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8a2b56cae685483f8193c190e80e6781afa93bec
ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
Evan Husted 139c195eb7 misc: Replace "" with string.Empty.
2024-11-01 11:57:23 -05:00
..
HelperFunctions
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
2023-08-16 21:31:07 -03:00
Instructions
misc: Replace "" with string.Empty.
2024-11-01 11:57:23 -05:00
CodeGenContext.cs
Strings should not be concatenated using '+' in a loop (#5664)
2023-10-05 12:41:00 +02:00
Declarations.cs
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
2024-04-22 15:05:55 -03:00
DefaultNames.cs
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
2023-07-03 14:29:27 -03:00
GlslGenerator.cs
Delete ShaderConfig and organize shader resources/definitions better (#5509)
2023-08-13 22:26:42 -03:00
NumberFormatter.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
OperandManager.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
TypeConversion.cs
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
2023-06-28 08:59:13 +02:00
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