKey ButtonY { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonL { get; set; }
|
public partial PhysicalKey ButtonL { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonR { get; set; }
|
public partial PhysicalKey ButtonR { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonZl { get; set; }
|
public partial PhysicalKey ButtonZl { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key ButtonZr { get; set; }
|
public partial PhysicalKey ButtonZr { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftButtonSl { get; set; }
|
public partial PhysicalKey LeftButtonSl { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key LeftButtonSr { get; set; }
|
public partial PhysicalKey LeftButtonSr { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightButtonSl { get; set; }
|
public partial PhysicalKey RightButtonSl { get; set; }
|
||||||
|
|
||||||
[ObservableProperty]
|
[ObservableProperty]
|
||||||
public partial Key RightButtonSr { get; set; }
|
public partial PhysicalKey RightButtonSr { get; set; }
|
||||||
|
|
||||||
public KeyboardInputConfig(InputConfig config)
|
public KeyboardInputConfig(InputConfig config)
|
||||||
{
|
{
|
||||||
@@ -153,7 +153,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
Backend = InputBackendType.WindowKeyboard,
|
Backend = InputBackendType.WindowKeyboard,
|
||||||
PlayerIndex = PlayerIndex,
|
PlayerIndex = PlayerIndex,
|
||||||
ControllerType = ControllerType,
|
ControllerType = ControllerType,
|
||||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
LeftJoycon = new LeftJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
DpadUp = DpadUp,
|
DpadUp = DpadUp,
|
||||||
DpadDown = DpadDown,
|
DpadDown = DpadDown,
|
||||||
@@ -165,7 +165,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
ButtonSl = LeftButtonSl,
|
ButtonSl = LeftButtonSl,
|
||||||
ButtonSr = LeftButtonSr,
|
ButtonSr = LeftButtonSr,
|
||||||
},
|
},
|
||||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
RightJoycon = new RightJoyconCommonConfig<PhysicalKey>
|
||||||
{
|
{
|
||||||
ButtonA = ButtonA,
|
ButtonA = ButtonA,
|
||||||
ButtonB = ButtonB,
|
ButtonB = ButtonB,
|
||||||
@@ -177,7 +177,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
ButtonR = ButtonR,
|
ButtonR = ButtonR,
|
||||||
ButtonZr = ButtonZr,
|
ButtonZr = ButtonZr,
|
||||||
},
|
},
|
||||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
LeftJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = LeftStickUp,
|
StickUp = LeftStickUp,
|
||||||
StickDown = LeftStickDown,
|
StickDown = LeftStickDown,
|
||||||
@@ -185,7 +185,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
StickLeft = LeftStickLeft,
|
StickLeft = LeftStickLeft,
|
||||||
StickButton = LeftStickButton,
|
StickButton = LeftStickButton,
|
||||||
},
|
},
|
||||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
RightJoyconStick = new JoyconConfigKeyboardStick<PhysicalKey>
|
||||||
{
|
{
|
||||||
StickUp = RightStickUp,
|
StickUp = RightStickUp,
|
||||||
StickDown = RightStickDown,
|
StickDown = RightStickDown,
|
||||||
@@ -198,5 +198,37 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
|
|
||||||
return config;
|
return config;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void NotifyKeyLabelsChanged()
|
||||||
|
{
|
||||||
|
OnPropertiesChanged(nameof(LeftStickUp),
|
||||||
|
nameof(LeftStickDown),
|
||||||
|
nameof(LeftStickLeft),
|
||||||
|
nameof(LeftStickRight),
|
||||||
|
nameof(LeftStickButton),
|
||||||
|
nameof(RightStickUp),
|
||||||
|
nameof(RightStickDown),
|
||||||
|
nameof(RightStickLeft),
|
||||||
|
nameof(RightStickRight),
|
||||||
|
nameof(RightStickButton),
|
||||||
|
nameof(DpadUp),
|
||||||
|
nameof(DpadDown),
|
||||||
|
nameof(DpadLeft),
|
||||||
|
nameof(DpadRight),
|
||||||
|
nameof(ButtonMinus),
|
||||||
|
nameof(ButtonPlus),
|
||||||
|
nameof(ButtonA),
|
||||||
|
nameof(ButtonB),
|
||||||
|
nameof(ButtonX),
|
||||||
|
nameof(ButtonY),
|
||||||
