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JJBanana13
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ryujinx
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https://git.ryujinx.app/ryubing/ryujinx.git
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2f1250ab04cc26f310283baeade82c09decffa82
ryujinx
/
Ryujinx.Core
/
OsHle
/
Kernel
History
gdkchan
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
..
KernelErr.cs
Implement the synchronization primitives like the Horizon kernel does (
#97
)
2018-04-21 16:07:16 -03:00
NsTimeConverter.cs
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
SvcHandler.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
SvcMemory.cs
Improved logging (
#103
)
2018-04-24 15:57:39 -03:00
SvcSystem.cs
Improved logging (
#103
)
2018-04-24 15:57:39 -03:00
SvcThread.cs
Improved logging (
#103
)
2018-04-24 15:57:39 -03:00
SvcThreadSync.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00