Files
ryujinx/src/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs

64 lines
1.8 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class DepopPrepareCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; private set; }
public CommandType CommandType => CommandType.DepopPrepare;
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; private set; }
public ushort[] OutputBufferIndices { get; }
public Memory<VoiceState> State { get; private set; }
public Memory<float> DepopBuffer { get; private set; }
public DepopPrepareCommand()
{
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
}
public DepopPrepareCommand Initialize(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
{
Enabled = enabled;
NodeId = nodeId;
MixBufferCount = mixBufferCount;
for (int i = 0; i < Constants.MixBufferCountMax; i++)
{
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
}
State = state;
DepopBuffer = depopBuffer;
return this;
}
public void Process(CommandList context)
{
ref VoiceState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
for (int i = 0; i < MixBufferCount; i++)
{
if (lastSamplesSpan[i] != 0)
{
depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
lastSamplesSpan[i] = 0;
}
}
}
}
}