|
nameof(ButtonL),
|
||||||
|
nameof(ButtonR),
|
||||||
|
nameof(ButtonZl),
|
||||||
|
nameof(ButtonZr),
|
||||||
|
nameof(LeftButtonSl),
|
||||||
|
nameof(LeftButtonSr),
|
||||||
|
nameof(RightButtonSl),
|
||||||
|
nameof(RightButtonSr));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Ava.UI.ViewModels;
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
@@ -117,6 +118,11 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
|
|
||||||
public void UpdateConfig(object config)
|
public void UpdateConfig(object config)
|
||||||
{
|
{
|
||||||
|
KeyboardConfig = null;
|
||||||
|
GamepadConfig = null;
|
||||||
|
UiStickLeft = (0f, 0f);
|
||||||
|
UiStickRight = (0f, 0f);
|
||||||
|
|
||||||
if (config is ControllerInputViewModel padConfig)
|
if (config is ControllerInputViewModel padConfig)
|
||||||
{
|
{
|
||||||
GamepadConfig = padConfig.Config;
|
GamepadConfig = padConfig.Config;
|
||||||
@@ -145,51 +151,53 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
leftBuffer = (0f, 0f);
|
leftBuffer = (0f, 0f);
|
||||||
rightBuffer = (0f, 0f);
|
rightBuffer = (0f, 0f);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
switch (Type)
|
switch (Type)
|
||||||
{
|
{
|
||||||
case DeviceType.Keyboard:
|
case DeviceType.Keyboard:
|
||||||
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
|
IKeyboard keyboard = Parent?.AvaloniaKeyboardDriver?.GetGamepad("0") as IKeyboard;
|
||||||
|
|
||||||
if (keyboard != null)
|
if (keyboard != null && KeyboardConfig != null)
|
||||||
{
|
{
|
||||||
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
|
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
|
if (snapshot.IsPressed(KeyboardConfig.LeftStickRight))
|
||||||
{
|
{
|
||||||
leftBuffer.Item1 += 1;
|
leftBuffer.Item1 += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
|
if (snapshot.IsPressed(KeyboardConfig.LeftStickLeft))
|
||||||
{
|
{
|
||||||
leftBuffer.Item1 -= 1;
|
leftBuffer.Item1 -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
|
if (snapshot.IsPressed(KeyboardConfig.LeftStickUp))
|
||||||
{
|
{
|
||||||
leftBuffer.Item2 += 1;
|
leftBuffer.Item2 += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
|
if (snapshot.IsPressed(KeyboardConfig.LeftStickDown))
|
||||||
{
|
{
|
||||||
leftBuffer.Item2 -= 1;
|
leftBuffer.Item2 -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
|
if (snapshot.IsPressed(KeyboardConfig.RightStickRight))
|
||||||
{
|
{
|
||||||
rightBuffer.Item1 += 1;
|
rightBuffer.Item1 += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
|
if (snapshot.IsPressed(KeyboardConfig.RightStickLeft))
|
||||||
{
|
{
|
||||||
rightBuffer.Item1 -= 1;
|
rightBuffer.Item1 -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
|
if (snapshot.IsPressed(KeyboardConfig.RightStickUp))
|
||||||
{
|
{
|
||||||
rightBuffer.Item2 += 1;
|
rightBuffer.Item2 += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
|
if (snapshot.IsPressed(KeyboardConfig.RightStickDown))
|
||||||
{
|
{
|
||||||
rightBuffer.Item2 -= 1;
|
rightBuffer.Item2 -= 1;
|
||||||
}
|
}
|
||||||
@@ -201,9 +209,12 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case DeviceType.Controller:
|
case DeviceType.Controller:
|
||||||
IGamepad controller = Parent.SelectedGamepad;
|
IGamepad controller = Parent?.SelectedGamepad;
|
||||||
|
|
||||||
if (controller != null)
|
if (controller is IKeyboard)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
else if (controller != null && GamepadConfig != null)
|
||||||
{
|
{
|
||||||
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
|
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
|
||||||
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
|
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
|
||||||
@@ -216,6 +227,11 @@ namespace Ryujinx.Ava.UI.Models.Input
|
|||||||
default:
|
default:
|
||||||
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
|
