Files
ryujinx/src/ARMeilleure/Instructions/SoftFallback/SoftFallback.Sha1.cs
2025-11-11 12:55:36 -06:00

132 lines
3.6 KiB
C#

using ARMeilleure.State;
using System.Runtime.InteropServices;
namespace ARMeilleure.Instructions
{
static partial class SoftFallback
{
[UnmanagedCallersOnly]
public static V128 HashChoose(V128 hash_abcd, uint hash_e, V128 wk)
{
for (int e = 0; e <= 3; e++)
{
uint t = ShaChoose(hash_abcd.Extract<uint>(1),
hash_abcd.Extract<uint>(2),
hash_abcd.Extract<uint>(3));
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
t = Rol(hash_abcd.Extract<uint>(1), 30);
hash_abcd.Insert(1, t);
Rol32_160(ref hash_e, ref hash_abcd);
}
return hash_abcd;
}
[UnmanagedCallersOnly]
public static uint FixedRotate(uint hash_e)
{
return hash_e.Rol(30);
}
[UnmanagedCallersOnly]
public static V128 HashMajority(V128 hash_abcd, uint hash_e, V128 wk)
{
for (int e = 0; e <= 3; e++)
{
uint t = ShaMajority(hash_abcd.Extract<uint>(1),
hash_abcd.Extract<uint>(2),
hash_abcd.Extract<uint>(3));
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
t = Rol(hash_abcd.Extract<uint>(1), 30);
hash_abcd.Insert(1, t);
Rol32_160(ref hash_e, ref hash_abcd);
}
return hash_abcd;
}
[UnmanagedCallersOnly]
public static V128 HashParity(V128 hash_abcd, uint hash_e, V128 wk)
{
for (int e = 0; e <= 3; e++)
{
uint t = ShaParity(hash_abcd.Extract<uint>(1),
hash_abcd.Extract<uint>(2),
hash_abcd.Extract<uint>(3));
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
t = Rol(hash_abcd.Extract<uint>(1), 30);
hash_abcd.Insert(1, t);
Rol32_160(ref hash_e, ref hash_abcd);
}
return hash_abcd;
}
[UnmanagedCallersOnly]
public static V128 Sha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11)
{
ulong t2 = w4_7.Extract<ulong>(0);
ulong t1 = w0_3.Extract<ulong>(1);
V128 result = new(t1, t2);
return result ^ (w0_3 ^ w8_11);
}
[UnmanagedCallersOnly]
public static V128 Sha1SchedulePart2(V128 tw0_3, V128 w12_15)
{
V128 t = tw0_3 ^ (w12_15 >> 32);
uint tE0 = t.Extract<uint>(0);
uint tE1 = t.Extract<uint>(1);
uint tE2 = t.Extract<uint>(2);
uint tE3 = t.Extract<uint>(3);
return new V128(tE0.Rol(1), tE1.Rol(1), tE2.Rol(1), tE3.Rol(1) ^ tE0.Rol(2));
}
private static void Rol32_160(ref uint y, ref V128 x)
{
uint xE3 = x.Extract<uint>(3);
x <<= 32;
x.Insert(0, y);
y = xE3;
}
private static uint ShaChoose(uint x, uint y, uint z)
{
return ((y ^ z) & x) ^ z;
}
private static uint ShaMajority(uint x, uint y, uint z)
{
return (x & y) | ((x | y) & z);
}
private static uint ShaParity(uint x, uint y, uint z)
{
return x ^ y ^ z;
}
private static uint Rol(this uint value, int count)
{
return (value << count) | (value >> (32 - count));
}
}
}