mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
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360 lines
12 KiB
C#
360 lines
12 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using SDL;
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using System.Linq;
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using static SDL.SDL3;
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namespace Ryujinx.Input.SDL3
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{
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public unsafe class SDL3GamepadDriver : IGamepadDriver
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{
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
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private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
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/// <summary>
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/// Unlinked joy-cons
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/// </summary>
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private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
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/// <summary>
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/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
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/// </summary>
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private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
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private readonly Lock _lock = new();
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public ReadOnlySpan<string> GamepadsIds
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{
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get
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{
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lock (_lock)
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{
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List<string> temp = [];
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temp.AddRange(_gamepadsIds.Values);
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temp.AddRange(_joyConsIds.Values);
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temp.AddRange(_linkedJoyConsIds.Values);
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return temp.ToArray();
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}
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}
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}
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public string DriverName => "SDL3";
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public event Action<string> OnGamepadConnected;
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public event Action<string> OnGamepadDisconnected;
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public SDL3GamepadDriver()
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{
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_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
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_gamepadsIds = [];
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_joyConsIds = [];
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_linkedJoyConsIds = [];
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SDL3Driver.Instance.Initialize();
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SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int joystickCount = 0;
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SDL_JoystickID* pJoystickInstanceIds = SDL_GetJoysticks(&joystickCount);
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for (int i = 0; i < joystickCount; i++)
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{
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HandleJoyStickConnected(pJoystickInstanceIds[i]);
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}
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}
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private unsafe static string SDLGuidToString(SDL_GUID guid)
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{
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string map = "0123456789abcdef";
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char[] guidBytes = new char[33];
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for (int i = 0; i < 16; i++) {
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byte c = guid.data[i];
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guidBytes[i * 2] = map[c >> 4];
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guidBytes[(i * 2) + 1] = map[c & 0x0f];
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}
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string strGuid = new(guidBytes);
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return $"{strGuid[4..6]}{strGuid[6..8]}{strGuid[2..4]}{strGuid[0..2]}-{strGuid[10..12]}{strGuid[8..10]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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}
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private unsafe string GenerateGamepadId(SDL_JoystickID joystickInstanceId)
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{
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SDL_GUID sdlGuid = SDL_GetJoystickGUIDForID(joystickInstanceId);
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string guidBytes = SDLGuidToString(sdlGuid);
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Guid guid = Guid.Parse(guidBytes);
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// Add a unique identifier to the start of the GUID in case of duplicates.
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if (guid == Guid.Empty)
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{
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return null;
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}
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// Remove the first 4 char of the guid (CRC part) to make it stable
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string guidString = $"0000{guid.ToString()[4..]}";
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string id;
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lock (_lock)
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{
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int guidIndex = 0;
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id = guidIndex + "-" + guidString;
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while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
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{
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id = (++guidIndex) + "-" + guidString;
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}
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}
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return id;
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}
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private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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string fakeId = null;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
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{
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if (!_joyConsIds.Remove(joystickInstanceId))
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{
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_gamepadsIds.Remove(joystickInstanceId);
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}
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}
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else
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{
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foreach (string matchId in _gamepadsIds.Values)
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{
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if (matchId.Contains(id))
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{
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fakeId = matchId;
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break;
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}
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}
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string leftId = fakeId!.Split('_')[0];
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string rightId = fakeId!.Split('_')[1];
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if (leftId == id)
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{
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_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
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_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
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}
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else
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{
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_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
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_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
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}
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_linkedJoyConsIds.Remove(joystickInstanceId);
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_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(fakeId);
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}
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}
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private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
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{
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bool joyConPairConnected = false;
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string fakeId = null;
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if (SDL_IsGamepad(joystickInstanceId))
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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{
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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return;
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}
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string id = GenerateGamepadId(joystickInstanceId);
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if (id == null)
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
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{
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lock (_lock)
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{
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if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
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{
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_gamepadsIds.Add(joystickInstanceId, id);
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}
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else
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{
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if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
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{
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_joyConsIds.Remove(match, out string matchId);
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_linkedJoyConsIds.Add(joystickInstanceId, id);
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_linkedJoyConsIds.Add(match, matchId);
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uint fakeInstanceId = uint.MaxValue;
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fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
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? $"{id}_{matchId}"
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: $"{matchId}_{id}";
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while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
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{
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fakeInstanceId--;
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}
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_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
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joyConPairConnected = true;
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}
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else
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{
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_joyConsIds.Add(joystickInstanceId, id);
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}
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(fakeId);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(SDL_JoystickID joystickInstanceId, SDL_PowerState powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GetGamepadNameForID(joystickInstanceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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SDL3Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
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SDL3Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
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// Simulate a full disconnect when disposing
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foreach (var gamepad in _gamepadsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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foreach (var gamepad in _joyConsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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foreach (var gamepad in _linkedJoyConsIds)
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{
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OnGamepadDisconnected?.Invoke(gamepad.Value);
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}
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lock (_lock)
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{
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_gamepadsIds.Clear();
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_joyConsIds.Clear();
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_linkedJoyConsIds.Clear();
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}
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SDL3Driver.Instance.Dispose();
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}
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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public SDL_JoystickID GetInstanceIdFromId(string id) {
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return _gamepadsInstanceIdsMapping.Where(e => e.Value == id).FirstOrDefault().Key;
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}
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public IGamepad GetGamepad(string id)
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{
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// joy-con pair ids is the combined ids of its parts which are split using a '_'
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if (id.Contains('_'))
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{
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lock (_lock)
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{
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string leftId = id.Split('_')[0];
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string rightId = id.Split('_')[1];
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SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
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SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
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SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
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SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
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if (leftGamepadHandle == null || rightGamepadHandle == null)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
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new SDL3JoyCon(rightGamepadHandle, rightId));
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}
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}
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SDL_JoystickID instanceId = GetInstanceIdFromId(id);
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SDL_Gamepad* gamepadHandle = SDL_OpenGamepad(instanceId);
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if (gamepadHandle == null)
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{
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return null;
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}
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if (SDL3JoyCon.IsJoyCon(instanceId))
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{
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return new SDL3JoyCon(gamepadHandle, id);
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}
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return new SDL3Gamepad(gamepadHandle, id);
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}
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public IEnumerable<IGamepad> GetGamepads()
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{
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lock (_gamepadsIds)
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{
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foreach (var gamepad in _gamepadsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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lock (_joyConsIds)
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{
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foreach (var gamepad in _joyConsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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lock (_linkedJoyConsIds)
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{
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foreach (var gamepad in _linkedJoyConsIds)
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{
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yield return GetGamepad(gamepad.Value);
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}
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}
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}
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}
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}
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