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex) when (ex is ObjectDisposedException || ex is NullReferenceException || ex is NotSupportedException)
|
||||||
|
{
|
||||||
|
Logger.Debug?.Print(LogClass.UI, $"StickVisualizer polling failed: {ex}");
|
||||||
|
}
|
||||||
|
|
||||||
UiStickLeft = leftBuffer;
|
UiStickLeft = leftBuffer;
|
||||||
UiStickRight = rightBuffer;
|
UiStickRight = rightBuffer;
|
||||||
|
|||||||
@@ -45,7 +45,6 @@ namespace Ryujinx.Ava.UI.Renderer
|
|||||||
|
|
||||||
Content = EmbeddedWindow;
|
Content = EmbeddedWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
if (EmbeddedWindow != null)
|
if (EmbeddedWindow != null)
|
||||||
|
|||||||
@@ -88,19 +88,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
public async void ShowMotionConfig()
|
public async void ShowMotionConfig()
|
||||||
{
|
{
|
||||||
await MotionInputView.Show(this);
|
await MotionInputView.Show(this);
|
||||||
ParentModel.IsModified = true;
|
ParentModel.RefreshModifiedState();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void ShowRumbleConfig()
|
public async void ShowRumbleConfig()
|
||||||
{
|
{
|
||||||
await RumbleInputView.Show(this);
|
await RumbleInputView.Show(this);
|
||||||
ParentModel.IsModified = true;
|
ParentModel.RefreshModifiedState();
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void ShowLedConfig()
|
public async void ShowLedConfig()
|
||||||
{
|
{
|
||||||
await LedInputView.Show(this);
|
await LedInputView.Show(this);
|
||||||
ParentModel.IsModified = true;
|
ParentModel.RefreshModifiedState();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnParentModelChanged()
|
public void OnParentModelChanged()
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -104,7 +104,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
|
|
||||||
PointerPressed += MouseClick;
|
PointerPressed += MouseClick;
|
||||||
|
|
||||||
ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
|
ControllerInputViewModel viewModel = ViewModel;
|
||||||
|
|
||||||
IKeyboard keyboard =
|
IKeyboard keyboard =
|
||||||
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
|
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
|
||||||
@@ -113,10 +113,9 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
|
|
||||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||||
{
|
{
|
||||||
if (e.ButtonValue.HasValue)
|
if (e.ButtonValue.HasValue && IsActiveAssignmentContext(viewModel))
|
||||||
{
|
{
|
||||||
Button buttonValue = e.ButtonValue.Value;
|
Button buttonValue = e.ButtonValue.Value;
|
||||||
FlagInputConfigChanged();
|
|
||||||
|
|
||||||
switch (button.Name)
|
switch (button.Name)
|
||||||
{
|
{
|
||||||
@@ -187,6 +186,8 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
viewModel.Config.RightJoystick = buttonValue.AsHidType<StickInputId>();
|
viewModel.Config.RightJoystick = buttonValue.AsHidType<StickInputId>();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FlagInputConfigChanged();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -212,7 +213,15 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
|
|
||||||
private void FlagInputConfigChanged()
|
private void FlagInputConfigChanged()
|
||||||
{
|
{
|
||||||
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
|
if (DataContext is ControllerInputViewModel viewModel && VisualRoot is not null)
|
||||||
|
{
|
||||||
|
viewModel.ParentModel.RefreshModifiedState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsActiveAssignmentContext(ControllerInputViewModel viewModel)
|
||||||
|
{
|
||||||
|
return VisualRoot is not null && ReferenceEquals(DataContext, viewModel);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||||
|
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
||||||
@@ -77,7 +78,7 @@
|
|||||||
ToolTip.Tip="{ext:Locale ControllerSettingsCancelCurrentChangesToolTip}"
|
ToolTip.Tip="{ext:Locale ControllerSettingsCancelCurrentChangesToolTip}"
|
||||||
Command="{Binding RevertChanges}">
