Files
ryujinx/src/Ryujinx/UI/Views/Input/InputView.axaml.cs
Vladimir Sokolov 299be822c4 UI: fix: when switching players, it would show old config (#122)
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-09 23:24:17 -06:00

88 lines
2.5 KiB
C#

using Avalonia.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels.Input;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class InputView : UserControl
{
private bool _dialogOpen;
private InputViewModel ViewModel { get; set; }
public InputView()
{
DataContext = ViewModel = new InputViewModel(this);
InitializeComponent();
}
public void SaveCurrentProfile()
{
ViewModel.Save();
}
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (PlayerIndexBox != null)
{
if (PlayerIndexBox.SelectedIndex != (int)ViewModel.PlayerId)
{
PlayerIndexBox.SelectedIndex = (int)ViewModel.PlayerId;
}
}
if (ViewModel.IsModified && !_dialogOpen)
{
_dialogOpen = true;
var result = await ContentDialogHelper.CreateConfirmationDialogExtended(
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.Cancel],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
ViewModel.Save();
}
_dialogOpen = false;
if (result == UserResult.Cancel)
{
return;
}
ViewModel.IsModified = false;
if (result != UserResult.Cancel)
{
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
}
if (result == UserResult.Cancel)
{
if (e.AddedItems.Count > 0)
{
ViewModel.IsModified = true;
var player = (PlayerModel)e.AddedItems[0];
ViewModel.PlayerId = player.Id;
}
}
}
}
public void Dispose()
{
ViewModel.Dispose();
}
}
}