Files
ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
2025-10-26 14:14:51 -05:00

37 lines
1.0 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a image array.
/// </summary>
class ThreadedImageArray : IImageArray
{
private readonly ThreadedRenderer _renderer;
public IImageArray Base;
public ThreadedImageArray(ThreadedRenderer renderer)
{
_renderer = renderer;
}
private TableRef<T> Ref<T>(T reference)
{
return new TableRef<T>(_renderer, reference);
}
public unsafe void Dispose()
{
_renderer.New<ImageArrayDisposeCommand>()->Set(Ref(this));
_renderer.QueueCommand();
}
public unsafe void SetImages(int index, ITexture[] images)
{
_renderer.New<ImageArraySetImagesCommand>()->Set(Ref(this), index, Ref(images));
_renderer.QueueCommand();
}
}
}