|
Command="{Binding RevertChanges}">
|
||||||
<ui:SymbolIcon
|
<ui:SymbolIcon
|
||||||
Symbol="Undo"
|
Symbol="Cancel"
|
||||||
FontSize="15"
|
FontSize="15"
|
||||||
Height="20" />
|
Height="20" />
|
||||||
</Button>
|
</Button>
|
||||||
@@ -148,7 +149,7 @@
|
|||||||
<Grid
|
<Grid
|
||||||
Grid.Column="0"
|
Grid.Column="0"
|
||||||
Margin="2"
|
Margin="2"
|
||||||
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*,Auto">
|
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*,Auto,Auto">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Grid.Column="0"
|
Grid.Column="0"
|
||||||
Margin="5,0,10,0"
|
Margin="5,0,10,0"
|
||||||
@@ -161,16 +162,35 @@
|
|||||||
Name="DeviceBox"
|
Name="DeviceBox"
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
VerticalAlignment="Center"
|
VerticalAlignment="Center"
|
||||||
ItemsSource="{Binding DeviceList}"
|
ItemsSource="{Binding Devices}"
|
||||||
SelectedIndex="{Binding Device}" />
|
SelectedItem="{Binding SelectedDeviceItem, Mode=TwoWay}">
|
||||||
|
<ComboBox.ItemTemplate>
|
||||||
|
<DataTemplate>
|
||||||
|
<TextBlock Text="{Binding ., Converter={x:Static helpers:InputDeviceNameConverter.Instance}}" />
|
||||||
|
</DataTemplate>
|
||||||
|
</ComboBox.ItemTemplate>
|
||||||
|
</ComboBox>
|
||||||
<Button
|
<Button
|
||||||
Grid.Column="2"
|
Grid.Column="2"
|
||||||
MinWidth="0"
|
MinWidth="0"
|
||||||
Margin="5,0,0,0"
|
Margin="5,0,0,0"
|
||||||
VerticalAlignment="Center"
|
VerticalAlignment="Center"
|
||||||
Command="{Binding LoadDevice}">
|
ToolTip.Tip="{ext:Locale ControllerSettingsRefresh}"
|
||||||
|
Command="{Binding RefreshInputDevices}">
|
||||||
<ui:SymbolIcon
|
<ui:SymbolIcon
|
||||||
Symbol="Refresh"
|
Symbol="Sync"
|
||||||
|
FontSize="15"
|
||||||
|
Height="20"/>
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
Grid.Column="3"
|
||||||
|
MinWidth="0"
|
||||||
|
Margin="5,0,0,0"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
ToolTip.Tip="{ext:Locale ControllerSettingsResetKeybindsToDefault}"
|
||||||
|
Click="ResetCurrentDeviceToDefaultsButton_OnClick">
|
||||||
|
<ui:SymbolIcon
|
||||||
|
Symbol="Undo"
|
||||||
FontSize="15"
|
FontSize="15"
|
||||||
Height="20"/>
|
Height="20"/>
|
||||||
</Button>
|
</Button>
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
|
using Avalonia.Interactivity;
|
||||||
|
using Avalonia;
|
||||||
|
using Avalonia.Layout;
|
||||||
|
using Avalonia.Media;
|
||||||
using FluentAvalonia.UI.Controls;
|
using FluentAvalonia.UI.Controls;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.Systems.Configuration;
|
using Ryujinx.Ava.Systems.Configuration;
|
||||||
@@ -15,9 +19,14 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
|
|
||||||
public InputView()
|
public InputView()
|
||||||
{
|
{
|
||||||
ViewModel = new InputViewModel(this, ConfigurationState.Instance.System.UseInputGlobalConfig);
|
ReplaceViewModel(ConfigurationState.Instance.System.UseInputGlobalConfig);
|
||||||
|
}
|
||||||
|
|
||||||
InitializeComponent();
|
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
|
||||||
|
{
|
||||||
|
base.OnAttachedToVisualTree(e);
|
||||||
|
|
||||||
|
ViewModel?.RetargetKeyboardDriver(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SaveCurrentProfile()
|
public void SaveCurrentProfile()
|
||||||
@@ -28,8 +37,18 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
public void ToggleLocalGlobalInput(bool enableConfigGlobal)
|
public void ToggleLocalGlobalInput(bool enableConfigGlobal)
|
||||||
{
|
{
|
||||||
Dispose();
|
Dispose();
|
||||||
ViewModel = new InputViewModel(this, enableConfigGlobal); // Create new Input Page with global input configs
|
ReplaceViewModel(enableConfigGlobal);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReplaceViewModel(bool useGlobalConfig)
|
||||||
|
{
|
||||||
|
ViewModel = new InputViewModel(this, useGlobalConfig); // Create new Input Page with the selected input config scope.
