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https://git.ryujinx.app/ryubing/ryujinx.git
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* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Fswzadd(EmitterContext context)
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{
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InstFswzadd op = context.GetOp<InstFswzadd>();
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Operand srcA = GetSrcReg(context, op.SrcA);
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Operand srcB = GetSrcReg(context, op.SrcB);
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Operand dest = GetDest(op.Dest);
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context.Copy(dest, context.FPSwizzleAdd(srcA, srcB, op.PnWord));
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InstEmitAluHelper.SetFPZnFlags(context, dest, op.WriteCC);
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}
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public static void Shfl(EmitterContext context)
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{
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InstShfl op = context.GetOp<InstShfl>();
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Operand pred = Register(op.DestPred, RegisterType.Predicate);
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Operand srcA = GetSrcReg(context, op.SrcA);
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Operand srcB = op.BFixShfl ? Const(op.SrcBImm) : GetSrcReg(context, op.SrcB);
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Operand srcC = op.CFixShfl ? Const(op.SrcCImm) : GetSrcReg(context, op.SrcC);
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(Operand res, Operand valid) = op.ShflMode switch
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{
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ShflMode.Idx => context.Shuffle(srcA, srcB, srcC),
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ShflMode.Up => context.ShuffleUp(srcA, srcB, srcC),
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ShflMode.Down => context.ShuffleDown(srcA, srcB, srcC),
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ShflMode.Bfly => context.ShuffleXor(srcA, srcB, srcC),
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_ => (null, null),
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};
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context.Copy(GetDest(op.Dest), res);
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context.Copy(pred, valid);
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}
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public static void Vote(EmitterContext context)
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{
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InstVote op = context.GetOp<InstVote>();
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Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
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Operand res = null;
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switch (op.VoteMode)
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{
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case VoteMode.All:
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res = context.VoteAll(pred);
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break;
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case VoteMode.Any:
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res = context.VoteAny(pred);
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break;
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case VoteMode.Eq:
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res = context.VoteAllEqual(pred);
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break;
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}
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if (res != null)
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{
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context.Copy(Register(op.VpDest, RegisterType.Predicate), res);
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}
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else
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{
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context.TranslatorContext.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
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}
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if (op.Dest != RegisterConsts.RegisterZeroIndex)
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{
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context.Copy(GetDest(op.Dest), context.Ballot(pred));
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}
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}
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}
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}
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