namespace Ryujinx.Audio.Renderer.Dsp.Command { public class CopyMixBufferCommand : ICommand { public bool Enabled { get; set; } public int NodeId { get; private set; } public CommandType CommandType => CommandType.CopyMixBuffer; public uint EstimatedProcessingTime { get; set; } public ushort InputBufferIndex { get; private set; } public ushort OutputBufferIndex { get; private set; } public CopyMixBufferCommand() { } public CopyMixBufferCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId) { Enabled = true; NodeId = nodeId; InputBufferIndex = (ushort)inputBufferIndex; OutputBufferIndex = (ushort)outputBufferIndex; return this; } public void Process(CommandList context) { context.CopyBuffer(OutputBufferIndex, InputBufferIndex); } } }