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
||||||
|
if (VisualRoot is not null)
|
||||||
|
{
|
||||||
|
ViewModel.RetargetKeyboardDriver(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||||
@@ -83,7 +102,56 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
if (sender is FAComboBox faComboBox)
|
if (sender is FAComboBox faComboBox)
|
||||||
{
|
{
|
||||||
faComboBox.IsDropDownOpen = false;
|
faComboBox.IsDropDownOpen = false;
|
||||||
ViewModel.IsModified = true;
|
ViewModel.RefreshModifiedState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async void ResetCurrentDeviceToDefaultsButton_OnClick(object sender, RoutedEventArgs e)
|
||||||
|
{
|
||||||
|
if (!ViewModel.NeedsResetCurrentDeviceToDefaultsConfirmation())
|
||||||
|
{
|
||||||
|
ViewModel.ResetCurrentDeviceToDefaults();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Window owner = TopLevel.GetTopLevel(this) as Window;
|
||||||
|
|
||||||
|
StackPanel content = new()
|
||||||
|
{
|
||||||
|
Spacing = 4,
|
||||||
|
MaxWidth = 360,
|
||||||
|
};
|
||||||
|
|
||||||
|
content.Children.Add(new TextBlock
|
||||||
|
{
|
||||||
|
Text = LocaleManager.Instance[LocaleKeys.DialogControllerSettingsResetKeybindsConfirmMessage],
|
||||||
|
TextWrapping = TextWrapping.Wrap,
|
||||||
|
MaxWidth = 360,
|
||||||
|
});
|
||||||
|
|
||||||
|
content.Children.Add(new TextBlock
|
||||||
|
{
|
||||||
|
Text = LocaleManager.Instance[LocaleKeys.DialogControllerSettingsResetKeybindsConfirmSubMessage],
|
||||||
|
TextWrapping = TextWrapping.Wrap,
|
||||||
|
MaxWidth = 360,
|
||||||
|
});
|
||||||
|
|
||||||
|
ContentDialog contentDialog = new ContentDialog
|
||||||
|
{
|
||||||
|
Title = LocaleManager.Instance[LocaleKeys.RyujinxConfirm],
|
||||||
|
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||||
|
CloseButtonText = LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||||
|
DefaultButton = ContentDialogButton.Primary,
|
||||||
|
Content = content,
|
||||||
|
}.ApplyStyles();
|
||||||
|
|
||||||
|
ContentDialogResult result = owner is not null
|
||||||
|
? await contentDialog.ShowAsync(owner)
|
||||||
|
: await ContentDialogHelper.ShowAsync(contentDialog);
|
||||||
|
|
||||||
|
if (result == ContentDialogResult.Primary)
|
||||||
|
{
|
||||||
|
ViewModel.ResetCurrentDeviceToDefaults();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ using Ryujinx.Input.Assigner;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Button = Ryujinx.Input.Button;
|
using Button = Ryujinx.Input.Button;
|
||||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
using PhysicalKey = Ryujinx.Common.Configuration.Hid.PhysicalKey;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Views.Input
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
@@ -63,105 +63,108 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
|
|
||||||
PointerPressed += MouseClick;
|
PointerPressed += MouseClick;
|
||||||
|
|
||||||
|
KeyboardInputViewModel viewModel = ViewModel;
|
||||||
|
|
||||||
IKeyboard keyboard =
|
IKeyboard keyboard =
|
||||||
(IKeyboard)ViewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||||
IButtonAssigner assigner =
|
IButtonAssigner assigner =
|
||||||
new KeyboardKeyAssigner((IKeyboard)ViewModel.ParentModel.SelectedGamepad);
|
new KeyboardKeyAssigner((IKeyboard)viewModel.ParentModel.SelectedGamepad);
|
||||||
|
|
||||||
_currentAssigner.ButtonAssigned += (_, be) =>
|
_currentAssigner.ButtonAssigned += (_, be) =>
|
||||||
{
|
{
|
||||||
if (be.ButtonValue.HasValue)
|
if (be.ButtonValue.HasValue && IsActiveAssignmentContext(viewModel))
|
||||||
{
|
{
|
||||||
Button buttonValue = be.ButtonValue.Value;
|
Button buttonValue = be.ButtonValue.Value;
|
||||||
ViewModel.ParentModel.IsModified = true;
|
|
||||||
|
|
||||||
switch (button.Name)
|
switch (button.Name)
|
||||||
{
|
{
|
||||||
case "ButtonZl":
|
case "ButtonZl":
|
||||||
ViewModel.Config.ButtonZl = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonZl = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonL":
|
case "ButtonL":
|
||||||
ViewModel.Config.ButtonL = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonL = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonMinus":
|
case "ButtonMinus":
|
||||||
ViewModel.Config.ButtonMinus = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonMinus = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftStickButton":
|
case "LeftStickButton":
|
||||||
