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- Attempted fixing the strength: so far it hasn't been successful. - Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops. - Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future. Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/109