Files
ryujinx/src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs
Otozinclus 1ce37ec317 Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

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Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00

81 lines
2.1 KiB
C#

using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class ControllerInputViewModel : BaseModel
{
[ObservableProperty] private GamepadInputConfig _config;
private bool _isLeft;
public bool IsLeft
{
get => _isLeft;
set
{
_isLeft = value;
OnPropertyChanged();
OnPropertyChanged(nameof(HasSides));
}
}
private bool _isRight;
public bool IsRight
{
get => _isRight;
set
{
_isRight = value;
OnPropertyChanged();
OnPropertyChanged(nameof(HasSides));
}
}
public bool HasSides => IsLeft ^ IsRight;
[ObservableProperty] private SvgImage _image;
public InputViewModel ParentModel { get; }
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
{
ParentModel = model;
model.NotifyChangesEvent += OnParentModelChanged;
OnParentModelChanged();
Config = config;
}
public async void ShowMotionConfig()
{
await MotionInputView.Show(this);
}
public async void ShowRumbleConfig()
{
await RumbleInputView.Show(this);
}
public RelayCommand LedDisabledChanged => Commands.Create(() =>
{
if (!Config.EnableLedChanging) return;
if (Config.TurnOffLed)
ParentModel.SelectedGamepad.ClearLed();
else
ParentModel.SelectedGamepad.SetLed(Config.LedColor.ToUInt32());
});
public void OnParentModelChanged()
{
IsLeft = ParentModel.IsLeft;
IsRight = ParentModel.IsRight;
Image = ParentModel.Image;
}
}
}