ViewModel.Config.LeftStickButton = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftStickButton = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftStickUp":
|
case "LeftStickUp":
|
||||||
ViewModel.Config.LeftStickUp = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftStickUp = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftStickDown":
|
case "LeftStickDown":
|
||||||
ViewModel.Config.LeftStickDown = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftStickDown = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftStickRight":
|
case "LeftStickRight":
|
||||||
ViewModel.Config.LeftStickRight = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftStickRight = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftStickLeft":
|
case "LeftStickLeft":
|
||||||
ViewModel.Config.LeftStickLeft = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftStickLeft = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "DpadUp":
|
case "DpadUp":
|
||||||
ViewModel.Config.DpadUp = buttonValue.AsHidType<Key>();
|
viewModel.Config.DpadUp = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "DpadDown":
|
case "DpadDown":
|
||||||
ViewModel.Config.DpadDown = buttonValue.AsHidType<Key>();
|
viewModel.Config.DpadDown = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "DpadLeft":
|
case "DpadLeft":
|
||||||
ViewModel.Config.DpadLeft = buttonValue.AsHidType<Key>();
|
viewModel.Config.DpadLeft = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "DpadRight":
|
case "DpadRight":
|
||||||
ViewModel.Config.DpadRight = buttonValue.AsHidType<Key>();
|
viewModel.Config.DpadRight = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftButtonSr":
|
case "LeftButtonSr":
|
||||||
ViewModel.Config.LeftButtonSr = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftButtonSr = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "LeftButtonSl":
|
case "LeftButtonSl":
|
||||||
ViewModel.Config.LeftButtonSl = buttonValue.AsHidType<Key>();
|
viewModel.Config.LeftButtonSl = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightButtonSr":
|
case "RightButtonSr":
|
||||||
ViewModel.Config.RightButtonSr = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightButtonSr = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightButtonSl":
|
case "RightButtonSl":
|
||||||
ViewModel.Config.RightButtonSl = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightButtonSl = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonZr":
|
case "ButtonZr":
|
||||||
ViewModel.Config.ButtonZr = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonZr = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonR":
|
case "ButtonR":
|
||||||
ViewModel.Config.ButtonR = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonR = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonPlus":
|
case "ButtonPlus":
|
||||||
ViewModel.Config.ButtonPlus = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonPlus = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonA":
|
case "ButtonA":
|
||||||
ViewModel.Config.ButtonA = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonA = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonB":
|
case "ButtonB":
|
||||||
ViewModel.Config.ButtonB = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonB = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonX":
|
case "ButtonX":
|
||||||
ViewModel.Config.ButtonX = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonX = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "ButtonY":
|
case "ButtonY":
|
||||||
ViewModel.Config.ButtonY = buttonValue.AsHidType<Key>();
|
viewModel.Config.ButtonY = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightStickButton":
|
case "RightStickButton":
|
||||||
ViewModel.Config.RightStickButton = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightStickButton = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightStickUp":
|
case "RightStickUp":
|
||||||
ViewModel.Config.RightStickUp = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightStickUp = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightStickDown":
|
case "RightStickDown":
|
||||||
ViewModel.Config.RightStickDown = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightStickDown = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightStickRight":
|
case "RightStickRight":
|
||||||
ViewModel.Config.RightStickRight = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightStickRight = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
