Files
ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedProgram.cs
2025-10-26 14:14:51 -05:00

49 lines
1.3 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedProgram : IProgram
{
private readonly ThreadedRenderer _renderer;
public IProgram Base;
internal bool Compiled;
public ThreadedProgram(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public unsafe void Dispose()
{
_renderer.New<ProgramDisposeCommand>()->Set(Ref(this));
_renderer.QueueCommand();
}
public unsafe byte[] GetBinary()
{
ResultBox<byte[]> box = new();
_renderer.New<ProgramGetBinaryCommand>()->Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
return box.Result;
}
public unsafe ProgramLinkStatus CheckProgramLink(bool blocking)
{
ResultBox<ProgramLinkStatus> box = new();
_renderer.New<ProgramCheckLinkCommand>()->Set(Ref(this), blocking, Ref(box));
_renderer.InvokeCommand();
return box.Result;
}
}
}