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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
147 lines
4.9 KiB
C#
147 lines
4.9 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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/// <summary>
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/// Threaded representation of a texture.
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/// </summary>
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class ThreadedTexture : ITexture
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{
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private readonly ThreadedRenderer _renderer;
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private readonly TextureCreateInfo _info;
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public ITexture Base;
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public int Width => _info.Width;
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public int Height => _info.Height;
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public float ScaleFactor { get; }
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public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
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{
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_renderer = renderer;
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_info = info;
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ScaleFactor = scale;
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}
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private TableRef<T> Ref<T>(T reference)
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{
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return new TableRef<T>(_renderer, reference);
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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_renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
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_renderer.QueueCommand();
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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_renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
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_renderer.QueueCommand();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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ThreadedTexture dest = (ThreadedTexture)destination;
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if (_renderer.IsGpuThread())
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{
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_renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
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_renderer.QueueCommand();
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}
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else
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{
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// Scaled copy can happen on another thread for a res scale flush.
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ThreadedHelpers.SpinUntilNonNull(ref Base);
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ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
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Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
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}
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
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_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
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_renderer.QueueCommand();
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return newTex;
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}
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public PinnedSpan<byte> GetData()
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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return box.Result;
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}
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else
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{
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ThreadedHelpers.SpinUntilNonNull(ref Base);
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return Base.GetData();
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}
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
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_renderer.InvokeCommand();
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return box.Result;
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}
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else
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{
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ThreadedHelpers.SpinUntilNonNull(ref Base);
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return Base.GetData(layer, level);
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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{
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
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_renderer.QueueCommand();
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}
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public void SetStorage(BufferRange buffer)
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{
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_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
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_renderer.QueueCommand();
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}
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public void Release()
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{
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_renderer.New<TextureReleaseCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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}
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}
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