case "RightStickLeft":
|
case "RightStickLeft":
|
||||||
ViewModel.Config.RightStickLeft = buttonValue.AsHidType<Key>();
|
viewModel.Config.RightStickLeft = buttonValue.AsHidType<PhysicalKey>();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
viewModel.ParentModel.RefreshModifiedState();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -207,40 +210,40 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
{
|
{
|
||||||
Dictionary<string, Action> buttonActions = new()
|
Dictionary<string, Action> buttonActions = new()
|
||||||
{
|
{
|
||||||
{ "ButtonZl", () => ViewModel.Config.ButtonZl = Key.Unbound },
|
{ "ButtonZl", () => ViewModel.Config.ButtonZl = PhysicalKey.Unbound },
|
||||||
{ "ButtonL", () => ViewModel.Config.ButtonL = Key.Unbound },
|
{ "ButtonL", () => ViewModel.Config.ButtonL = PhysicalKey.Unbound },
|
||||||
{ "ButtonMinus", () => ViewModel.Config.ButtonMinus = Key.Unbound },
|
{ "ButtonMinus", () => ViewModel.Config.ButtonMinus = PhysicalKey.Unbound },
|
||||||
{ "LeftStickButton", () => ViewModel.Config.LeftStickButton = Key.Unbound },
|
{ "LeftStickButton", () => ViewModel.Config.LeftStickButton = PhysicalKey.Unbound },
|
||||||
{ "LeftStickUp", () => ViewModel.Config.LeftStickUp = Key.Unbound },
|
{ "LeftStickUp", () => ViewModel.Config.LeftStickUp = PhysicalKey.Unbound },
|
||||||
{ "LeftStickDown", () => ViewModel.Config.LeftStickDown = Key.Unbound },
|
{ "LeftStickDown", () => ViewModel.Config.LeftStickDown = PhysicalKey.Unbound },
|
||||||
{ "LeftStickRight", () => ViewModel.Config.LeftStickRight = Key.Unbound },
|
{ "LeftStickRight", () => ViewModel.Config.LeftStickRight = PhysicalKey.Unbound },
|
||||||
{ "LeftStickLeft", () => ViewModel.Config.LeftStickLeft = Key.Unbound },
|
{ "LeftStickLeft", () => ViewModel.Config.LeftStickLeft = PhysicalKey.Unbound },
|
||||||
{ "DpadUp", () => ViewModel.Config.DpadUp = Key.Unbound },
|
{ "DpadUp", () => ViewModel.Config.DpadUp = PhysicalKey.Unbound },
|
||||||
{ "DpadDown", () => ViewModel.Config.DpadDown = Key.Unbound },
|
{ "DpadDown", () => ViewModel.Config.DpadDown = PhysicalKey.Unbound },
|
||||||
{ "DpadLeft", () => ViewModel.Config.DpadLeft = Key.Unbound },
|
{ "DpadLeft", () => ViewModel.Config.DpadLeft = PhysicalKey.Unbound },
|
||||||
{ "DpadRight", () => ViewModel.Config.DpadRight = Key.Unbound },
|
{ "DpadRight", () => ViewModel.Config.DpadRight = PhysicalKey.Unbound },
|
||||||
{ "LeftButtonSr", () => ViewModel.Config.LeftButtonSr = Key.Unbound },
|
{ "LeftButtonSr", () => ViewModel.Config.LeftButtonSr = PhysicalKey.Unbound },
|
||||||
{ "LeftButtonSl", () => ViewModel.Config.LeftButtonSl = Key.Unbound },
|
{ "LeftButtonSl", () => ViewModel.Config.LeftButtonSl = PhysicalKey.Unbound },
|
||||||
{ "RightButtonSr", () => ViewModel.Config.RightButtonSr = Key.Unbound },
|
{ "RightButtonSr", () => ViewModel.Config.RightButtonSr = PhysicalKey.Unbound },
|
||||||
{ "RightButtonSl", () => ViewModel.Config.RightButtonSl = Key.Unbound },
|
{ "RightButtonSl", () => ViewModel.Config.RightButtonSl = PhysicalKey.Unbound },
|
||||||
{ "ButtonZr", () => ViewModel.Config.ButtonZr = Key.Unbound },
|
{ "ButtonZr", () => ViewModel.Config.ButtonZr = PhysicalKey.Unbound },
|
||||||
{ "ButtonR", () => ViewModel.Config.ButtonR = Key.Unbound },
|
{ "ButtonR", () => ViewModel.Config.ButtonR = PhysicalKey.Unbound },
|
||||||
{ "ButtonPlus", () => ViewModel.Config.ButtonPlus = Key.Unbound },
|
{ "ButtonPlus", () => ViewModel.Config.ButtonPlus = PhysicalKey.Unbound },
|
||||||
{ "ButtonA", () => ViewModel.Config.ButtonA = Key.Unbound },
|
{ "ButtonA", () => ViewModel.Config.ButtonA = PhysicalKey.Unbound },
|
||||||
{ "ButtonB", () => ViewModel.Config.ButtonB = Key.Unbound },
|
{ "ButtonB", () => ViewModel.Config.ButtonB = PhysicalKey.Unbound },
|
||||||
{ "ButtonX", () => ViewModel.Config.ButtonX = Key.Unbound },
|
{ "ButtonX", () => ViewModel.Config.ButtonX = PhysicalKey.Unbound },
|
||||||
{ "ButtonY", () => ViewModel.Config.ButtonY = Key.Unbound },
|
{ "ButtonY", () => ViewModel.Config.ButtonY = PhysicalKey.Unbound },
|
||||||
{ "RightStickButton", () => ViewModel.Config.RightStickButton = Key.Unbound },
|
{ "RightStickButton", () => ViewModel.Config.RightStickButton = PhysicalKey.Unbound },
|
||||||
{ "RightStickUp", () => ViewModel.Config.RightStickUp = Key.Unbound },
|
{ "RightStickUp", () => ViewModel.Config.RightStickUp = PhysicalKey.Unbound },
|
||||||
{ "RightStickDown", () => ViewModel.Config.RightStickDown = Key.Unbound },
|
{ "RightStickDown", () => ViewModel.Config.RightStickDown = PhysicalKey.Unbound },
|
||||||
{ "RightStickRight", () => ViewModel.Config.RightStickRight = Key.Unbound },
|
{ "RightStickRight", () => ViewModel.Config.RightStickRight = PhysicalKey.Unbound },
|
||||||
{ "RightStickLeft", () => ViewModel.Config.RightStickLeft = Key.Unbound }
|
{ "RightStickLeft", () => ViewModel.Config.RightStickLeft = PhysicalKey.Unbound }
|
||||||
};
|
};
|
||||||
|
|
||||||
if (buttonActions.TryGetValue(_currentAssigner.ToggledButton.Name, out Action action))
|
if (buttonActions.TryGetValue(_currentAssigner.ToggledButton.Name, out Action action))
|
||||||
{
|
{
|
||||||
action();
|
action();
|
||||||
ViewModel.ParentModel.IsModified = true;
|
ViewModel.ParentModel.RefreshModifiedState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -251,5 +254,10 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||||||
_currentAssigner?.Cancel();
|
_currentAssigner?.Cancel();
|
||||||
_currentAssigner = null;
|
_currentAssigner = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsActiveAssignmentContext(KeyboardInputViewModel viewModel)
|
||||||
|
{
|
||||||
|
return VisualRoot is not null && ReferenceEquals(DataContext, viewModel);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,7 +34,8 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
|
_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this, KeyboardInputMode.Semantic);
|
||||||
|
_avaloniaKeyboardDriver.KeyPressed += PhysicalKeyLabelHelper.ObserveKeyPress;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnPointerReleased(PointerReleasedEventArgs e)
|
protected override void OnPointerReleased(PointerReleasedEventArgs e)
|
||||||
|
|||||||
@@ -1,17 +1,65 @@
|
|||||||
|
using Avalonia;
|
||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
|
using Ryujinx.Ava.UI.Windows;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Views.Settings
|
namespace Ryujinx.Ava.UI.Views.Settings
|
||||||
{
|
{
|
||||||
public partial class SettingsInputView : UserControl
|
public partial class SettingsInputView : UserControl
|
||||||
{
|
{
|
||||||
|
private bool _inputUpdatesBlocked;
|
||||||
|
|
||||||
public SettingsInputView()
|
public SettingsInputView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
|
||||||
|
{
|
||||||
|
base.OnAttachedToVisualTree(e);
|
||||||
|
SetInputUpdatesBlocked(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
|
||||||
|
{
|
||||||
|
SetInputUpdatesBlocked(false);
|
||||||
|
base.OnDetachedFromVisualTree(e);
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
InputView.Dispose();
|
InputView.Dispose();
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
SetInputUpdatesBlocked(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetInputUpdatesBlocked(bool blocked)
|
||||||
|
{
|
||||||
|
if (_inputUpdatesBlocked == blocked)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MainWindow? mainWindow = RyujinxApp.MainWindow;
|
||||||
|
if (mainWindow?.ViewModel?.AppHost?.NpadManager is not { } npadManager)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (blocked)
|
||||||
|
{
|
||||||
|
npadManager.BlockInputUpdates();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
npadManager.UnblockInputUpdates();
|
||||||
|
}
|
||||||
|
|
||||||
|
_inputUpdatesBlocked = blocked;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ using Ryujinx.HLE.HOS;
|
|||||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||||
using Ryujinx.Input.HLE;
|
using Ryujinx.Input.HLE;
|
||||||
using Ryujinx.Input.SDL3;
|
using Ryujinx.Input.SDL3;
|
||||||
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -107,7 +108,9 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
|
|
||||||
if (Program.PreviewerDetached)
|
if (Program.PreviewerDetached)
|
||||||
{
|
{
|
||||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL3GamepadDriver());
|
AvaloniaKeyboardDriver keyboardDriver = new(this, KeyboardInputMode.Semantic);
|
||||||
|
keyboardDriver.KeyPressed += PhysicalKeyLabelHelper.ObserveKeyPress;
|
||||||
|
InputManager = new InputManager(keyboardDriver, new SDL3GamepadDriver());
|
||||||
|
|
||||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||||
this.ScalingChanged += OnScalingChanged;
|
this.ScalingChanged += OnScalingChanged;
|
||||||
|
|||||||
Reference in New Issue
Block a user